Development Diaries

kirkjerk's picture

global game jam 2010: sprinkle

sprinkle.jpg

A vaguely incredible-machine like puzzle game, made in a weekend by my team at Northeastern U for the 2010 Global Game Jam
Play it at
http://alienbill.com/sprinkle/ or http://openprocessing.org/visuals/?visualID=7321

GoreCore's picture

cracktro

If you think you can made it better, go on:

http://www.logografie.de/_freeware/OldSkoolDemoMaker_Freeware.rar

Anyone also thinks that there should be a cracktro bundled with Pirate Kart 2?

Isaac's picture

SUSEA (underwater adventure)

I put together a new game today... was just fooling around with the klik'n'software, so don't expect groundbreaking gameplay.

You control a little crab who is trying to piss off a big angry octopus.
Try not to die for a long time to get a good score.

Featuring a soundtrack and sinusoidal text galore!

GoreCore's picture

spreading the disease

http://forum.cdaction.pl/index.php?autocom=blog&blogid=64&showentry=8447

Yes, I wrote about Pirate Kart 2 on my very own blog on one of the biggest gaming forums in my country. As you can see, somewhere between foreign Mid-Europeran babbling I stacked screenshots of some more eye-jabbing productions. I wonder if anyone will join this event now...

Noyb's picture

Pong Like It's 1999

pokepong.png

Home for winter break, I stumbled upon my old KNP folder on a dusty Micron PC. Submitted for your horror: a pair of Pokémon-themed pong games I made in KNP back in 1999. The games are left unaltered from their original states. The sprites, music selections, prepubescent "voice acting," readmes, and bugs are all as I left them. The only thing I did today was compile them in KNP and zip them up.


First, a Pokémon themed KNP pong game I made back in 1999 and never released online. Somewhat intriguing for the terribly balanced "voltorb" ball which either player can attack to force an instant stalemate, and the poorly-rendered sprites made in Microsoft's 3d Movie Maker (which was itself a source of video trainwrecks back in the 90s).

Player 1: W and S move, Z shoots.
Player 2: Arrows move, Shift shoots


Second is a surrealist reflection of 90s media culture in the form of an overly long pong boss battle between Misty from Pokémon and a demonic version of that dancing baby from that early internet video. Ash Ketchum's head is the ball. And the baby throws diapers ripped from a screenshot of Rugrats. And the background is a low-res photograph of a Lego Mindstorms "invention" with my fingers over the lens.

I released this one online for God knows why. Last year, I let Softpedia upload some of my older games to their site in a moment of weakness. This "new and fun Pong remake that will keep you busy for a long time" (their words) has somehow received 286 downloads to date from undiscerning netizens.

Move: Arrow keys.

jamatthews's picture

PLON (Platforming Version Of Tron)

PLONScreenshot2.JPG

Something I made during Assemblee that I didn't want to enter into the contest (given the complete lack of interest in my ACTUAL entry I probably should have). It's a 2 player game with Player 1 (Sir PLONelot) using A and D to move left and right with W to jump, while Player 2 (Madame de PLONpadour) uses the left and right arrow keys with up to jump.

The concept was to have everything be used by the same sprite, however I've added an option to change the sprite used with the C button. Warning this may provide seizure inducing and/or game breaking side effects.

The gameplay revolves around not touching anything but your own PLON field and even then you have to crap out a new PLON block within a certain time or you lose.

Made with Game Maker 7 Lite.

http://dl.dropbox.com/u/3470716/PLON.exe

SpindleyQ's picture

MarMOTS Vision #3 Achieved!


Just deployed a great big delicious update!

  1. Edit pictures with layers!
  2. Fast cursor movement with Home/End/PgUp/PgDn!
  3. ANSI algorithms rewritten using Cython for MASSIVE SPEED BOOST!
  4. See when pictures were last modified!
  5. I think saved ANSI might not look like shit under OS X anymore?
  6. Probably some other little nice things!
  7. Bullet points!

I just moved a week ago, and I have a good hour every day on the bus to work on MarMOTS now. I cannot stress enough how awesome that is, and how much more progress you're all going to see because of it.

jan_strach's picture

Coming Soon: Le Sunset Salto

salto-screen1.png

I believe this is called a teaser? Well, I'm such a tease.

As you can see this one will be in colour. Also, multiple levels. I believe it is about 75% complete now. Hope to post the final version as soon as possible! Greetings to all.

jamatthews's picture

Shapetastica (random Game Maker experimentation)

Shapetastica.JPG

So I decided to make a game for the TIGSource Assemblee competition, and in between working on it I've been messing about with Game Maker in order to improve my skills. Here's a simple shoot em up game that has come from that.

Left and right to move and Ctrl to fire.

Syndicate content