03 / 1
(all day)
Start: 02/25/2012 - 00:00
End: 03/05/2012 - 00:00
So this Saturday was SUPPOSED to be the Timezone Lottery Klik Jam. But who can think of jamming for only two hours on a separate event when GDC IS NEXT WEEK!? SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!! LET'S DO Pirate* Kart V: The 2012**-in-one Glorious Developers Konference Kollection!!! (*games not pirated. **will not contain 2012 games. unless it does) It's happening RIGHT NOW!
The deadline is: NO DEADLINE JUST KEEP MAKING GAMES!!! The launcher will continue to download games even while AT GDC!!! Click the giant green button to sign-up/submit your game! Want to try out the launcher before GDC? Get it HERE!
Q. What is this? We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!! The kiosk will even continue to download games while on the show floor! Q. Who can participate? ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there! Q. What are the rules? What kind of games are allowed? The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
Q. THIS IS AWESOME! HOW DO I PARTICIPATE? Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!! Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM? SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART! Q. Weren't you asking for money? It got fully moneyed on Kickstarter! Q. Where are the game ideas people gave as Kickstarter rewards? Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made! Q. I want to make a game, but can't code! No prob! There is a lot of free tools for your game-making needs! Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games. Making games isn't just for programmers! Q. How can I hang out and chat with everybody? | ||
03 / 2
(all day)
Start: 02/25/2012 - 00:00
End: 03/05/2012 - 00:00
So this Saturday was SUPPOSED to be the Timezone Lottery Klik Jam. But who can think of jamming for only two hours on a separate event when GDC IS NEXT WEEK!? SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!! LET'S DO Pirate* Kart V: The 2012**-in-one Glorious Developers Konference Kollection!!! (*games not pirated. **will not contain 2012 games. unless it does) It's happening RIGHT NOW!
The deadline is: NO DEADLINE JUST KEEP MAKING GAMES!!! The launcher will continue to download games even while AT GDC!!! Click the giant green button to sign-up/submit your game! Want to try out the launcher before GDC? Get it HERE!
Q. What is this? We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!! The kiosk will even continue to download games while on the show floor! Q. Who can participate? ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there! Q. What are the rules? What kind of games are allowed? The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
Q. THIS IS AWESOME! HOW DO I PARTICIPATE? Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!! Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM? SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART! Q. Weren't you asking for money? It got fully moneyed on Kickstarter! Q. Where are the game ideas people gave as Kickstarter rewards? Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made! Q. I want to make a game, but can't code! No prob! There is a lot of free tools for your game-making needs! Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games. Making games isn't just for programmers! Q. How can I hang out and chat with everybody? | ||
03 / 3
(all day)
Start: 02/25/2012 - 00:00
End: 03/05/2012 - 00:00
So this Saturday was SUPPOSED to be the Timezone Lottery Klik Jam. But who can think of jamming for only two hours on a separate event when GDC IS NEXT WEEK!? SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!! LET'S DO Pirate* Kart V: The 2012**-in-one Glorious Developers Konference Kollection!!! (*games not pirated. **will not contain 2012 games. unless it does) It's happening RIGHT NOW!
The deadline is: NO DEADLINE JUST KEEP MAKING GAMES!!! The launcher will continue to download games even while AT GDC!!! Click the giant green button to sign-up/submit your game! Want to try out the launcher before GDC? Get it HERE!
Q. What is this? We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!! The kiosk will even continue to download games while on the show floor! Q. Who can participate? ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there! Q. What are the rules? What kind of games are allowed? The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
Q. THIS IS AWESOME! HOW DO I PARTICIPATE? Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!! Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM? SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART! Q. Weren't you asking for money? It got fully moneyed on Kickstarter! Q. Where are the game ideas people gave as Kickstarter rewards? Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made! Q. I want to make a game, but can't code! No prob! There is a lot of free tools for your game-making needs! Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games. Making games isn't just for programmers! Q. How can I hang out and chat with everybody? | ||
03 / 4
(all day)
Start: 02/25/2012 - 00:00
End: 03/05/2012 - 00:00
So this Saturday was SUPPOSED to be the Timezone Lottery Klik Jam. But who can think of jamming for only two hours on a separate event when GDC IS NEXT WEEK!? SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!! LET'S DO Pirate* Kart V: The 2012**-in-one Glorious Developers Konference Kollection!!! (*games not pirated. **will not contain 2012 games. unless it does) It's happening RIGHT NOW!
The deadline is: NO DEADLINE JUST KEEP MAKING GAMES!!! The launcher will continue to download games even while AT GDC!!! Click the giant green button to sign-up/submit your game! Want to try out the launcher before GDC? Get it HERE!
Q. What is this? We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!! The kiosk will even continue to download games while on the show floor! Q. Who can participate? ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there! Q. What are the rules? What kind of games are allowed? The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
Q. THIS IS AWESOME! HOW DO I PARTICIPATE? Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!! Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM? SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART! Q. Weren't you asking for money? It got fully moneyed on Kickstarter! Q. Where are the game ideas people gave as Kickstarter rewards? Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made! Q. I want to make a game, but can't code! No prob! There is a lot of free tools for your game-making needs! Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games. Making games isn't just for programmers! Q. How can I hang out and chat with everybody? | ||
03 / 5
End: 12:00 am
Start: 02/25/2012 - 00:00
End: 03/05/2012 - 00:00
So this Saturday was SUPPOSED to be the Timezone Lottery Klik Jam. But who can think of jamming for only two hours on a separate event when GDC IS NEXT WEEK!? SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!! LET'S DO Pirate* Kart V: The 2012**-in-one Glorious Developers Konference Kollection!!! (*games not pirated. **will not contain 2012 games. unless it does) It's happening RIGHT NOW!
The deadline is: NO DEADLINE JUST KEEP MAKING GAMES!!! The launcher will continue to download games even while AT GDC!!! Click the giant green button to sign-up/submit your game! Want to try out the launcher before GDC? Get it HERE!
Q. What is this? We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!! The kiosk will even continue to download games while on the show floor! Q. Who can participate? ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there! Q. What are the rules? What kind of games are allowed? The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
Q. THIS IS AWESOME! HOW DO I PARTICIPATE? Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!! Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM? SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART! Q. Weren't you asking for money? It got fully moneyed on Kickstarter! Q. Where are the game ideas people gave as Kickstarter rewards? Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made! Q. I want to make a game, but can't code! No prob! There is a lot of free tools for your game-making needs! Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games. Making games isn't just for programmers! Q. How can I hang out and chat with everybody? | ||
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03 / 17
Start: 4:00 pm
End: 6:00 pm
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely! Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem! After you've made your game, you should upload it here! For more information, check out the KotM N00B FAQ. Sign up using the "Sign Up" tab if you want to get reminded by email the day before the klikkening begins! | ||
03 / 18
Start: 12:00 am
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. | ||
03 / 19
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. | ||
03 / 20
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. | ||
03 / 21
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. | ||
03 / 22
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. | ||
03 / 23
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. | ||
03 / 24
End: 11:59 pm
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59
Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that. A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate. Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work: - The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game. Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario. Coming soon-ish after KotM #57. Start: 12:00 am
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 25
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 26
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 27
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 28
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 29
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 30
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! | ||
03 / 31
End: 11:59 pm
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59
****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287 HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR... THAT'S RIGHT! We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!! SOME STUFF TO KEEP IN MIND: -POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here. BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO? Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything. SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!! |