So...what do I do with MMF2?
Make a game which I could've easily made in KNP except with scrolling and Custom Graphics and a few other MMF2 Dev things.
Controls:
Z- Fire
Arrow Keys- Move
POLICE ACADEMY 8: X-MAS COP! THIS IS A MATURE GAME OF INVESTIGATING A BRUTAL MURDER IN CHRISTMAS TIMES. NOW WITH REAL WORKING GAME FILES ! ! !
Holy shit I made a sequel to the original Gorillaflop, this time in MMF2! It's pretty faithful to the original one I made, I'd argue.
Went waaaaay overtime on this. Oh well. It's done now.
This marks the beginning of official "Running Direct3D trainwrecks by EffBee on platforms they weren't ever meant to run on, E.G. Linux" support from me. There is a compatibility mode that will fix the screen stretching issue if you're on Linux and using Wine. Windows users can probably ignore it. Come to think of it, though, I haven't actually tested this trainwreck on Windows! Someone do that for me. I'm too lazy to dual-boot. Edit: Confirmed working in Windows!
BUGFIX: Fixed a programming error where a Gorillaflop at rest would be put to sleep and then not woken up after attempting to flop again.
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Gorillaflop is a Private Investigator working for the Federal Bureau of Anti-Planet-Thievery. Someone has stolen Planet Earth the moon! Gorillaflop must save Planet Earth the moon by flopping back and forth!
Made in Construct MMF2, and features Win32 API abuse. Requires Shader Model 2.0 for the trippy background effect.
No special thanks to six. He wasn't around at the time to name the characters. Boo.
Gorillaflop is a Private Investigator working for the Federal Bureau of Anti-Planet-Thievery. Someone has stolen Planet Earth! Gorillaflop must save Planet Earth by flopping back and forth!
Made in Construct, and features Win32 API abuse. Requires Shader Model 2.0 for the trippy background effect.
Thanks to six for providing me with the inspiration for this, as well as names for the characters.