I finally sucked it up and threw something together in Klik-n-play. It taught me a few things about the software, so hopefully it won't be such a painful process in the future.
It's three levels of action-packed space genocide with a zeppelin storyline and a real twist at the end.
So here it is: THE DOWNLOAD.
This low-quality jpeg has been making the rounds lately. Purportedly it's a leaked photograph taken of a PartnerNet build.
We can neither confirm nor deny anything at this time, but recommend that gamers and hatfans remain skeptical of rumours pending any official announcement.


I have added ALIEN ZIT CLASSIC mode to Alien Zit 2000! This faithfully restores the decades-old gameplay and classic sounds that you have somehow come to love, but brings the visuals into the twenty-first century!
This is one you definitely want to download.
THIS GAME INCLUDES:
Oh God, if my 11-year-old self could see me now.
Apparently I was up until about 2:00am whipping my code into shape just so I could share the introductory portions of Alien Zit 2000. I've been having a blast drawing and singing and playing the jaw harp.
Download the Alien Zit 2000 teaser! You may also want to peek inside the data directory for a special MP3 surprise.
Oh ho ho! I've written the theme song!
This is the best I've felt in a month.
Rather than push through with a project that is actually fairly ambitious and ill-defined in terms of game design, I have decided that the smart thing to do is to shelve "hax0r" for the time being in favour of a project that catches my fancy at the moment.
Now, in 1993, in the heart of the era of gaming that this very site celebrates, I was a young boy of eleven years. I knew enough BASIC to be dangerous, and gosh darn it, I was going to start a shareware games company with my best friend Roman. Together, we created a game whose only redeeming value was the fact that we had managed to make digitized speech sort of work in QBasic by running an external VOC-playing program. We called it, "The Alien Zit".
Today, I remembered a promise that I'd made to a good friend, many years ago. A... a sacred promise. On her deathbed, maybe. It was very serious. I promised her that I would remake The Alien Zit with modern technology. For too many years, I had forgotten that promise, but now, my way is clear.
Prepare, unsuspecting world, for ALIEN ZIT 2000.
STARTING IN LIKE TEN MINUTES
http://www.clickteam.com/webftp/files/6/10/KPSchool.exe
Do you have anything better to do? I DOUBT IT.
GO GO GO