A collaborative flickgame made in 15-30 minute turns.
This videogame is two-player only.
Player 1. WASD to move
Player 2. Arrow Keys to move
The very first Glorious Trainwreck Wolfenstein Episode! Ten levels, five authors, one episode (plus a Wolfenstein remake made by mutantleg! Not included in this file)
1. Outbreak - Cycle
2. Pgilstein map 2 - pgil
3. Creepy Pasta - ShineSyndrome
4. Could be worse - Cycle
5. Pgilstein map1 - pgil
6. My level - fabienporee
7. ESCAPE! WOLF SPEAR OF CASTLE DESTINY'S CHILD - Pizza Time (added and edited without permission to complete the episode!)
8. Barrels - fabienporee
Boss - Gretel's Grotto - Cycle
Secret - EPISODE TWO SECRET AREA - Pizza Time
Arranged in order of difficulty and mindfuckery, lowest to highest. Barrels is quite something. THE ONLY REASON MY LEVEL IS FIRST IS BECAUSE I ADDED AN ENTRANCE TO THE SECRET LEVEL, OKAY, IT NEEDS TO BE ON THE FIRST LEVEL.
I tested every single level to make sure it was possible to complete them. It's possible (though I had to edit a couple which had level breaking bugs in vanilla Wolf), but some SURE MAKE IT DIFFICULT. SDLWolf (or whatever) is included in the zip for convenience, but feel free to use your own port of choice, or good ol' DOSBox! NOTE: NewWolf seems to cause a few problems here and there.
No custom title screen, sorry! Maybe for when we add another episode!
Remember, if it's too difficult, press the L,I and M keys at the same time to cheat a bit. Cheater.
Finished version of Healy's "Springy Spoingy" Knytt Stories level. It's a level about bouncing on flowers. In fact almost the entire level is covered in bouncy flowers. If you're good enough you can even bounce all the way to the end without touching the floor!
Environmental, with a few challenge segments. There's an optional bounce challenge that, when completed, gives you a special item.
I feel like this is a bit linear, and my rock formations are nowhere near as extravagant as Healy's. I'm also concerned I don't have enough bouncing action near the end. Still, I'm satisfied with it overall, especially with how I found different ways to incorporate bouncing into gameplay.
Decided I would go ahead and get the first episode out even though there's still five days to go.
This episode pretty much establishes the main plot. I tried to go for something coherent instead of just all-out random. Hopefully I did a decent job on expanding Yellow Jogger as a character.
Also this has the first two levels of the game, which are both pretty short.
A Knytt Stories level by:
A cautionary tale! Sort of a sequel to my last KOTM game. Use the arrow keys!