Made for ludum dare 32 by me and my friend gevaudan! Czech out the ludumdare.com page for credits & info

YES and Gevaudan
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gevaudan's picture

Do You Come To Pity Me?


You enter the mainframe of a long-abandoned hypercomputer AI, poetry ensues.

Background song is gun(he) by dstnt.

Game is released under Creative Commons Attribution-Noncommercial.

btw i kind of cheated by making the world object before the marathon [*k*]

Marie Gevaudan
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everythingstaken's picture

"I don't like Mondays" or "Who Really is the Cookiest Ghost in the Land?" or "Third time's the charm"


This is the first game in RPG Maker or RPG Maker 2003 that I ever made! I watched a bunch of tutorials and they told me to make this game, so here it is!

Tell me if you have any problems running this game.

Have fun!

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JaynePea's picture

Skeleton Clock


(Originally from http://jaynepea.itch.io/skeletonclock)

A classic retro-style score based game in the style of Asteroids or Corruption of Champions! Share your scores with the friends at the Schoolyard!

The King of Skeletons has the creepiest clock ever seen.

Dare you brave the flying vampires to get a quick look at the time?
Vanquish them with your mighty mouse!

But watch out, if you hit The King of Skeletons, YOU BECOME ONE YOURSELF!

so dont mess up ok no pressure just DONT

Or press Escape to quit, if you're a COWARD!

The music is definitely NOT a midi of Bloody Tears from Castlevania 2.

Sound Effects from http://soundbible.com/tags-game.html

Graphics from Multimedia Fusion 2 library

my game is good dont mess with me my dad works for acclaim h'ell mess u up

Install instructions

Simply download the game, and open the file.

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Zetsaika's picture

The Devil That Comes


"About our inner devils and things thereof."

José "Zetsaika" Carlos Candido
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Spuktro: Escape from the Haunted Coffee Shop


Silly little game, cheap scares, not much to see.

Space bar or left mouse click to start, arrow keys to move.

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Creepy Pasta


Playing around with the Wolf3D map editor turned out to be pretty fun. Whilst browsing tutorials for help and map ideas, I came across the concept of a deja vu room; a room that looks identical to one a player has already passed through.

I thought it would be a fun idea if there was a recurring room that got creepier every time the player passed through it. The gameplay experience (I hope) should be reminiscent of horror stories, or the internet variant called creepy pasta.

I anticipated that such a map layout could be quite boring to a player as it would require a linear route to the exit. To help counter the problem, I made the segments between each version of the creepy room full of side rooms and secrets that the player can explore.

Rob Gardner
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Malingerer-Z's picture




A bit of Video Graffiti.

A short science-horror story of survival and self-rescue.

Just a small experiment in item conservation and economy of movement.

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Pedro Paiva's picture

Suburban Terror in Wonderland


Eat all the stuff before the other mouth eat. Arrow keys to move.

Sample in the title screen from Racionais MCs' song "Pânico na Zona Sul": http://www.youtube.com/watch?v=ToUzoWsoV60

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sergiocornaga's picture

Eyeball 3D: Maze of Felsh


Made using a really awful program called The 3D Gamemaker. Because of this, you will probably have issues even running the game... let me know if you can get it working! If it says 'runtime error ###' or the screen starts flashing black and white at a rapid pace, know that it's an issue with the program I can do nothing about. EDIT: but you can! If running the game fails, delete directory C:\Windows\Temp\AckGame and it might start working. Thanks EffBee!

Play at your own risk, obviously.

If it won't run (or if you can't be bothered trying) I uploaded a video playthrough. If the game looks like this, you could try playing this version.

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