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Moo-Moo-Armageddon's picture

I wanna be the Oblique Torment

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A really stupid I Wanna Be The Guy Fangame.

It's inspired by another fangame called "I wanna be the Hereditary Baldness 2"

It's long and it's frustratingly hard too. I can't even beat it (it isn't impossible though, other people have beaten it.)

There are debug controls left in so if you get sick of the difficulty, you can just use them.

For more ""info"" and screenshots, see the itch page: https://moo-moo-armageddon.itch.io/ot

I'm currently working on a sequel that's actually pretty decent so look forward to that I guess

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wibi's picture

Tomatoes! Gaiden

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The long overdue action-packed sequel to Tomatoes!. Tagged Small, Challenge, and Hard. Features vehicles, skill-trees, online competitive PVP, and unique two-dimensional maneuvering mechanics. Create your account now and battle your way to victory.

WARNING: Still contains tomatoes.



Gaze thee eyes also upon the Nifflas Support Forum post: https://nifflas.lp1.nl/index.php?topic=7239.0

Author: 
Vegetal Gibber, wibi (lovebug), and Sergio Cornaga
Event Created For: 
Made For: 
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everythingstaken's picture

Kill Yr Idols 001

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first in a series of sonic worlds levels

Author: 
Black Andrew
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Made For: 
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everythingstaken's picture

The Great Pumpkin

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I used to grow pumpkins when I lived in Ohio.
I've started to grow squash again recently.

Included are various samples and references.
Based on a mechanic my buddy made.

Update!
I made an arcade supported version so two people could play it together somehow and it's slightly rebalanced. I think it's better, but I'm still including the old game in there.

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thesycophant's picture

CLST Prototype

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Little creatures in tiles are falling from the ceiling. Use the powerful magnetism of the black sphere in the center of the room to attract and repel them toward their bases.

You get five strikes (missed creatures) before the game ends. Get as high a score as you can!

ENTER: Start game/pause menu (quit game through pause menu)
X: Repel
Z: Attract

This is the first game I'm releasing in 2016! My goal is to release at least one game each month in 2016!
______________________
(Prototype is in the title, but only because I might return to this concept later. This is the complete game I meant for it to be.)

Made For: 
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sergiocornaga's picture

This Is Not Thirty Levels

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It's a sequel to This Is Not A Level! I'm prouder of this one, but that could just be the elation of 30 hours without sleep talking. The music is from She Screams by oddlogic. The challenges are all original this time (or subconsciously plagiarised).

Using Knytt Stories Plus is strongly recommended, but not compulsory.

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The Mountain

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The Mountain is a (prototype of a) puzzle/economic strategy game (stripped down to the prototype state), where the player controls a voxel-based mountain in order to manage a settlement at its foot.

Short tutorial: Aether is your action points. You can use it to select bricks in the Mountain and place new ones on top of it. When you run out of aether, you lose. In order to have aether income, you have to maintain Fear/Love balance as close to 0 as you can. To do that, drop bricks of different colors and see how they shift balance (hint: red ones are going to become explosives later on).

The game is turn-based. This has an obvious reason later on, but right now you just have to know that you can select 4 bricks in the front layer per turn.

(look for the Mac version in attachments)

Author: 
Sergey Mohov
Made For: 
An event

Bastard Keys

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You're drunk and must find your way across a completely straight walkway... not as easy as it sounds.

Author: 
Adrian Gordon
Made For: 
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snapman's picture

MicroMove

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How good is your mouse-control? Can you move it.. one pixel? At a time?

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ExciteMike's picture

The Joy of Dodging 4

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The latest game in the Joy of Dodging series.
5 levels in all.
Kind of hard.

There is also a Flash version.

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