magic

gisbrecht's picture

BINKY XXVIII: Magic of Circle

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If you have the time, please read "onMasterSlaveAndGodotDevelopers" in txt or pdf formats

The twenty eight in the award winning BINKY series!

Magic circle (virtual worlds)
From Wikipedia, the free encyclopedia

In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial [BINKY] reality of a game world.[1] As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the boundary delineating this space "can be considered a shield of sorts, protecting the fantasy world from the outside world".[2] Instead of being impenetrable, however, an examination of contemporary [BINKY] virtual worlds reveals that the magic circle is actually quite porous. More directly, there appears to be a relationship between [BINKY] virtual worlds and the [DRACULA] outside world.

Controls:

WASD / Arrows - Move
Esc - Quit

Image Credits:

Photos taken by fotocopiadora
Photos taken by thecakeflavor
Dizzy 4
Donkey Kong Reloaded
Egghead 3
Last Vampire
Metal Man Reloaded
Monty Auf
Ruff
Simpsons
Soft and Cuddly

Music Credits:

Handel - Concerto for Organ and Orchestra Op7 no1 mvt2 performed by Advent Chamber Orchestra
https://freemusicarchive.org/music/Advent_Chamber_Orchestra/Selections_from_the_2005-2006_Season/Handel_-_Concerto_for_Organ_and_Orchestra_Op7_no1_mvt2/
Hall of Mirrors from Shadowgate

Author: 
Mariken
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pikachu's picture

warm swamp (for spiders)

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Challenge the warm swamp, casting spells from your spell card deck to aid you on your journey

WASD to move, mouse to cast spells, arrow keys to use computers
skip levels by editing your save file lol

edit: fixed a crash when dying while holding r

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Whales's picture

Dolphin Preserve RPG

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Dolphin Preserve is my jam in this entry.

This Katelabs map features a school of magic, a quest with multiple components and a villain with a nonsensical arc. Enjoy :)

Instructions

(1) Download and install katelabs version 2.02 from https://thewaether.itch.io/katelabs
If you use a newer version of Katelabs: bugs may have been fixed and features may have changed, this may break the RPG progression of this map. I highly recommend using the version of Katelabs that this map was tested on.

If you are on Linux (like me) then see https://www.glorioustrainwrecks.com/node/12135

(2) Copy dolphin_preserve.kl into your Katelabs folder.

(3) Start this map with edit mode DISABLED. If you fail to do this then everything will be laggier and you will be able to perform some game-breaking magic tricks.

(4) Make sure the sign in front of you where you start the map looks exactly like the sign in my screenshot. If the text is different even slightly (or cannot be read): please post a screenshot in the comments. I'm half worried that text might change between Linux & Windows.

You're now ready to play. Tips:

  • Press 'E' to look around
  • If you find movement too slow: press V
  • This is an RPG adventure. It's janky and full of holes.
  • There is an actual ending. Good luck getting to it. Subtle hints are scattered around the place, but probably way too little to make it clear.
  • I've done several experimental things in Katelabs that I have not seen in the (few) other maps I've played. Not all things work well. Some may strike terror into your sensible heart, others you may not notice.

Frequently Questioned Answers

Q: What do I do with the "friends" when I find them? A: This probably isn't completely clear. You need to press Enter when near them to activate them, they will react and the map will progress.

Q: I'm stuck! A: Check the clues. If you're still stuck then post the names of the 'friends' you have found so far, I'll reply with some more hints. I may have been completely troll with a couple of the placements.

Some backstory and Way Too Much Detail into Katelabs 2.02 bugs & features

I made most of this map over a weekend whilst sick. Katelabs turned out to be a really enjoyable way to spend an otherwise cruddy time. Big thankyou for Kate for publishing Katelabs.

Move-once alien morphing

The "Move once" function feature does not implement rotation correctly, instead it sometimes morphs objects in crazy alien-like ways. For a demo try this:

  1. Create a box
  2. Resize it into the shape & size of an ordinary door
  3. Give it a texture (so you can see it better)
  4. Add a 'move once' function and try to make it rotate (any axis will do).

Looks weird, eh?

I suspect the box is being transformed like this:

  1. Apply rotation matrix (from attached functions)
  2. Apply scale matrix (from normal editing)
  3. Apply rotation matrix (from normal editing)

This keeps the function'd rotations working in local coordinates, but it means any object that has been scaled in a non 1:1:1 way does weird stuff when rotated.

The order of operations should probably instead look like this:

  1. Apply scale matrix (from normal editing)
  2. Apply rotation matrix (add angles from function'd rotation & normal editing together)

This means only a _single_ rotation matrix is applied and all rotation coordinates are kept in local coordinates (as I suspect Kate intends).

N.B. if you're multiplying your transform mats together then you may need to do them in the exact opposite order of I list above. Don't trust my 3d graphics advice I'm not a convex object.

Waypath following chaos into 4D darkness

Waypath following seems to randomly turn into chaos and I'm not sure why.

Try visiting the classroom in this level and observe the books on the shelves: they are supposed to follow nice neat straight paths once activated, not randomly bang around like mad. Not that I'm complaining, this definately adds to the atmosphere :D

I tried to put a lady-beetle on a waypath in this room to hint to give the player a hint about where to go, but didn't pan out too well either.

All of my bees seem to follow waypaths just fine. Not sure if it's a model specific issue or not.

Deleting a .kl file breaks the game

Katelabs auto-loads the last .kl file you played when you start the game. If this file is missing (renamed, deleted, moved, etc) then the game crashes on start.

Locked framerate & de-sync

(This is just a curious note, not a complaint)

It looks like the game is locked to 30-ish FPS and the physics depends on frames elapsed rather than time elapsed. This means that when the FPS drops the gameplay gets slower.

Sound effects have to run on their own timer/counter (samplerate), so I was not able to properly synchronise the end of sound effects with scripted/function'd actions in-game. This kind of reminds me of adobe flash animations where long audio recordings would de-sync with the animation over time (especially on slower computers), the workaround was to use lots of smaller recordings triggered at different points instead.

Having the gameplay slow down when the FPS drops is a bit annoying, but I can understand why the game was written that way. It can be easier than dealing with float timesteps and (for example) corner-case bugs like 0-length frames (eg when running >900FPS on 1msec resolution time sources).

Level saving seems to be very resilient

Katelabs crashed several times on me, but my level file never became corrupt. Kudos to Kate.

The worst that happened was I lost my last few edits (likely because autosave only occurs every X edits/objects).

Nonetheless I kept making copies of my level as backups. Nothing scares me more than the thought of losing a pile of work that's only stored in a single file.

Sources of lag

This list might be of use to other people making maps.

A few things that seem to contribute to low FPS:

(1) Being in edit mode (thanks Kate for pointing this out)

(2) Having any UI window open, especially the textures window.

(3) Adding lots of objects with transparent polys to the map. Eg you can add as many boxes as you want to the map without causing much lag, but the moment you add lots of trees (and maybe even textboxes?) things start grinding.

Possibly a transparency (alpha-test) depth sort issue? Not sure how that's usually handled in DirectX pipelines, but I presume it's CPU side.

Complements to Kate for this engine seemingly (?) not suffering physics complexity lag. Ie I can scale lots of objects down to a tiny size and make a little tiny world, but then not suffer lag when walking over them as a big person.

One-sided requests

If I have not bored you to death yet Kate :P here are some requests that might (?) be easy to implement.

(1) An easier way to switch between the main tools (move, rotate, scale, properties). I'm constantly swapping between them. Key shortcuts might be the easiest to implement solution for this?

(2) Make the axis-lock key bindings consistent between all tools! X should always be X, Z should always be Z and space should always be Y. Many times I've rotated or moved objects the wrong way right after scaling them, it gets very frustrating, I basically have to guess and try each axis every time I switch tool.

Perhaps it might be possible to remap clone-object (whilst using the move tool) from X to right-click? Ie tap right click whilst dragging an object to clone it.

(3) Add a way to return to the game after accidentally pressing Esc. I do this often, muscle memory kicks in when I want to close a dialog. After pressing Esc I'm stuck at the main menu with no way to return to the map other than starting from spawn/editspawn again.

(3) More sound effects and ambience.

(4) Add an "only trigger once" checkbox to both the Action Prompt and Player Collision functions. At the moment there is no way to (for example) make a door that opens only once. I worked around this by making objects instantly travel off in the ether after being interacted with, but this isn't always suitable. Sometimes the player would get dragged along with the object into space :O

Misc

Thanks for reading this far. Don't trust anything with a tail and no feet. Wait, aren't I a whale?

Title: Dolphin Preserve RPG v1.0
Context: Made for Kate's Informal Katelabs Jam 2021 https://www.glorioustrainwrecks.com/node/12033
Authorship: By Whales 2021, gloryofthetrainwreck at halestROm dotnet
License: All the in-game assets are probably Copyright Kate Barrett, but what remains of this map I put under a Creative Commons Attribution 3.0 license (CC BY 3.0).

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gisbrecht's picture

men are from mars woman are from venus but trans women are from planet x

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Originally Uploaded in 2015 on jpeg9.net... I think it's one of the few games I forgot to upload here. Original description below.
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Hello! Welcome to my game!

Story
------------
When an Amazing trans woman from planet x is dispatched to retreive the femcore-the power source which keeps planet x stable- things go awry when the sicnam-robot monsters from the space evil-attack!
After retrieving the femcore, it is revealed that it is actually a portal to clown hell, can the amazing trans woman get out of this pickle?
------------

Instructions
------------
WASD/Arrow keys - Move around
Mouse - Look around
Left Click - Fire the laser
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Content warnings
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There are clowns in the second level and rotating lights, the first level has monsters that can phase through walls.
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Thank you's and Credits
------------
Thanks to Tentabropy for code help and constant support, clown and clown car models!
Thanks to whoever made tron probably.
Thanks to Phil Reavis for making the song "Clown Car" that is featured in this game.
Thanks to Rob Hubbard & Ben Daglish for making the song "Auf Wiedersehen Monty" that is featured in this game.
------------

Contact
------------
marikedrawinge.com
------------

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Kate B's picture

POTTERGAME

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relive the magic of harry potter with this epic game

Made For: 
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TheCakeFlavor's picture

Bitwise Geomancy

This game does not emulate actual Geomantic readings in any way.
While it may be possible to derive meaning through the playing of the game, these derivations would be unintentional.
This game is intended solely as a recreational tool.

Had the idea for this game when I was taking a class in Discrete Math. Only recently did I realize I had enough understanding of object oriented programming to make the game.

Had some troubles with java while making this. Somehow my java always ends up so messy. For future reference, most of the time when you want to distribute a java program, just put them in a jar and edit the manifest. No need to worry about packagers or whatever.

Works in everything that runs java. Just run the jar file as an executable.

UPDATE: Added a readme.

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Fortune from the Magic Bush

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Gaze upon the wisdom and let your fortune be told by the MAGIC BUSH

Author: 
speedos
Made For: 
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everythingstaken's picture

66 and 6/6ths

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better late than never!

from the suggestions of:
loud music
peace
violence
serenity
wizards
sexy times
fun futurism

I think I did all of them
fun is a bit objective!

for anothergod

tried to make something that feels like you're actually using magic to some extent
tell me what you think!

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FlaviusMaximus's picture

MERLIN

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You are MERLIN. fight against the evil forces of the owls! your magic attack changes every 5 seconds. defeat the owls!

Author: 
flavius maximus
Event Created For: 
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pinebark's picture

Princess Queen

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Do battle against other princesses for the coveted title of PRINCESS QUEEN

Author: 
merritt kopas
Event Created For: 
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