Events

Saturday April 28, 2012
Start: 6:00 pm
End: 9:00 pm


(I can't believe it took me 15 minutes to fix the errors I made making that logo. :/)

http://videogamena.me/

Yes, I made another event. Woo.

As you may of guessed,this revolves around creating trainwrecks using the Video Game Name generator.
The more absurd the title is,the better! (Although this isn't a contest,but,still.)

Click HERE to upload a game.

Sunday May 6, 2012
Start: 6:00 am
End: 8:00 am

The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 6:00 am UTC. Whenever that time rolls around for you, you have two hours to make a game!

How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.

Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.

After you've made your game, upload it here!

For more information, check out the N00B FAQ.

Sign up below to get a reminder email the day before the jam!

Saturday May 12, 2012
Start: 12:00 am
Start: 05/12/2012 - 00:00
End: 05/13/2012 - 23:59

ZZT FOREVER! SUBMIT GAMES ALL WEEK!

Where did you get your start in game-making? Myself, I started with QBASIC, but first publicly released them to the world with ZZT back in 1997, when I called myself "Newt." I myself haven't made a game in ZZT in over nine years.

I know some other 'wreckers used to play around with ZZT or were even involved in "the commune" back in the day. We've long had ZZT listed in our list of game creation tools for Glorious Trainwrecks events. Now let's use it!

What is ZZT? ZZT for MS-DOS is truly outrageous! It comes from 1991 by way of Time Sweeney and his Epic Mega Games, these days known simply as Epic Games (they have put away childish things, like "Mega"), studio behind Gears of War. With its built-in world editor, you can make your own ZZT world files and distribute them to people on the Internet! The game displays everything in 16 colors of 255 ASCII characters.

What can you make in ZZT? Lots of things! The worlds packaged with the game have a sort of overhead adventure-action orientation. There are many built-in objects and terrain types that complement this type of game. On the other hand, there's all kinds of "engine games" that do things you might not expect ZZT to be able to do! Side-scrollers! DOOM clones! Lemmings-likes (my personal favorites to make)!

What about this event? Back in the day, the ZZT IRC channels would put on spontaneous "Blitzkrieg ZZT" (or bkZZT), very much like our own KotMK events, jamming out a game in an hour or less. Bigger, more official events (containing all the community drama of the IGF!) were called things like "Weekend of ZZT" and "24 Hours of ZZT," with judges and the goal of creating a fairly polished ZZT world.

I want to capture the spirit of all of that. So you have a weekend to produce one or as many games as you want! There's no judging involved, though. So make one long adventure game or twenty little shooty action challenges or a pair of visual novels or whatever you like! Put all of the community's games together and we'll have our very own Pirate Disk of choice twenty-first century ZZT worlds.

Where do I get ZZT/learn how to make ZZT stuff? Z2 is the definitive existing resource on ZZT.

  • Download ZZT here. ZZT 3.2 is the standard, though my friend WiL's 4.0 is pretty neat.
  • Here's some useful help files that will clarify some things about how ZZT-OOP (ZZT's programming language) works, what tools to use (Janson's Super-Tool-Kit (STK) is a must), and any compatability issues.

So there we have it! Let's ZZT!

THIS EVENT IS ON!

Submit your games with this form!

Also, I am going to officially encourage you to submit games all through this week, if you so choose!

Sunday May 13, 2012
End: 11:59 pm
Start: 05/12/2012 - 00:00
End: 05/13/2012 - 23:59

ZZT FOREVER! SUBMIT GAMES ALL WEEK!

Where did you get your start in game-making? Myself, I started with QBASIC, but first publicly released them to the world with ZZT back in 1997, when I called myself "Newt." I myself haven't made a game in ZZT in over nine years.

I know some other 'wreckers used to play around with ZZT or were even involved in "the commune" back in the day. We've long had ZZT listed in our list of game creation tools for Glorious Trainwrecks events. Now let's use it!

What is ZZT? ZZT for MS-DOS is truly outrageous! It comes from 1991 by way of Time Sweeney and his Epic Mega Games, these days known simply as Epic Games (they have put away childish things, like "Mega"), studio behind Gears of War. With its built-in world editor, you can make your own ZZT world files and distribute them to people on the Internet! The game displays everything in 16 colors of 255 ASCII characters.

What can you make in ZZT? Lots of things! The worlds packaged with the game have a sort of overhead adventure-action orientation. There are many built-in objects and terrain types that complement this type of game. On the other hand, there's all kinds of "engine games" that do things you might not expect ZZT to be able to do! Side-scrollers! DOOM clones! Lemmings-likes (my personal favorites to make)!

What about this event? Back in the day, the ZZT IRC channels would put on spontaneous "Blitzkrieg ZZT" (or bkZZT), very much like our own KotMK events, jamming out a game in an hour or less. Bigger, more official events (containing all the community drama of the IGF!) were called things like "Weekend of ZZT" and "24 Hours of ZZT," with judges and the goal of creating a fairly polished ZZT world.

I want to capture the spirit of all of that. So you have a weekend to produce one or as many games as you want! There's no judging involved, though. So make one long adventure game or twenty little shooty action challenges or a pair of visual novels or whatever you like! Put all of the community's games together and we'll have our very own Pirate Disk of choice twenty-first century ZZT worlds.

Where do I get ZZT/learn how to make ZZT stuff? Z2 is the definitive existing resource on ZZT.

  • Download ZZT here. ZZT 3.2 is the standard, though my friend WiL's 4.0 is pretty neat.
  • Here's some useful help files that will clarify some things about how ZZT-OOP (ZZT's programming language) works, what tools to use (Janson's Super-Tool-Kit (STK) is a must), and any compatability issues.

So there we have it! Let's ZZT!

THIS EVENT IS ON!

Submit your games with this form!

Also, I am going to officially encourage you to submit games all through this week, if you so choose!

Saturday May 19, 2012
Start: 4:00 pm
End: 6:00 pm

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!

Tuesday May 22, 2012
Start: 12:00 pm
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

Wednesday May 23, 2012
(all day)
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

Thursday May 24, 2012
(all day)
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

Friday May 25, 2012
(all day)
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

Saturday May 26, 2012
(all day)
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

Sunday May 27, 2012
(all day)
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

Monday May 28, 2012
End: 12:00 am
Start: 05/22/2012 - 12:00
End: 05/28/2012 - 00:00

Meh, it's kinda like KOTMK but with a larger timespan.

Why did I make this event, you ask?
Well, because there's no upcoming events, and that's unusual.

CONGRATURAION! YOU ARE OF MOON STOPPED AND NOW EVENT ENDED PEACEFUL! THANK FOR PARTICIPATE!

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