The most important game you will see that focuses on moral choices, because it has a quote by Goethe at the beginning!
Game name at least partly inspired by another moral choice game, snapman's Eat a Baby or a Burglar.
(Made in Knytt Stories, natch.)
In this five-minute game about Kierkegaard's philosophy, you make decisions and face a challenging test. Will you become the Knight of Faith?
Introducing Passagebalt™
Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".
Passagebalt™. Because Life is a Race™.
Versions:
Windows (original version, features full SID player)
Known issues:
In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.
The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!
Attempt to credit everyone I ripped off:
Jason Rohrer
Creator of Passage, main character sprites, title font, concept
Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept
Eric Johnson
Canabalt iPhone port
Danny Baranowsky (danny B)
Original music for Canabalt
Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'
Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'
Johannes Bjerregaard
Commodore 64 song #3: 'Rockbuster'
Jeroen Tel
Commodore 64 song #4: 'Golden Axe'
Tomas Danko
Commodore 64 song #5: 'Plastic Pop'
Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'
Rob Hubbard
Commodore 64 song #7: 'Nemesis the Warlock'
Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'
Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'
Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'
Mark Overmars
Game Maker 7
Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker
Nullsoft
WinAmp
Peter Pawlowski
Nullsoft DirectSound Output
Zbigniew Ross
in_sidplay2 WinAmp module
Simon White
libsidplay2 engine
Dag Lem
reSID library
Zeh Fernando
Nokia Cellphone FC Small font
Panya Thanyaprasertkul
bmp2ico
Sergio Cornaga
Director, additional art, concept, 'coding', 'design'
Here is an artsy-fartsy Knytt level I coded up after a spat with my mom today. There's not a whole lot to do here, though. It's only a screen big, so no screenshot.
Warning: Contains foul language.
Be a depressed medieval dude and try to catch fish! Move the boat left and right with the arrow keys to find that perfect spot where the fish are biting! Wait, you might say: what are the rod casting controls? There are none... possibly because the act of fishing is inherently absurd?!?!?!
Music by Erik Satie and performed by Pierre Laniau.
As we all know, the only thing worth spending your money on is firecrackers. Spend all your allowance on firecrackers and throw them into the quarry.
Arrow Keys: Move
Space Bar: Throw firecrackers.
As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his bed into a gigantic insect-like creature.
You might as well play a goddamn sunset!
(Includes awful random "music")
A crucial misunderstanding!