SO MANY PRETTY FLOWERS... ENJOY THIS ADVENTURE PILGRIM... SHIFT+ARROWS TO SHOOT, ARROWS TO MOVE. SOUNDTRACK is HERE including ptf and WAV. Original Tracks, Tracks used: Tealgun, wrenchbaron, and bigrose. There's a little bit of plot and background but it sort of fades away as I decide to make it more ambient since most ZZT-style games contain too much.
Enjoy it, it's a lot like being in #teens on austnet.. Confusion, it's about watching and listening. This is probably one of my fav oldschool releases.
Pick up lyon if you need a runtime, otherwise dosbox it.
Hats are a feature!
Thanks for checking this out, this is my latest visual novel masterpiece Dratmask. It is a beast in size and without enough oomph even on my powerful netbook i've seen it do weird things like characters disappear and the like, so ....
This is dratmask, the plot is ... spoiler, it's a vn. Uhh, it's sort of like 2nd place as it's the sequel, and the song that gets played after 2nd place, so it's naturally a longer song so the game is longer. A lot more work went into this one.
Also if the game crashes after the second song is done playing, that's normal. That's the end of the game. I don't know how to make that not normal, but this is okay. I may make some noise on the forums and ask real nicely and provide them with the sauce and whatnot.
Major thanks go to:
Erik for supplying the engine http://visualnovelty.com/index.html
Mr. T for supplying some voices
Mikan of http://skimlines.com for supplying "Wendy" and in the first vn "Peter"
scribb0 for the character grog this time around http://destructocon.com/
gen8's Anime Face Maker 2 http://fc08.deviantart.net/fs70/f/2010/289/5/5/anime_face_maker_2_by_gen8-d30uny4.swf
xdanond's Anime Character Maker 2 http://www.kongregate.com/games/xdanond/anime-character-maker-2
disclaimer: opening the sauce 7z file is spoiler and was meant to do after the game, but i might have been to vague on hinting the password, so yeah, change order there at your own discretion.
TTTPPP, Madtom, Scribbit, Goldenhog, Newt, and Bagofmagicfood.
Spindleyq, linhat, cclemon, effbee, pirate_sephiroth, erokky, true, mrsparkle, ray, mojofltr, noyb, orion, oswald, surlent, mizzq, spyroboy, tonyb486, uhh my brother hat, and paul/davr0s
Lin said it doesn't matter if i make a plot but I should make one if I want, so we'll do the classic MNO-STYLE plot.
The year's 12890815. Your name is Olivia. You are 54 years old and wear an orange headband and you have a tv dinner you wanna cook in the microwave.. It would make you soooo happy to get to that microwave and stuff. But what will happen on the way? I don't know what will happen on the way and you know less about what will happen in the wya. so collect, fire your .38 special when you're sad and it will make you less sad.
You notice like the phases of time and stuff and they make you sooo confused.
---THERE'S NO SCORE SHEET... JUST WIN SIR AND / OR MA'AM OKAY FINE
x@*()@$H@)(HF()#H - You are doing pretty good
EIO#h3odoIBNoie - Computer Science Major
h#)(H#()H#() or more - TAY ZONDAY
It looks like around 2003 I made the first 10 boards and found out it should be made into a full game. I added 11 boards and here is the result. MNO made a few suggestions about my games and I created this as a result of his suggestions and it is based a little bit off of linhat's style of gameplay.. There is one gameplay board involved.. If you are stuck on it you can press ?+I ENTER or just I if you are using lyon for hints but the results will get rid of the ambiance. (sorry for the bold sir and/or ma'am) Try to solve the puzzle first. You will be heavily rewarded.
A little laid back, a little music... A little tight-knit, and a little constructioney. Here you will even see the process of how I make my stuff with a fresh never before done animationey sequence thing.
The screenshot above is not what you'll see in the game. It's totally false advertising and I used a lot of filters, but I did that so you could get another experience.... Your animations will be similar though. I shoulda put a note under it that said "based on the commodore 64 graphics" Like the advertisement for Congo Bongo that was one of the first examples of advertisements that used fake previously rendered graphics.
SpindleyQ Suggested I upload a ZZT Demo, and I decided to flow with it thinking what more absurd than a ZZT emulation of a Commodore 64 Demo? I created this little gem because back in the day I loved the Commodore 64 Christmas Demo. I remember sitting there for 7 minutes waiting for this to load up on an old 5 1/4" floppy disk and I'd just watch it over and over. The animation was so smooth... I'd def be loading up this disk during the holidays.
Nowadays I can just click the tube video of it http://www.youtube.com/watch?v=8Nfgdr4fOS8 which isn't the same as listening to that disk drive load and seeing the blue screen, and hte anticipation... But I hope I did my part in recreating this timepiece moment to moment. Could be better, could be worse, could be in a hearse, but enjoy nonetheless. I'm not sure which you should watch first, the link I provided, or running this file. Just make sure you've got music going otherwise it'd be a little lacking without it. I'll leave it your call nonetheless.
Greenday ZZT was inspired by an old game I played back in the day and it references to chapter 1. It's a story of loss and lament, and involves a young boy and his troubles with being unable to attend the band's concert. Originally a 1 scene 2 frame game, I have added 4 extra paths and some title pages, incorporated some new gameplay and added a tight but simple story.
I've included the Lyon library for those who have trouble running ZZT with sound and without crashes.
The chapter selector is on the title screen and after a chapter is over the game must be reloaded to access other chapters (limits of zzt on the engine) pressing O
Space for info on the title screen is a farce, but just hold down shift+direction and you'll get the info provided.
The adventure is short but I feel it has enough depth, laughter and overall tones of lament and acceptance that I feel it is a good tone for this month, so I've resurrected this oldie but goodie as a red herring, but hopefully it's a good one others will enjoy, or overlook. So feel free to run it in zzt, lyon (included) or the execution of your choice.
Thanks go to Newt, Mew, ERI, the GT crew, Saxxonpike, mno, smedis, linhat, spindley or inspiration and whatnot..
Outer Emergency was a game I made in 99, it relied heavily on the slime engine for tweaks but it also relied and well timing and precision. I remade it in plastic so it could have sweet beatz and did some tricky stuff to make it compatible visual wise. You take control of a mech thing and search for the meaning of existence and it will inspire those who choose this adventure. Multiple paths, also the music that plays during the title screen is random. Reload the world till a song suitable to your choice appears.. or press play before it starts.. or save and load a game if you want the music to stop. If you want music to resume from a save game, press the K button but beware it'll only choose the first track and the special k cereal box will show up on almost every board.
Cobalt Carousel is an innovative dungeon crawler using the plastic engine. Sweet beats ride while defeating monsters, overcoming avalanches, and trying to figure out why mankind shape-shifts into dreadful. The map is actually on top of a zoomed in blue version of the carousel in question, and it is your mission to escape. Not too much plot involved, just grinding and unwinding on the creepy crawlers of this dungeon.
Did this while on holiday in Australia. I believe it was made within the timeframe.
This required a hacked KevEdit (or a hex editor) to do what I was doing. You can get that hacked version here: https://github.com/iamgreaser/kevedit
Oh yeah, did I mention that KevEdit is awesome? USE IT
By the way, you should play ChickenWire 1.8 some time (2.0 kinda sucks sorry nadir but it does).
I used the Glorious Weekend of ZZT Blitzkrieg-a-thon! as a chance to experiment, and this is what I ended up with. It's an art-thing rather than a game. It's incomplete and a little offbeat. It may not be your cup of tea, but I do hope you find it interesting.