platform

Tacovania

tacovania.gif

It's basically the beginning of a Metroidvania game about retrieving tacos. I didn't come further than that... but has a proper ending, promise!

Made For: 
testing
Lynx's picture

Last Ninja

lastninja.jpg

A game made for National Ninja Day.
Double Jumps

P1 controls
Jump: w
left: a
right: d
Fade into the shadows: s
Throw shuriken: `
Nunchucks: Tab

P2 controls
Jump: arrow up
left: arrow left
right: arrow right
Fade into the shadows: arrow down
Throw shuriken: .
Sword: /

Author: 
Lynx
Event Created For: 
Made For: 
An event
Johny L.'s picture

Yellow Jogger Man!

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Finally, finished working on this gem. And now, the successor of adrian09_01's Yellow Jogg(l)er: Ice-Cream Men Quest, it's named Yellow Jogger Man!

Story (this time more original):
Dr. Black has constructed 4 robot masters to invade Yellow Jogger's best personality: McDuckMan, JudgeMan, AlladinMan and AmazonMan, with invading the earth, he called Jesus to attack Yellow Jogger, will Yellow Jogger restore everything?

Controls:
Arrow Keys: Run
Shift: Jump
Ctrl: Throw yellow balls

Approach 5 levels, 5 bosses and such crazy stuff.

NOTE: This game requires you the Emulogic font, shown on the attachments.

Author: 
DrBlowhole20
Made For: 
An event

The Square

Steg2Kör4.png

Just a little prototype of a game im working on.

2 Powerups for now, "Low-Jump" and "High-Jump" wich can be used by holding 'd' or 'a' if they are collected.

Control with arrow-keys.

Made For: 
An event
hugs's picture

platformin' norman and the curse of no variable jumping

norman-screen.png

a game for thesycophant.
it's a single-screen platformer! it's not very lemmingsy, but it is vaguely lode runnery. and vaguely frustrating.

use the arrow keys!

uses vrld's hump and hardoncollider, and kadoba's advanced tiled loader for LÖVE
music is "surfing on a sinewave" by fearofdark (stephen hemstritch-johnston) (creative commons by-sa-nc)

see attached .love archive if you want to run the thing in osx or linux (must have LÖVE installed) or if you want to poke around in the source.

Made For: 
An event
cimolas's picture

The Short-sighted Scarecrow

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Help the poor myopic scarecrow to reach its destiny. the game is simple. move to the right and jump, but you'll find something that will turn the situation a lot more complicated.

Also, this is the first game to feature my OWN MIDI SONGS HELL YEAH

.
.
.
i ain't no musician take it easy with me

Author: 
flavius v. maximus
Made For: 
An event

Fred the killer unicorn

2D platform runner.
Play as Fred the killer unicorn as he smashes his way through his enemies.

Features:
-Unique art.
-Over 27 randomly generated levels.
-Boss battles.
-2 different gameplay modes.
-Awesome unicorn carnage.

Author: 
Blue Tarp Games
Made For: 
Pirate Kart 2

Fred the killer unicorn

Boss3.jpg

2D platform runner.
Play as Fred the killer unicorn as he smashes his way through his enemies.

Features:
-Unique art.
-Over 27 randomly generated levels.
-Boss battles.
-2 different gameplay modes.
-Awesome unicorn carnage.

Author: 
Blue Tarp Games
Made For: 
Pirate Kart 2
cimolas's picture

Yellow Jogger Laser platform Madness

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It's a strategy/platforming game in which you have to make your own path by shooting laser-platforms. it's pretty fun. The game has 10 original levels plus 20 extra levels and a 5 level challenge pack. have fun

instructions: press shift to jump, Z to shoot a platform-making laser, and X to stop that laser from synthesizing platforms. it's challenging because KNP platform movement engine is pretty glitchy. If you get stuck just press "R" to restart the level.

Author: 
Flavius V. Maximus
Event Created For: 
Made For: 
An event
Dattorz's picture

Grumper: Better Movement Edition

Grumper_BME.png

An attempt to correct what went horribly wrong with Grumper.

Main changes:

- Movement physics have been revamped to now have near-instant acceleration and deceleration both on land and in the air (though it's _slightly_ lower in the air still), as well as decrease max horizontal speed.
- Levels were tweaked a bit to accommodate the physics changes.
- The removal of selectable difficulty. This caused the experiment to break because everyone selected a different difficulty.
- A fix for the death location decals not actually getting limited to 100 on-screen.
- When you quit the game during a level, it still saves your death locations for that level.

Again, attach your stats-xx.txt file here when you're done playing.

Event Created For: 
Made For: 
An event
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