KLIPART SHOOTER: A 'SMEDIS'® PRODUCTION BY MNO™
THE INSIPID STORY
You are CAPTAIN STARRUFF, klipart ship pilot extraordinaire. You are the commander for the space station, DINGWED, around the planet POOLYTEXTURED-SORRY. Everything was fine until one day while you were scouting out a new area of the planet, FVIL EACE attacked and destoryed DINGWED with his wormy army of APPLE CLONES! You are humanity's last resort to defeat FVIL EACE once and for all, CAPTAIN STARRUFF! You only have 100 SPACE SECONDS* to do so before the weight of the clones creates a black hole! May the power of klipart be with you!
* 1 SPACE SECOND = ax²+by - 4ac normal seconds
THE INSPIRED CONTROLS
Press the SHIFT key to do stuff such as: play the game; shoot; play the game again; shoot more
Use the ARROW KEYS to move your ship around when it exists. They do nothing otherwise so don't bother wasting your time pressing them.
At any time you can hit ESCAPE to end the game, and forcing CAPTAIN STARRUFF to launch himself out of his ship and catch onto a passing star to reach earth before FVIL EACE and warn them of the danger. The latter is not shown because the animation budget ran out.
1-5002: Yu are the worst don't bother playing again give up
5001+: KLIPART MASTER
A fan sequel to hugs' stanley melberg: enchanted accountant! Took me several more hours than I was expecting.
Again, I made both EXE and HTML5 versions. I think the EXE is slightly better.
Spacebar = start game
Left and right arrow keys = move
F4 = fullscreen
Features TWO whole endings!
Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".
Passagebalt™. Because Life is a Race™.
In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.
The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!
Attempt to credit everyone I ripped off:
Creator of Passage, main character sprites, title font, concept
Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept
Canabalt iPhone port
Danny Baranowsky (danny B)
Original music for Canabalt
Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'
Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'
Commodore 64 song #3: 'Rockbuster'
Commodore 64 song #4: 'Golden Axe'
Commodore 64 song #5: 'Plastic Pop'
Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'
Commodore 64 song #7: 'Nemesis the Warlock'
Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'
Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'
Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'
Game Maker 7
Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker
Nullsoft DirectSound Output
in_sidplay2 WinAmp module
Nokia Cellphone FC Small font
Director, additional art, concept, 'coding', 'design'
Can you infiltrate SoftSoft's offices and find out what makes all their games so great? Find out in this new unlicensed adventure! Inspired by Healy! (Dear Healy: I am sorry.)
A game about submitting loads and loads of games. Submitting this feels appropriately meta.
A ZX81 TRIBUTE TO SKYRIM FOR THE PC NOT ZX81 BUT PC YES
Includes GM8.1 source for MAKE YOUR OWN TRIBUTES
Yet another entry in the storied "You Have to Put the Noun in the Other Noun" series, this one pays tribute to the late, great Dwayne McDuffie, who died a year ago today. The sharp-eyed will note that this is kind of a sucky tribute to the man, and I'd agree. I wish I could say something witty and profound here, but all I can do is link this and hope that most of you will find it as amusing as I do.
I have no idea what this trainwreck is really about, but I created it to sort of celebrate my completion of Chip's Challenge last weekend.
Chip falls in love with Melinda the Mental Marvel, and goes on a quest to get sexual favors. Or something. And then stuff happens. Also, it has my voice. Fear my voice.
Another thing you should know about this game is that it does a pretty good job at replicating the frustration you experience playing the actual Chip's Challenge. So there you go.
Made in MMF2. Requires DirectX 8 hardware acceleration and 1280x800 resolution or higher.