Development Diaries

Chicken Farm{Ville}

cf_screen.png

So, I haven't participated in the Klik of the Month Klub in a while (I found it takes me closer to 10 hours than 2 to complete anything) but I wanted to share the game I created for a writing blog I collaborate on.

It's my reaction to FarmVille that I intended to make into a real game until I was sidetracked by awesome bugs.

http://www.30pov.com/2011/04/30/chicken-farmville/

It requires java and is about a 8MB download so give it a minute to start.

snapman's picture

Get Ready!

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Back when I played through Indigo Prophecy (Fahrenheit) on PS2, my friends and I often joked about the "GET READY!" prompt that appeared before action sequences. Together we imagined a game with dull activities like making breakfast or getting the newspaper overlayed with the "Simon Says" interface, followed by spectacular failure sequences (drowning in the milk, fatal papercut on the newspaper) and the melodramatic voice over saying "This is how my story ends. Officially it was a suicide..."

So of course my immediate reaction to the first demo footage of Heavy Rain was to whip up an overlay game in Flash. I guess the final game didn't really turn out all that different, except with a little more JASON!

Play with fingers on homerow, as if using 2-handed WASD.
That's ESDF for the left hand, and IJKL for the right.

(Finally posting this all these years later because SpindleyQ is making plans for a Youtube FMV Game program. Source code will be available shortly.)

Spygalla's picture

MY NEWS1

I MADE GAMES!

HathL's picture

blade runner, blade runner sequels, blade runner prequels, ridley scott

Prequels and sequels to Blade Runner might be created

How can prequels and sequels to the 1982 film “Blade Runner” sound, sci-fi enthusiasts? Production company Alcon Entertainment is working out a deal with Warner Bros. for franchise rights. Those who care about the sanctity of such classic works of fiction are up in arms over this typical expression of Hollywood's lack of originality.

How about 'Blade Runner' sequels? Will there be a 'more human than human' part in them?

Philip K. Dick’s novel from 1968 called “Do Androids Dream of Electric Sheep?” is what the Ridley Scott movie “Blade Runner” is based off of. It's about a “blade runner” police officer that has to kill superhuman clones with the name replicants. The police officer, named Rick Deckard, is played by Harrison Ford. Themes ranging from the ethical implications of genetic engineering to the oppressive paranoia inherent in a police state where corporate power is omnipresent prompt the viewer to question the very nature of what it means to be human.

As numerous film critics have stated, “Blade Runner” is one of probably the most literate and complex science-fiction films ever made. The London Telegraph states the Library of Congress put the movie in the U.S. National Film Registry. In 1993 it was honored with this.

Enter Alcon Entertainment, and let the cloning start

The original “Blade Runner” can be honored by Alcon Entertainment in accordance with a statement the company has created. Still, several worry over it. Looking at Alcon's track record, for every film like 2009's “The Blind Side,” for which Sandra Bullock won the Best Actress Oscar, there are multiple less-than-successful ventures like “Dude, Where's My Car” (2000), “The Sisterhood of the Traveling Pants” (2005) and the 2008 action-thriller “Eagle Eye,” which starred Shia LaBeouf.

The 27 percent Rotten Tomatoes rating for “Eagle Eye” is not what makes it so interesting. It's interesting since the rumor is that LeBeouf may be playing Rick Deckard who was, about 30 years ago, at first played by Ford. Blogger Rob Bricken of Topless Robot said of the “Blade Runner” prequel and sequel affair:

“Okay, maybe Nazism was overall a worse idea, but making a sequel to an utterly complete science fiction masterpiece has got to be up there. ... And seriously, if this happens, is there any way Shia the Beef is not cast as Deckard? Oh, looks like it's scotch for brunch today.”

[links removed by SpindleyQ]

SpindleyQ's picture

KlikPunk v1.1

So, I've been noodling some more on KlikPunk in my off hours, and good news! It's time for another release!

(If you've previously installed KlikPunk v1.0, you'll need to uninstall it manually to proceed, sorry. Also, none of your stages will work with this version, because I switched from XML to JSON as the file format, and I'm not aware of anyone actually using this for anything. If anyone cares, I'll write a converter.)

This release has many usability improvements, such as:

  1. Panning!
  2. Comfortable scrolling and zooming speeds!
  3. A "zoom to 100%" button!
  4. The save icon is no longer anywhere near the "close this app without asking" button!
  5. Icons are a fixed height!
  6. You can tell where 0,0 is!
  7. Simple, extensible JSON as an output format!
  8. The source is on GitHub so you can fix my bugs for me!

Give it a try! Let me know what else I could do to make it more useful!

Zecks's picture

Release date!

If all goes well, I'll be finished on monday. Things may go weller or not-weller. Thursday at most. (This month like I said. Woor for meeting deadlines!)

Have an assortment of amazing screens to build some final hype.

SpindleyQ's picture

Project updates

  1. MarMOTS! I've just pushed an update to the server that keeps the chat logs around after everyone leaves the room. In fact, now, for the first time, it even keeps the chat logs around even after I update the server. I missed those chatlogs, a lot. Probably next I'm going to make some tweaks to not have every drawing in memory all the time.
  2. Kliffy! This is the engine I built to build Richard and Larry Build A Time Machine, and I guess it has a webpage now and some source code released. Look, if you're interested!
  3. KlikPunk! Uhh no news on that front but I did discover that Gleed2D does like most of what I wanted to do, I think? It does have the annoying quality that it squishes graphics so that the size is a multiple of 256, which is just baffling really.

I've also been doing some non-gamey stuff (a Boxee app that launches games and has a not-entirely-stupid way of building the list, an experiment with Twilio's SMS-sending capabilities to bug me about stuff) but I guess I don't have as much to say about it as I thought?

SpindleyQ's picture

EXCLUSIVE INTERVIEW WITH THE HATWORLD: WORLD OF HATS DESIGN DOCUMENT

If you delve back deep enough into the history of the site, before the Klik of the Month Klub was conceived of, before we were even sure what the fuck a glorious trainwreck was, you will discover the pre-announcement in 2007 of a game called "Hatworld: World of Hats". Hatworld: World of Hats was, sadly, never made; no code was ever written, no art assets ever drawn besides the animated gif, no design document ever created.

Well, wait. Actually, we did write a design document. Sort of.

You see, Six had intended the post as just a silly gag; he had no concrete ideas about what Hatworld: World of Hats would be, and no intention of actually making it, really. But I immediately fell in love with this mythical game, and I wanted desperately for it to exist so that I could play it. Every few months, I would post somewhere about it, just to remind everyone that I had not forgotten and that I expected Six to make the game one day. I even wrote a theme song.

Finally, in late 2009, I decided that I needed to get directly involved. Google Wave was out, and it seemed the perfect tool to do some hardcore collaboratin'. And so I convinced Six to flesh out his ideas with me for what Hatworld: World of Hats would be, and together, we would build it, and it would be glorious.

Well, we never built it, but it's glorious anyway. Please enjoy HATWORLD BRAINPOOPING WAVE: The Official Hatworld: World of Hats Design Document. Converted to a publicly-viewable Google Doc because who knows when they're going to shut Google Wave down.

Zecks's picture

They say that the last 10% takes up 90% of the time

see you in 2015 then.

The final deadline-that-if-I-don't-meet-I'm-gonna-jump-off-a-goddamn-cliff is the end of this month.

Here have some screenies.

DEATH RACE PC

OK so let me preface this one:

so back in 2008 I visited this most amazing arcade in San Francisco. Within their amazing selection of classic arcade games, was the uber-controversial 1975 classic, Death Race 2000. So as I'm watching my younger brother (still in his 20s, so not that young!!) I'm thinking 'yknow, this looks easy enough that I could probably recreate it in TGF!!' so I set to work.

Various things kept coming up between then and now, but I finally have something to show for it! hopefully soon I'll have something up for download, I just wanted to put this out there to show you guys I'm not dead, lol

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