Entry for Ludum Dare 22. A fun little hardcore platformer about owning an umbrella.
My platforming game staring SGT Lollipop! Just try to survive!
In game instructions should tell you how to do stuff.
Created using C++, DX9.
Thanks to all who play!
-JC Ricks (@CSPshala)
Find all bottles to move onto next stage. Avoid skeletons.
Use arrows to move, space to jump.
A tribute to Sinclair ZX Spectrum games.
Avoid cats, pick up poo.
When I was a kid (10? 11?) I got a copy of HURG for the ZX Spectrum ( http://www.worldofspectrum.org/infoseek.cgi?regexp=HURG ). While I'd made little games and things in BASIC, HURG let me make "real games" - the sort of thing you could show your mates. I used this newfound power one day to make fun of another kid whose kitchen was always filled with cat crap. Oh, how we laughed.
Because I still feel bad about making a kid feel bad (sorry Darren!) I felt the best way to atone would be to make some other kids feel happy. So I asked my 6 year-old daughter and the neighbour kids (8 and 9 I think?) if they wanted to make a game. Their eyes lit up and graphics and sound effects and ideas spewed out of them, and their enthusiasm was only slightly dampened by my explanation that the game we'd be making would be simple. That it involved poo sealed the deal, and within a couple of hours we had everything ready to go. It's fairly similar to the original game I made, though I don't think I ever got around to adding the cats.
A frustrating game which punishes harshly for failure. Use the arrow keys to move. Get to the bottom of the screen without dying, and before the time runs out.
The immortal Veklaf has got tired of the same old, boring world. He discovered that if he can manage to die a thousand times in the span of one hour, his immortality is gone and he can leave behind everything he loathes.
Die a Thousand Time is a sandbox game of sorts: you can explore the 2D world and decide how you will get Veklaf killed time and again.
Created with Stencyl
An intense jump action pumped platform adventure.
Sonic must collect the Five Golden Rings to put the CHIST back in CHISTMAS! Can he do it?!
Features Sonic Running Like an Idiot(TM).
Bugfix release: It should no longer be the case that you can get stuck inside a building in level 4.
Also, you can now use the number keys to switch between levels if the level 4 glitch bothered you and you don't want to have to play through the game all over again.
Guide Yoshi the Super Happy Dinosaur to his melon stash so he can eat melons! Err, wait, what's that thing? Should Yoshi eat it? Well, it looks close enough like food, so why not?
Shift to jump, Ctrl to eat melons. Down to enter the pipe.
Edit: Bugfix release so you can't shoot multiple tongues and have them coming out of your feet.
An awful first attempt at using KNP.