Imported from Developer Diaries. Visit the link to download the game and see all old comments.
Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people
are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.
My entries for Action Point 2010.
= Choo Choo Text =
Actually the last entry I made for the thing, because I suddenly realized that I lacked a text scroller and needed to make one badly! This is a text scroller with a twist - literally! The text follows a chugging train as it turns and twists around in loops!
= Hurdler Sunset =
Watch as a dignified hurdler runs across randomly generated terrain with smooth scrolling while automatically jumping over any hurdles along the way! Admire the scrolling parallax ocean and the clouds as they pass by!
= Bubble Sea =
Quite possibly an attempt to one-up qrleon's water physics demo from AP2009. What's the difference? His demo was water surface physics. This demo is *underwater* physics! Ha! Gaze in awe as I emulate sub-pixel movement for each bubble and flowing particle by giving each object four alterable variables (that right - not three, but four)!
= Starry Skies =
Take a trip through a starfield! The stars will then form all sorts of shapes! Guest-starring (ha ha, a pun) You Know Who.
= More information on these entries =
These entries are all 100% free of timer events. This means that timing will be perfect regardless of MIDI changes, differing timing across different machines, etc. How does it work? By using the power of counters and the mod operator, that's how!
I was forced to use a ton of workarounds. Here's just a small listing:
- Using directions instead of animation frames for slower animations due to the animation speed sliders failing on Windows XP
- Using positional testing instead of collision testing due to issues with the collision detection failing on large quantities of objects
- Performing negative division as positive division and then flipping the sign back due to a monstrous math fail by Klik & Play
- Really bizarre workarounds dealing with object associativity
Some of the entries has a wee bit of interactivity. See if you can discover the means to interact with them without opening the .gam files!
Starry Skies uses sequenced one-channel .wav music!
The ambient music in Bubble Sea is procedurally generated (actually just randomly generated)
I used the mod operator. A LOT. And not just for avoiding timer events either! Take a look at the Bubble Sea source for some insight.
Using your mouse to play this game awesome through cyberpunk world with Medus the cyberpunk! Bounce ball and hit les blocks and get super hyper balls bonus option! Corner vaults bounce back ball! If ball stuck, press hard middle mouse times many!
Press right mouse to now launch ball!
Press and hold middle mouse to charge YOTTAKRIEG for power attack powerful! Will make you grin!
- Sex exciting blockout action!
- Many plays of fun!
- Get powerups powerful!
- Many balls!
- BALLS BALLS BALLS
- Cyberpunk avatar drops jaw at intervals random for reason none!
- Power attack powerful YOTTAKRIEG!
- Ball getting stuck!
- With middle mouse, ball getting unstuck!
- Sequenced music with samples WAV!
Edit: Is a parody of this.