MURDER PEOPLE BLARRGH
so you're like this gorilla
and you have to drink a potion to become more of a gorilla
Eric (age 4) was delighted with his Kickstarter reward game, Gavin on Mars, but he had a few ideas of his own that he wanted to see come to life. We left the original untouched, and simply added on to the end. You can skip there by pressing the "E" key at the first screen(s).
First screen: A two-player ape vs. robot fight! Here you are meant to bump into each other and go "Aaugh, you got me!"
Second screen: Was actually made first; thus the exploration of the different objects. Here the robot is not controllable; his job is to run around pinching everyone. The helicopter thing happened by accident, but understanding it is key to moving on.
Third screen: Here Eric remade the unicorn-riding segment to his own specifications. I'll let you discover what that means.
Fourth screen: He just wanted to see more plants.
Uhh, I was trying to come up with a concept for a game. I generated about a hundred names from the VGNG before folks on IRC suggested that I use "Gruntmaster 6000" as the name of my game.
So I thought about grunts, and I was like, hmm... how do I base a game around grunts? Oh, I know! Tim Allen! He has some grunts I could use!
This is barely even a game. What the hell did I just produce?
Evade monsters for as long as possible by moving your gorilla across the bottom of the screen
Holy shit I made a sequel to the original Gorillaflop, this time in MMF2! It's pretty faithful to the original one I made, I'd argue.
Went waaaaay overtime on this. Oh well. It's done now.
This marks the beginning of official "Running Direct3D trainwrecks by EffBee on platforms they weren't ever meant to run on, E.G. Linux" support from me. There is a compatibility mode that will fix the screen stretching issue if you're on Linux and using Wine. Windows users can probably ignore it. Come to think of it, though, I haven't actually tested this trainwreck on Windows! Someone do that for me. I'm too lazy to dual-boot. Edit: Confirmed working in Windows!
BUGFIX: Fixed a programming error where a Gorillaflop at rest would be put to sleep and then not woken up after attempting to flop again.
Gorillaflop is a Private Investigator working for the Federal Bureau of Anti-Planet-Thievery. Someone has stolen
Planet Earth the moon! Gorillaflop must save Planet Earth the moon by flopping back and forth!
Construct MMF2, and features Win32 API abuse. Requires Shader Model 2.0 for the trippy background effect.
No special thanks to six. He wasn't around at the time to name the characters. Boo.
Gorillaflop is a Private Investigator working for the Federal Bureau of Anti-Planet-Thievery. Someone has stolen Planet Earth! Gorillaflop must save Planet Earth by flopping back and forth!
Made in Construct, and features Win32 API abuse. Requires Shader Model 2.0 for the trippy background effect.
Thanks to six for providing me with the inspiration for this, as well as names for the characters.