Oh gosh, the downloads are huge.
I downloaded as many of the things listed here (http://ethicalgames.wordpress.com/2013/06/25/unity-asset-store-100-free-assets-in-my-new-unity-asset-store-guide/) as I could, then used them to make something interesting to explore. I don't know what happened to the jumping, but it's good.
A dream with water and rats, no reset key, too many polygons.
WARNING: FLASHING LIGHTS
Hacked-together Unity remake of this 2011 trainwreck, which asks you to play two games of Pong simultaneously, the second game played entirely within the ball of the first.
- Player 1: W, S
- Player 2: Arrow keys
You are trapped at the edge of the galaxy, beseiged by enemy ships.
Your weapons are more than adequate for this, but your guidance systems have been damaged.
The slightest touch could send your ship careening out of control!
Designed for 360 controller dual-analog sticks.
WASD + IJKL also works.
R to reset, ESC to exit.
avoid stuff, shoot stuff!
Run around punching red guys who turn into confetti when they explode. See how many you can kill before being killed yourself.
WASD moves, Mouse looks, Left Click to punch
An abstract shmup i originally made for a LD48 , but added 24h more into it and overhauled a bunch of gameplay. Most of the time was spent on working out the gameplay and pacing.
Eventually a single hit from an evil red triangle will kill you (they do more damage the longer the game plays), so stockpiling energy early on and good timing of 'Time Slow' and 'Teleport' will keep you alive longer as well as boost the score multiplier.
Instructions are onscreen.
Love it? Hate it? Help me make it better and tell me about what you like and dont like about it.
Explore an endless cave-system, and try not to hit any walls – how long can you make it?
- Immersive in-your-head ego-controls!
- Automatic procedural awesome level-generation!
- Highscores! To see how well/horribly you performed!
- Glowy stuff!
Feel free to check my other stuff over at www.matthewongamedesign.com