A quick and grimy Twine game, possibly inspired by Stygia, Graveyard Quest, Frankenstein's Helper and other classic dig-em-ups.
my first game with klik n play :o)
Coding, art and audio by Auntie Pixelante.
Extra stuff by me.
This is a quick mod in which I merged Anna's good game Tombed and my hack Tombed II into the same game, and also providing a means of making your own levels for it. There's no editor yet, but you can use Notepad for now.
The way I did this was by exporting the level data into a very basic text file format.
The first line is "1" if you want left-right wraparound, or "0" if you don't.
The second line is "1" if you want bottom spikes ("skewers"), or "0" if you don't.
The third line is the line number where, when the top half of Jane enters, Jane does a victory dance.
The fourth line is the line number where the skewers, if any, start to break up.
Then there's at most 598 lines of text that are, at most, 8 characters long. Missing lines are assumed to be blank.
Each line corresponds to a row of blocks in the tomb. Each character equals one block.
# - metal block
B - blue block
G - green block
C - cyan block
O - wild block
! - upper-left corner of checkpoint where Jane respawns. Jane is 2 blocks by 2 blocks tall. Checkpoints trigger as soon as Jane reaches their Y position.
$ - non-solid gold (as in Tombed). Doesn't obey gravity.
* - solid gold that Jane can stand on. It obeys gravity and can sit on skewers, but is destroyed by spikes.
. - solid gold only appears here if Jane respawns near here. Use this to make gold persist from checkpoint to checkpoint.
@ - the upper-left corner of the 'debug point'. Jane will start a new game here without the opening cutscene, and with the spikes and skewers lowered appropriately. She will also respawn here regardless of any checkpoints.
Anything else - emptiness.
At the 'victory' line, Jane will do a victory dance until she is made to start falling again (which can be instantly).
At the 'breakup' line, the skewers will start to stick to blocks that happen to be underneath them, causing the floor to open so that Jane can exit.
Jane wins by falling below the 598th line.
As for the game - pick the left side to play Tombed, right to play Tombed II, and middle to get an Open File dialog to play any text file. (Note: no file error checking in this version yet.)
Nearly every Tower of Hanoi simulation in this world is puny and weak, and only simulates THREE TO FIVE rings to move. This, in stark contrast, is the TRUE CANONICAL Tower of Hanoi puzzle, with SIXTY-FOUR rings to move, step by step, peg by peg! And, when this hallowed and sacred puzzle is brought to completion, it is said that the ENTIRE UNIVERSE will CEASE TO EXIST. Now you can have the harbinger of all undoing on your miniscule hard drive!
And, as an added feature that almost none of our competitors can boast, this simulation will AUTOMATICALLY SOLVE this puzzle in the fastest manner possible! No human interaction is needed, for any move would surely be less optimal than that chosen by this perfect algorithm! Sit back in reverent awe and terror as the end of all things is brought ever closer before your tear-filled eyes!
A helpful counter is also provided to tally each move as it is made.
Some candy goes well with other candy. Also, some people are alchemists. Hey, you’re an alchemist! Even though you lack some of the more useful alchemical tools like a philosopher’s stone, your shadowy laboratory is stocked with some delicious candy. Which you will use. Alchemically. What will you make? What will you discover? It’s up to you in Candy Alchemist!
A collaboration between Snapman and WordRescue.