Kate B's blog

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Health Bars

I'm swearing off health bars for a while. If you see me making a game with a health bar, tell me off

ALTERNATIVES:

1-hit death- I've done this a few times in a few games. It works well, and if you need to give the player leeway you can have it so like, there's a really small hitbox on some things that hurt you, or there's like... Bombs that go off on a timer, and overlapping them makes that timer count down faster, for example

No HP/No death- Speaks for itself. More interesting penalties are: the game's story continues but you are handicapped in some way. Like you're on fire (which doesn't kill you but does inconvenience you on future obstacles)

Getting launched across the map- What is death in most games but simply sending you back a few paces to try again. I think that's why dark souls worked so well, cause there was another penalty on top of that. Anyway, why not cut out the middle man and just launch the player somewhere else as penalty for their fuckups

"Weird Health"- I also had a game still in development where if you get hit dirt appears on you, and once you get dirty enough you have to take a shower (sent back to somewhere else) you healed yourself by physically wiping the dirt particles off yourself. I also tried the opposite where your HP was a petri dish full of bacteria, and whenever you got hit an explosion randomly went off in the dish, killing some of the bacteria. The dirt system evolved out of that. Also you could get different bacteria in your petri dish that changed you into cool alternate "forms"

Anyway that's tha plan

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