Events

« January 21, 2012 - February 20, 2012 »
 
01 / 21
Start: 4:00 pm
End: 6:00 pm

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!

01 / 22
01 / 23
01 / 24
01 / 25
01 / 26
01 / 27
01 / 28
01 / 29
01 / 30
01 / 31
02 / 1
02 / 2
02 / 3
02 / 4
Start: 3:30 pm
End: 5:30 pm

The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 3:30 pm UTC. Whenever that time rolls around for you, you have two hours to make a game!

How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.

Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.

After you've made your game, upload it here!

For more information, check out the N00B FAQ.

Sign up below to get a reminder email the day before the jam!

02 / 5
02 / 6
02 / 7
Start: 6:00 am
End: 12:00 pm

Smedis2's Morning 
6-12 Breakfast 
Genre Klikfest.

(Yeesh,that's a mouthful.)

Why did I make the logo look like a neon sign?
I don't know,it looks nice.

What in the name of god is this?

This event is....well....an event that takes place 6am-12pm at a random date. (If this continues.)
The "Genre" part is the main gimmick of the event. The Rule is that the game(s) you make must be the genre that is mentioned in the description.
And that's about it.

Can I cheat on this?

Sure,I guess. But this starts tomorrow,so,yeah. You still don't have alot of time.

Can I use something other than Klik and Play?

OF COURSE!

 SIDE SCROLLING SHOOTER!

(credit goes to Cool Text for the cheesy yet epic fonts used here)

Now get making! Good luck.

02 / 8
02 / 9
02 / 10
02 / 11
02 / 12
02 / 13
02 / 14
02 / 15
02 / 16
02 / 17
02 / 18
Start: 12:00 am
Start: 02/18/2012 - 00:00
End: 02/25/2012 - 00:00

Inspired by this.

From now until the start of Pirate Kart V, we're gonna collaborate on a single level, and then submit it to the Kart! Some rules/guidelines:

  1. Each participant takes turns making a section of the level
  2. Only one section per participant
  3. Make your section between ten and twenty screens long (more of a guideline really)
  4. Try not to spend more than two hours on your section
  5. Please don't edit someone else's section (unless you have a really good idea)
  6. Add a sign message to your first screen stating that you made the section
  7. First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
  8. When you've finished your section, upload it as a packed file.
  9. Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. The final version will get submitted as a game entry to PKV but WIP versions as game entries will just clutter up the database.

Start: 4:00 pm
End: 6:00 pm

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!

02 / 19
(all day)
Start: 02/18/2012 - 00:00
End: 02/25/2012 - 00:00

Inspired by this.

From now until the start of Pirate Kart V, we're gonna collaborate on a single level, and then submit it to the Kart! Some rules/guidelines:

  1. Each participant takes turns making a section of the level
  2. Only one section per participant
  3. Make your section between ten and twenty screens long (more of a guideline really)
  4. Try not to spend more than two hours on your section
  5. Please don't edit someone else's section (unless you have a really good idea)
  6. Add a sign message to your first screen stating that you made the section
  7. First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
  8. When you've finished your section, upload it as a packed file.
  9. Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. The final version will get submitted as a game entry to PKV but WIP versions as game entries will just clutter up the database.

02 / 20
(all day)
Start: 02/18/2012 - 00:00
End: 02/25/2012 - 00:00

Inspired by this.

From now until the start of Pirate Kart V, we're gonna collaborate on a single level, and then submit it to the Kart! Some rules/guidelines:

  1. Each participant takes turns making a section of the level
  2. Only one section per participant
  3. Make your section between ten and twenty screens long (more of a guideline really)
  4. Try not to spend more than two hours on your section
  5. Please don't edit someone else's section (unless you have a really good idea)
  6. Add a sign message to your first screen stating that you made the section
  7. First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
  8. When you've finished your section, upload it as a packed file.
  9. Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. The final version will get submitted as a game entry to PKV but WIP versions as game entries will just clutter up the database.

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