This game has nothing to do with jazz. Rather, it was inspired by the old "JezzBall" and "Maxwell's Maniac" games from the Microsoft Entertainment Pack.
Guide the bouncing ball so it rolls over all the coins. Once all the coins have been collected, the exit opens up. Bring the ball to the exit to progress to the next level.
You can drag the blue squares with the mouse. They are useful for guiding the ball toward or away from different areas. You can even use them to completely block off certain areas. Brown squares disappear when the ball hits them. Don't let the ball hit the spikes.
Download includes source .mfa.
A mashup of Wolfenstein 3D and Minecraft. You can hit Enter/PageUp/KeypadEnter at any time to switch between editor mode and action mode. It's sort of a Wolf3D construction kit.
(If the default level takes a while to load, that's normal.)
An combantion of breakout and pong.
"Stand aside, Portal Gun! Gravity Gun? More like Gravity Gone, because here's the latest, greatest addition to the ridiculous super-science videogame arsenal."
This game stars the Disc Gun from the Vlambeer game Super Crate Box. This deadly weapon bounces off walls and has a habit of killing its wielder more often than not. Nevertheless, you must use it to bust through this cave, in hopes of finding a great treasure.
There are powerup crates, which cause a sort of "Zugzwang" situation - you have to collect then, but they only make the weapon more deadly to yourself.
The sequel to a one button adventure game prototype I made five years ago.
If you're using a 64-bit operating system, download this version.
The pieces will never fit together so you've gotta fill the gaps with glue
Enter is as they say the magic button
My GM-fu was not ready for this and that's why you can't clear lines and the glue doesn't flow right
i have no regrets