Development Diaries

clyde's picture

JSON files in Unity

I finally implemented a thing where a text file can be used as variables to load things in a game. I've wanted to do this for a while, but never had much reason to go through the tutorial. I'm putting the tutorial here so I can find it when I want to do this again in the future. I don't really know how to do it.

clyde's picture

replacing Ethan

I finally managed to put the standard third-person character controller into another human model. I want to put the youtube tutorials I used here so I can remember how to do it again later.

This is a start, but I messed up somehow

Finished it off with this.

Also, this slows them down:

OmegaPC777's picture


Hello, I'm Bryson, a.k.a. OmegaPC777 on this site. I just arrived on here, so mind your manners! ;)

fortunepalace's picture





RehaSoft's picture

I am alive!

Welp. It's been something like 2 years since I logged into this account.

Recently I was talking to someone in a Discord chatroom I had set up for old computer collecting and he mentioned having played KnP games as a kid. I remembered this site and the KnP archive and all; and since I had still been off-and-on maintaining my site I thought I'd update this account too (after a password reset, I had forgotten the old one I put on here..).

I am combing the web for more Klik'n' Play games for the Archive. If anyone has found any on their shovelware CDs or something please PM me (and I might take SpindleyQ's offer on webspace for hosting the files from a few years ago. ;) )

Anyways, that's my little ramble. I will probably develop more games, though I've gotten rusty. Still got my CD somewhere around here.


clyde's picture

Working on my Mysticism game

I just need a place to start putting reference material.

Alien religion

Copper Mining

-why would you trust medicine that was made by people you have never met.
-entering a foreign system of medicine would mean that they don't have the resources to troubleshoot.
-maybe they have evolved along with the ecosystem there.
-Doctor tree
-The technology from industry which is used, is used to make traditional ways of living more convenient.
-There is a chief with two wives.


King Crimson Covers

Giannis Fiorentis

avery's picture

todays thought

while its common knowledge the graphic packs from klik n play onwards can be imported into fusion 2.5 due to the same engine

is it possible to convert them into usable formats for engines such as game maker or construct 2?

avery's picture


2017-09-19 23_04_16-bug on Twitter_ _@snoozysoft i..._ - Nightly.png

no promises

avery's picture

more old screenshots and such


Decided to upload some old screenshots of other projects ive had laying about. I have two, the first is called "Steve Reich presents...Table For Two". I don't actually have this project anymore and sadly these are the only two screenshots I still have of it, but I remember being super proud of what was there. Losing the project kinda kicked me back into this non game making lull again, sadly.

The second one is called "The curious adventure of Zippity Treason". I don't remember where the name came from but for some reason I had this idea of making something that was completely non interactive. As in you pressed a couple buttons at the start and then the game just, did its own thing for the rest of the journey while you watched it.

If it weren't obvious enough, this never really got past these three screenshots, namely because I had no idea what to do to begin with and how itd even work. Making what is essentially a self contained tv show in tgf is quite a daunting task, and I only realized it after i got past the initial screens that actually have interaction on them. Thus, nothing ever actually came out of this, but hey, its a neat thing to look at anyway.

Ends with a nice throwback to HOLIDAY RUNNER, with the owl warning Windlebee (that's you!) that there's no interactivity from this point forward. Probably because theres nothing actually there in the game files. How ironic that someone who adores the heck out of the Multimedia (aka Interactive Television) era tried to make something entirely non interactive. My best guess is my thoughts at this point were that, considering I constantly make these non interactive bits of klikart in the level editors, why not try making a game that pretty much completely consists of that?

Now that, in itself, gives me the idea for an art gallery type program in tgf. Ooh, I feel those creative juices flowing already!!

danyburton's picture

Godot is the best

I downloaded godot like three weeks ago and it is really good and really quick for making games once you figure it out. Also, performance has not been an issue for me at all so far which is nice.
Being able to make a game in a couple of days instead of weeks or months is extremely thrilling and I am making a lot of them.
Now I am making a new slightly longer game called Salt Bug, which will be a platformer game. When I first started making it I had intentions to include a lot of metaphysical themes, but I kinda got distracted and now I've forgotten what they were, so before I can finish it, I need to remember what they were.

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