NEXT GEN GAME. USE THE ARROW KEYS. USE SHIFT TO JUMP. USE SPACE TO SHOOT
VERY GOOD GAME YES
So I assembled this short thing some days ago. It' s a game about war, and I don' t really know if it has a meaning at all. Maybe it has, maybe it does not have a meaning. Nonetheless, it' s here, and you can get it for free.
The game was a limited copy on Game Jolt, but, since this is Glorious Trainwrecks, the game will have unlimited copies. Pretty sure it needs the RTP.
UPDATE : due to many requests, I hosted this game directly on glorious trainwrecks.
A game about war. Use wasd + mouse.
might be disturbing
Let's finish this EPIC game that I started 2-3 years ago, featuring Dobuki Studio's mascot, the one and only Dobuki the nemshia!
Dobuki's Epic Journey is a point-and-click adventure best experienced on drugs.
Trying to finish this for #FinishAGameJam and WEIRD GAME MARATHON 1
a 3d game
use wasd to move and space to jump
songs used :
two tracks by bulfú
can you feel the sunshine
some tracks made by me
russian city ambient sounds
special thanks to :
jake clover ( inspiration )
tom van den boogart ( inspiration )
thanks for playing this took one whole week to be made :)
a small experiment i made with the python programming language. it' s a visual novel. features voice acting by me.
This is a fan game of Matt Thorson's "Jumper" (http://www.mattmakesgames.com/). It is very difficult and a little bit strange.
This game was made with Game Maker 8.0, so it only runs on Windows, and is prone to crashing on Windows 8.
i actually made another game for this site
“Takes me back with you to passionate desert scenes
And it’s there we’ll stay
Till the very day
We find out what Pachalafaka means!”
Pachalafaka (Irving Taylor, 1958)
Pachalafaka is a world, ending in songs. Each song has a different meaning but this world always ends. Entirely drawn by hand, with ink and watercolors, Pachalafaka is a series of game poems, prototypes between comic books and games.
The first episode, “I never thought I would lose”, is based on the song “Stardust”, by Hoagy Carmichael and Mitchell Parish. The game poem was developped for the LA Game Space as part of they launching game mixtape.
Thank you for playing !
"Interaction Poem III is representative of a work where linguistic understanding is eschewed for purely conceptual reasoning / interaction."