Little creatures in tiles are falling from the ceiling. Use the powerful magnetism of the black sphere in the center of the room to attract and repel them toward their bases.
You get five strikes (missed creatures) before the game ends. Get as high a score as you can!
ENTER: Start game/pause menu (quit game through pause menu)
This is the first game I'm releasing in 2016! My goal is to release at least one game each month in 2016!
(Prototype is in the title, but only because I might return to this concept later. This is the complete game I meant for it to be.)
It's a sequel to This Is Not A Level! I'm prouder of this one, but that could just be the elation of 30 hours without sleep talking. The music is from She Screams by oddlogic. The challenges are all original this time (or subconsciously plagiarised).
Using Knytt Stories Plus is strongly recommended, but not compulsory.
The Mountain is a (prototype of a) puzzle/economic strategy game (stripped down to the prototype state), where the player controls a voxel-based mountain in order to manage a settlement at its foot.
Short tutorial: Aether is your action points. You can use it to select bricks in the Mountain and place new ones on top of it. When you run out of aether, you lose. In order to have aether income, you have to maintain Fear/Love balance as close to 0 as you can. To do that, drop bricks of different colors and see how they shift balance (hint: red ones are going to become explosives later on).
The game is turn-based. This has an obvious reason later on, but right now you just have to know that you can select 4 bricks in the front layer per turn.
(look for the Mac version in attachments)
You're drunk and must find your way across a completely straight walkway... not as easy as it sounds.
How good is your mouse-control? Can you move it.. one pixel? At a time?
The latest game in the Joy of Dodging series.
5 levels in all.
Kind of hard.
There is also a Flash version.