I haven't tuned it at all, but I just spent five minutes staring at it so I figure I should probably publish.
Created with help by Safety-Based Rope.
Music by Safety-Based Rope.
Dying sounds from Starfox (StarFox? Star Fox?) 64.
Collision sounds by Paul Meier and ClickTeam Extreme Sound Studios For Sounds Packaged with Multimedia Fusion 2 and some camera noise.
Yeah I know it's really ugly. Also it contains way more pixels than computer screens normally have so just shrink it down a bit or something. It will probably even tone down the ugliness a bit.
Bouncing Balls. My best score is 21, you probably can't do better than 14 though
Hot Clavicle is about rolling through a city as a giant, flaming clavicle bone, setting fire to cottages and Yellow Joggers that inexplicably fall from the sky and then watching said Yellow Joggers fly across the map like they're wearing malfunctioning jetpacks.
Man I don't even know. Based off a spambot post.
Music by Torley.
This is the next evolution of Dark Pong and Pong/Antipong, with a good dose of inspiration from Prizeleaper. Get the ball to the top of the tower by bouncing it off the paddles. A line indicates the highest distance that the ball has reached - in that respect, it owes something to Keep Me Occupied.
Windows version in the Zip. A HTML5 version will appear sometime later.
It's primarily an intimation about the tendency of old arcade games to have a strong vertical dynamic to their design. In many such games, the player occupies the bottom half of the screen, and the CPU opponent controls the top half. Every five seconds, ABOVE v. BELOW randomly swaps its bottom-screen player-character and top-screen antagonist with those from several such vertical arcade games, demonstrating that the vertical dynamic inherent in these games allows such match-ups to be both playable and interesting.
Play the game using only the mouse!
This mashes up the following games (don't read if you don't want spoilers):
* Space Invaders
* Missile Command
* Pang (a.k.a Buster Bros)
* Crystal Quest (admittedly not a vertical game, but included for variety).
There's no sound because I didn't feel like it.
"I was thirty seconds in, and I remember remarking in an IM window off to the side that this game was only 'dark' insofar as it was darkening my opinion of it. And then the power went out. Bam, instant three stars."
This is a BIT.TRIP BEAT inspired variant of Pong and/or Breakout. You have no opponent, but the ball obeys gravity and will arc down to you after you knock it upward. There's a second, subtler twist, though, so keep playing to see what it is.
Mouse to move.
Click to place the first ball.
Get the ball to a height of 100 to unlock Hard Mode.
Trampolelephant is a game about elephants and trampolines that miraculously don't break when elephants and giraffes bounce on them.
IMPORTANT: MOVE LEFT AND RIGHT USING THE LEFT AND RIGHT ARROW KEYS. I AM NOT RESPONSIBLE FOR ANY CONSEQUENCES THAT MAY ARISE FROM MOVING LEFT OR RIGHT.
Made in the 30-minute afterjam with SpindleyQ (which I went over by about five minutes). I spent half the time making the title screen.
I may have been too tired to be making games.
Converted to Flash and slightly improved over here: http://excitemike.com/Small_and_Bouncing