A demo of a quick action stick shooter.
Be the man to best the machines.
Use the mouse to aim bullets and grenades.
Basic WASD movement
Exit the level through the door to win
Created in MMF2
Press "P" at the title screen to play
Lowered file size.
Added room and green keycard.
Well, it turns out I couldn't finish Oh Man Go Time Gaiden by the end of the Kart, so have this nice demo that'll whet your appetite while hopefully not giving away too many surprises. I don't know how accessible this is to people who haven't played the "Oh Man Go Time" series, but most of the stuff you need to know is contained in the intro. I swear, I swear I'll finish this (in fact I'll probably edit the finished version onto this page).
Autoplay version of PongSpar (the player is fixed to the ball's y position); also, to make things more interesting, the game moves faster than the original version (starts out I think twice as fast and increases at double the rate of the original).
So yeah, this is basically just a music video for the song, which I liked enough anyway.
A demo of The Illogical Journey of the Zambonis. Complete up to the end of the first level.
Click on things.
Can't skip dialogue.
My entries for Action Point 2010.
= Choo Choo Text =
Actually the last entry I made for the thing, because I suddenly realized that I lacked a text scroller and needed to make one badly! This is a text scroller with a twist - literally! The text follows a chugging train as it turns and twists around in loops!
= Hurdler Sunset =
Watch as a dignified hurdler runs across randomly generated terrain with smooth scrolling while automatically jumping over any hurdles along the way! Admire the scrolling parallax ocean and the clouds as they pass by!
= Bubble Sea =
Quite possibly an attempt to one-up qrleon's water physics demo from AP2009. What's the difference? His demo was water surface physics. This demo is *underwater* physics! Ha! Gaze in awe as I emulate sub-pixel movement for each bubble and flowing particle by giving each object four alterable variables (that right - not three, but four)!
= Starry Skies =
Take a trip through a starfield! The stars will then form all sorts of shapes! Guest-starring (ha ha, a pun) You Know Who.
= More information on these entries =
These entries are all 100% free of timer events. This means that timing will be perfect regardless of MIDI changes, differing timing across different machines, etc. How does it work? By using the power of counters and the mod operator, that's how!
I was forced to use a ton of workarounds. Here's just a small listing:
- Using directions instead of animation frames for slower animations due to the animation speed sliders failing on Windows XP
- Using positional testing instead of collision testing due to issues with the collision detection failing on large quantities of objects
- Performing negative division as positive division and then flipping the sign back due to a monstrous math fail by Klik & Play
- Really bizarre workarounds dealing with object associativity
Some of the entries has a wee bit of interactivity. See if you can discover the means to interact with them without opening the .gam files!
Starry Skies uses sequenced one-channel .wav music!
The ambient music in Bubble Sea is procedurally generated (actually just randomly generated)
I used the mod operator. A LOT. And not just for avoiding timer events either! Take a look at the Bubble Sea source for some insight.
An exciting new demo of the soon-to-be latest hit from SoftSoft! Can you find the treasures in the lost tombs of the Goblin Underground? (Answer: No, you can't.)
A stunning new demo of the text adventure based on the rock opera hit! Be sure to nab the full game next Spring!