Finished version of Healy's "Springy Spoingy" Knytt Stories level. It's a level about bouncing on flowers. In fact almost the entire level is covered in bouncy flowers. If you're good enough you can even bounce all the way to the end without touching the floor!
Environmental, with a few challenge segments. There's an optional bounce challenge that, when completed, gives you a special item.
I feel like this is a bit linear, and my rock formations are nowhere near as extravagant as Healy's. I'm also concerned I don't have enough bouncing action near the end. Still, I'm satisfied with it overall, especially with how I found different ways to incorporate bouncing into gameplay.
Tiny House is yet another entry in Sergio's "One screen" competition. Actually I think the due date for that has passed, but since I haven't seen him pick a winner yet I decided to make another entry, mostly just to pass the time. Again, seeing the one screen would probably spoil the fun, so I'm holding off on a screenshot. Instead, have this picture of a house I found in my pictures folder!
Sergio has a level competition on the Nifflas Forums that's all about single screen Knytt Stories, and since I had already made a single-screen Knytt Story called Angry Sonata for the last Pirate Kart, why not make a sequel to it for the competition? So I made this. It's real wee, so no screenshot. Tilesets by Sergio Cornaga and Nifflas, music by Jacob Godwin.
The most important game you will see that focuses on moral choices, because it has a quote by Goethe at the beginning!
Game name at least partly inspired by another moral choice game, snapman's Eat a Baby or a Burglar.
(Made in Knytt Stories, natch.)
A Knytt Stories level by:
Here is an artsy-fartsy Knytt level I coded up after a spat with my mom today. There's not a whole lot to do here, though. It's only a screen big, so no screenshot.
Warning: Contains foul language.
I've hit a wall with most of my projects, and what better way to deal with that than to re-release something you've already finished?
Actually, this was made for a fairly obscure tileset project, which you can read more about here and here. The basic gist of it is, some guys made parts of a tileset, and nobody was supposed to see any part of the tileset that they weren't working on. Meanwhile, some people (like me) made a level based on a placeholder tileset, which would then be replaced by the finished tileset when every tilesetter had finished their part. I fixed a minor issue with the finished tileset, but other than that I left things untouched. The screenshot is of the placeholder tileset (I wanted to leave the look of the level a surprise). Have fun!
Here is a short, simple Knytt level. I tried to stretch myself a little, narratively speaking, by telling a story with as few words as possible, but I don't think I was entirely successful. Oh well!
Trivial trivia: This is not the first level I started that takes its title from a Who song, but it is the first one that I finished! Also, note that the song and level have absolutely nothing besides the title in common. (I think.)
Edit: Fixed a really obvious void. Like, dang girl, what was I thinking, leaving a void like that unaccounted for?
A Christmas Knytt Story! Actually, this had been in development since, well, Christmas, but because I was stalling on Oh Man Go Time Gaiden I figured I'd rush some of my earlier Knytt Stories to completion to compensate.
I feel like this would benefit from playing some of my earlier Christmas-themed Knytt Stories, especially A Very Knytt Christmas. But you probably don't have to if you don't want to. Special thanks to Six for hooking me up with the song!
I was disappointed with my other entry for this Knytt of the Month, so I made another one. I'm a lot more pleased with this one, but be warned, it's still really short.