This is my first time actually coding a game, so I thought I'd work with the simplest structure I thought possible: visual novels. In no way could I reach the 2 hour mark with absolutely no code experience for this event, so I extended it to 2 days. In that time, I learned a lot and had to figure a few things out on my own. Still, when I hit that 2 day mark, I had to put it down. The whole concept was to take a space shmup I have never played and make a back story to it (since translations were fantastically bad back then).
I logically chose the game with the giant fish and this is what came of it.
Made for Pirate Kart V, and inspired by the space sims I played all the time as a kid.
The goal in this game is to kill pirates, collect cargo, and upgrade your ship. There’s no “win” condition, just survive in the universe and have fun.
The web playable requires the unity plugin
A simple game made in 1 hour and 45 minutes, using XNA 4. The objective is to dodge the incoming asteroids, using your mouse to steer the spaceship. Have fun!
I recently rediscovered the old Vektor game "Shuttle", a simulation based around the space shuttle.
This is how the average game of Shuttle goes.
(Because I'm not nearly mean enough to follow through with this, there is a cheat key. It's up to you to find it though. )
Drifting in the cosmos, hoping for rescue. The cosmic drifter.
An asymmetrical two-player game. Spacewar vs. RTS!