Development Diaries

everythingstaken's picture

Smush Bois

This is a version of my project Smush Bois.
I mostly have it here for people to download and playtest.
I may add more, I may not? I'll update it if I do!

Please give feedback below!
Don't be afraid to critique it! I went to art school, I am tough! :-)

It's a 2-4 player game I made for Play-NYC as a commission for "Graffiti Games".
It's like no-wave smash bros? (tell me if that's corny)
Josie made the music, it's really great.

Download The Game Please (this is really just for a couple people to play if interested, it's kinda prototype-y)

Goal: Smush the other players and don't get smushed.
Player 1: wasd
Player 2: up down left right
Player 3: tgfh
Player 4: ikjl
Move: (left and right)
Smush: (down) *when on top of someone, this is how you kill them
Stun Blast: (up) does not kill players, just stuns them

Thank you for reading.

ihavefivehat's picture

#A9A9A9 Mood Board: Backdrop

This is a mood-board related to the series of games collected here:
I will add to this over time.

ihavefivehat's picture

#A9A9A9 Mood board: Inspiration

This is a mood-board related to the series of games collected here:
Note that many of these images are links.
I will add to this over time.

ihavefivehat's picture

New Series of Games: #A9A9A9

A9A9A9 (2).png

Update 1: I've created a mood board for this project. I will add more images to it as the series continues.
Update 2: I've added a second mood board. I will add to this one as well.

Mood board: Inspiration
Mood board: Backdrop


Starting today I will be posting a new series of games entitled #A9A9A9. I plan to post entries in this series semi-regularly over the course of the next week or two.

I will update this blog post as I submit these games to collect them in one space and maybe to talk about them. For now I will just post the games on their own.

#1: Unity 2019.3.0a10 Personal
#2: Unreal Engine 4.16.3
#3: Godot v3.1.1
#4: Processing 3.5.3
#4.07: Keeshond Game Engine 0.7-dev (Guest submission by Danni)
#5: RPG Maker 2003 (Steam Version)
#6: Clickteam Fusion 2.5
#7: RPG Maker VX Ace

Note: Some of the games in this series will only be able to run on certain operating systems. Why this is necessary will become more evident as the series progresses.

gisbrecht's picture

Games to Purge Melancholy

I am too distressed to work on games... that much I say. Distressed by wrongdoings of others... and the likes.

bpseudopod's picture

my game is a huge hack

one of the things that scared me off of making games for the longest time was the existential horror of using a game engine. like either you code one yourself and get balls-deep in the nasty, unwashed hobo asshole that is the nitty-gritty of coding, or you take someone else's engine and you have to learn all the weird bullshit that I SWEAR IS GONNA MAKE THINGS SO MUCH EASIER. i read the docs and i still have no idea how anything in godot works, dont tell me that shit's beginner-friendly.

so anyways i flip-flopped between "im gonna learn my own engine!" and "im gonna use this bullshit engine!" for basically my entire life, making no progress on any endeavors

So eventually I gave up and decided I'd just make a virtual space in hypertext. It wasn't exactly a game, because you couldn't really interact with it, but HTML meant that, for what I was doing, I wouldn't have to either learn arcane secrets or reinvent the wheel. Then I did something silly but really important: I made it so that, every so often, you'd have to sleep, which'd redirect you to a page then you'd just click back to it. Here's the code that handles it. The "Cookies" object is from js.cookie, a simple javascript cookie library.
var stamina = 16;
sleepiness = Number(Cookies.get("sleepiness"));
if (sleepiness < stamina) {
Cookies.set("sleepiness", sleepiness + 1);
} else {
Cookies.set("sleepiness", 0);

This code was packaged in game.js, which was included in every HTML file, so it ran every time the player changed scene. This was when I started to realize that the web browser was secretly a game engine. The DOM is a really powerful UI library, I could use cookies to manage state, and if you include a javascript file in every page, you've created a game loop. Hypertext itself is in charge of loading/unloading assets and logic, and provides them with a convenient scope, and you can use cookies for transferring data between local and global scope. These technologies are already there without any added programming, and they're really easy to interface with.

ok so the end result is actually pretty fuckin basic but gimme a break will ya?? this is my first time making any game or any of html/css/javascript, so i'm pretty proud of it nonetheless so play it here

Kate B's picture

Juice Update

I've started a few things this year that I haven't finished yet cause they got too big. I'm gonna finish 'em though. I did promise I was gonna bring "the juice" this year and ooh boy things are looking juicy

I've unleashed 7 HITS upon you this year and I'm not even half done

sergiocornaga's picture

10 Year Anniversary

It's been 10 years since I joined this wonderful site! I'll be posting a much-delayed game shortly to celebrate. In fact, it's the one I alluded to in my 5 year anniversary post. Let's see if I fare better this time!

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