Whoo! I am so glad to be done with this level.
Anyway, this is an old level of mine from way back (like, 2010 back) that I decided to finish up for Knytt of the Month Klub. Except that I went two days into overtime, but okay. Anyway, the basic gist of it is, Juni must explore a haunted house in order to learn its secrets. And get keys, endings, and junk. And that's all I'll say about it for now. If you see any bugs, please let me know, as I didn't test this level as thoroughly as I could have.
Made for ludum dare 32 by me and my friend gevaudan! Czech out the ludumdare.com page for credits & info
You enter the mainframe of a long-abandoned hypercomputer AI, poetry ensues.
Background song is gun(he) by dstnt.
Game is released under Creative Commons Attribution-Noncommercial.
btw i kind of cheated by making the world object before the marathon [*k*]
This is the first game in RPG Maker or RPG Maker 2003 that I ever made! I watched a bunch of tutorials and they told me to make this game, so here it is!
Tell me if you have any problems running this game.
(Originally from http://jaynepea.itch.io/skeletonclock)
18+ NOT FOR THE FAINT OF HEART
A classic retro-style score based game in the style of Asteroids or Corruption of Champions! Share your scores with the friends at the Schoolyard!
The King of Skeletons has the creepiest clock ever seen.
Dare you brave the flying vampires to get a quick look at the time?
Vanquish them with your mighty mouse!
But watch out, if you hit The King of Skeletons, YOU BECOME ONE YOURSELF!
so dont mess up ok no pressure just DONT
Or press Escape to quit, if you're a COWARD!
The music is definitely NOT a midi of Bloody Tears from Castlevania 2.
Sound Effects from http://soundbible.com/tags-game.html
Graphics from Multimedia Fusion 2 library
my game is good dont mess with me my dad works for acclaim h'ell mess u up
Simply download the game, and open the file.
"About our inner devils and things thereof."
Silly little game, cheap scares, not much to see.
Space bar or left mouse click to start, arrow keys to move.
Playing around with the Wolf3D map editor turned out to be pretty fun. Whilst browsing tutorials for help and map ideas, I came across the concept of a deja vu room; a room that looks identical to one a player has already passed through.
I thought it would be a fun idea if there was a recurring room that got creepier every time the player passed through it. The gameplay experience (I hope) should be reminiscent of horror stories, or the internet variant called creepy pasta.
I anticipated that such a map layout could be quite boring to a player as it would require a linear route to the exit. To help counter the problem, I made the segments between each version of the creepy room full of side rooms and secrets that the player can explore.
A bit of Video Graffiti.
A short science-horror story of survival and self-rescue.
Just a small experiment in item conservation and economy of movement.
Eat all the stuff before the other mouth eat. Arrow keys to move.
Sample in the title screen from Racionais MCs' song "Pânico na Zona Sul": http://www.youtube.com/watch?v=ToUzoWsoV60