Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".
Passagebalt™. Because Life is a Race™.
In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.
The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!
Attempt to credit everyone I ripped off:
Creator of Passage, main character sprites, title font, concept
Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept
Canabalt iPhone port
Danny Baranowsky (danny B)
Original music for Canabalt
Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'
Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'
Commodore 64 song #3: 'Rockbuster'
Commodore 64 song #4: 'Golden Axe'
Commodore 64 song #5: 'Plastic Pop'
Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'
Commodore 64 song #7: 'Nemesis the Warlock'
Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'
Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'
Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'
Game Maker 7
Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker
Nullsoft DirectSound Output
in_sidplay2 WinAmp module
Nokia Cellphone FC Small font
Director, additional art, concept, 'coding', 'design'
Here is an artsy-fartsy Knytt level I coded up after a spat with my mom today. There's not a whole lot to do here, though. It's only a screen big, so no screenshot.
Warning: Contains foul language.
Be a depressed medieval dude and try to catch fish! Move the boat left and right with the arrow keys to find that perfect spot where the fish are biting! Wait, you might say: what are the rod casting controls? There are none... possibly because the act of fishing is inherently absurd?!?!?!
Music by Erik Satie and performed by Pierre Laniau.
As we all know, the only thing worth spending your money on is firecrackers. Spend all your allowance on firecrackers and throw them into the quarry.
Arrow Keys: Move
Space Bar: Throw firecrackers.
As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his bed into a gigantic insect-like creature.
You might as well play a goddamn sunset!
(Includes awful random "music")
A crucial misunderstanding!
Now powered by physics, the Passage series is back with a spine-tingling new installment! THRILL as your low-resolution avatar converts a golf course into a skate park and skates with the power of his own mind! Grind rails! Go off sweet ramps! Ram golf balls into holes! GRIND ON YOUR OWN HEAD. Anything is possible in Passage 18. ANYTHING. And yes, that is a legally binding statement.
Play passage 8 TIMES AT THE SAME TIME
Forgiveness is a game about you.