Development Diaries

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snapman's picture

Action Point 2009 KnP Demoscene Party

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An error has occurred in your program.  To keep working anyway,
click Ignore and save your work in a new file.  To quit this program, click Close.
You will lose information you entered since your last Save.

Few people still see this Windows 3.1 error message these days. For KotM participants, however, it is a badge of honor reserved for those who push a decade-old game-maker to its limit. But just how far can it be pushed? While Glorious Trainwrecks raison d'être may be the creation of games by any means necessary, there is an undercurrent of a fascination with old tools. Some members have made Atari VCS games. More have dabbled in ZZT. And most of us have telnet'd in to MarMOTS to sketch ANSI with our favorite sysadmin.

Action Point is a Klik & Play Demoscene party. While the Demoscene's primary interest is technical ability with a high-gloss sheen of visual design and musical talent, take note that this is still Glorious Trainwrecks. Action Point is more than simply a celebration of elaborate event writing. It is also about creating unusual and unique visual/auditory art as well. What I'm trying to say is that while 3D Raycasting engines in KnP are expected, a hail of synchronized yellow joggers is also a desirable outcome.

Attached is the Invitation Demo. I hope it inspires you to greatness!
Submit your entry by Private Message to me, Snapman.
Entries are due at the next KOTM, which is August 15th, 2009. There will be .gif prizes!

Action Point is proud to not be sponsored by Colombia Pictures' upcoming disaster adventure, 2012, starring John Cusack, Amanda Peet, Danny Glover, Thandie Newton, Oliver Platt, Chiwetel Ejiofor, and Woody Harrelson. 2012: When a trainwreck is the least of your worries, who will survive? Coming soon to a financially liable for damages torrent near you!

"Fun Ship" and "I Kill All" - Even more KnP demakes

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On the 23rd, a gamemaking duel was held on the TIGSource Forums, with the theme being "Demakes in Klik'n'Play".
And thus, two glorious trainwrecks saw the light of day...

Fun Ship is a demake of Messhof's Party Boat, made by me(genericuser).

I Kill All is a demake of Error-Free Software's Tapan Kaikki, made by Stargoat from the forums.

WARNING: Download these at your own risk; they may be dangerous to your health, your general sanity, and your pets.

Oh and if Fun Ship has wacky Greek text, just copy "Commodore 64.ttf" to "C:|Windows|Fonts".

snapman's picture

Community Chainwreck 1 Results!

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Presenting the first complete Community Chainwreck!

Apologies for taking so long to compile the final product. I think I've gotten better at assembling something like this, so if we do it again, it will be with a much faster turnaround.

Find the 5 gears and find the exit! They're in different places every time! A community game with replayability! Watch out because two levels require you to do something to find the gear! That's kinda unfair!

Credits:
Spindley Q Frog
kirkjerk
qrleon
agj
Haze
Snapman

Also try playing the meta-game of identifying where all the midis came from!

Connect 4

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THE WAR BETWEEN PIZZA AND HAMBURGER IS COMING TO AN END

CLICK THE CREDIT CARDS TO WIN

hugs's picture

the moraff trilogy

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A series of games starring the legendary game designer Steve Moraff.


Steve Moraff Adventures
A survival horror game set in the jungles of Africa. (pictured)


Steve Moraff in Egypt


Can you defeat the evil Pharaoh?


Steve Moraff's Fishing Challenge
A Cold War bass fishing thriller with beautiful hand-drawn graphics.

KNP Tic Tac Toe

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Exactly what it says on the tin.

SpindleyQ's picture

MarMOTS Vision #1 Nearly Attained!

MarMOTS is back up, and more awesome than ever.

For reference, here is my 8-part vision. The only difference between the server that is now live and Vision #1 is that the current system is still missing a chatbox. That will not be hard. I'm also hoping to get bright colours up and running soon; have to run some experiments still. Smiley face support is unfortunately absent.

The current whiteboard-specific code is about 250 lines of Python; the whole server / framework is about 1400 lines. I love you, Stackless and Twisted.

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