Development Diaries

My game, drifting away (19/12/2017)

Over the course of the last three weeks, I have been working on a rough Alpha version of a grand strategy video game. The game is depicting the geopolitical tensions of the cold war.

Players impersonates the political leaders of USA and USSR. Their objective is to increase the global influence of their country, at the expense of the opponent, while avoiding a nuclear confrontation.

My initial objective was to create a modern version of Chris Craword’s Balance Of Power, a classic game released in 1985. Although I have only seldomly played it, I have been fascinated by that game for many years now. This fascination originates not only from the structure and content of the game itself, but also from the ideas presented by Crawford in the game’s manual and in a book detailing his design choices.

Unfortunately, Balance of Power is not playable on modern platforms. By creating a modern version of this game, I originally intented to adress the following questions : if this game was played today, what could it teach us? Would we find it relevant, fun, useful, accurate, sensible? Could the revival of a half-forgotten classic from the 80′s be a valuable contribution to our contemporary world?

However, after less than a month of work on a basic game engine, I have already started to drift away from the perspective of a mere “modern port” of BoP.

This devlog will document this “drifting away”.

I guess I'll crosspost my new devlog here

Hey, in December I had some time and motivation so I started again to develop something. It's been in standby for about a month now. In order to keep my motivation and order my thoughts about this project (which is unusually ambitious compared to the small games I've done few years ago) I started to write my thoughts at ... it looks nice... But Tumblr is not so cool to engage conversations...and I like GT with all my I'll crosspost my devlog here for you guys to comment if you feel like it. Not sure where all of this is going so far. But that's how we like it, don't we.

clyde's picture

Midi files in Unity

You have to rename the midi file so it has .txt at the end.

quasiotter's picture


for 2018 onwards i want to comment on every game that i play here. that way not only do i keep track of what i play but also people like comments, right? i know i do.

i will also try to review all/most games on itch and steam. i usually write for steam in a way that will help me remember what i felt when i played the game. the itch reviews are basically a way of remembering what i play because itch puts everything i rate into a collection but i also give a little feedback.

i'm keeping track of the games i play in a gmail draft. i've been good at this so far but i know i'll fall off the wagon. there are some screenshots

before 2018 i never really kept track of what i played in what year which makes me sad because i do like the idea of separating games by year. it is a normal human thing to divide things up into remember bits and i'm not ashamed to admit that i'm human and also i do this. i almost never play things the year they are released except for and an occasional itch game. for some reason i like being behind the curve.

i was gonna try to do something like 'post a thing about a game every day in 2018' but i don't know what to do for that so i haven't done it yet so i failed lol but idk i will try to think of something

also i am playing the ultimate doom for the first time. i had the gba version only and now i'm playing gzdoom. i feel bad playing such a popular game instead of trashgames but i like it a lot and also i will play doom 2 and final doom and i'm very excited to play doom 2 wads which goes back to independent game people . on steam i play mostly indie games but i do play popular ones like unreal . does that make me a 'gamer' i hope not lol

danyburton's picture

tensile wires attached to head SANPANAP

t5he wires coming out of and attached to the head are a symptom of spiders and possibly vampires in my professional view.
the vampires have a few different things going on yet that I cannot classify and maybe all of them are just spiders or something else.

when I was about 5 I found a root on the ground which had stripes I think and it was a bit like a mosquito which also have stripes on the leg, and that is how the vampires / spiders would look I think, and I also think that some of them can float which might seem a bit weird but they are like big whale type things in the sky and they can just go up there and they send out tendrils which are invisible but you can feel them if you are sensitive.

however, the tendrils cannot reach through the trees of the jungle which is why john fogle can fight against the vampires from the middle of the special jungle pool

danyburton's picture

erotic computer


making new and good quality high quality game which I think will be nice enough and also another one which will go on your phone and your computer too and that one will be out real soon because it is for the secret santa and it may or may not be relevant but it will be good maybe also it reveals an important issue which is where doctors tamper with people's organs and possibly even take some out of their body and all kinds of shit. maybe they put some in too.
especially they do this to people who are sensitive which is why they invent new medicines too to stop people from being sensitive and turn them into retards like you see stumbling about in the street every single day.
█▄░░█ █▀▀█ ▀▀█▀▀░░█▀▀█ █▀▀█ █▀▀▄
█░█░█ █░░█ ░░█░░░░█▀▀▄ █▄▄█ █░░█
█░░▀█ █▄▄█ ░░█░░░░█▄▄█ █░░█ █▄▄▀
After this is done the league of Piss Trilogy begins in earnest.
I think that league of piss 2 will be my greatest game but league of piss 1 will be better than any game I have made so far but there will be better ones in the future probably. It will have:
bean creatures
more than one gender
pirated music
original music
good shit
great shit
bullet hell with good patterns. imo making bullet hell patterns is the most fun game dev thing there is just about because you can think about lame stereotypes that relate to the given character and then bulletify them and then you have some funny bullet patterns.
a big hammer
2! robots

thankyou and good night

clyde's picture

JSON files in Unity

I finally implemented a thing where a text file can be used as variables to load things in a game. I've wanted to do this for a while, but never had much reason to go through the tutorial. I'm putting the tutorial here so I can find it when I want to do this again in the future. I don't really know how to do it.

clyde's picture

replacing Ethan

I finally managed to put the standard third-person character controller into another human model. I want to put the youtube tutorials I used here so I can remember how to do it again later.

This is a start, but I messed up somehow

Finished it off with this.

Also, this slows them down:

OmegaPC777's picture


Hello, I'm Bryson, a.k.a. OmegaPC777 on this site. I just arrived on here, so mind your manners! ;)

fortunepalace's picture





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