Events

« November 05, 2012 - December 05, 2012 »
 
11 / 5
Start: 10:00 pm
Start: 11/05/2012 - 22:00
End: 11/07/2012 - 00:00


Whether you care about this or not, this should be a fun event.

As you may have guessed, this is relating to Election Day, which (in time of this description) will be tomorrow.

WHO WILL WIN? WHO WILL CARE? WHO WILL MAKE GAMES FOR THIS SILLY EVENT?

oh yeah post games HERE

11 / 6
(all day)
Start: 11/05/2012 - 22:00
End: 11/07/2012 - 00:00


Whether you care about this or not, this should be a fun event.

As you may have guessed, this is relating to Election Day, which (in time of this description) will be tomorrow.

WHO WILL WIN? WHO WILL CARE? WHO WILL MAKE GAMES FOR THIS SILLY EVENT?

oh yeah post games HERE

11 / 7
End: 12:00 am
Start: 11/05/2012 - 22:00
End: 11/07/2012 - 00:00


Whether you care about this or not, this should be a fun event.

As you may have guessed, this is relating to Election Day, which (in time of this description) will be tomorrow.

WHO WILL WIN? WHO WILL CARE? WHO WILL MAKE GAMES FOR THIS SILLY EVENT?

oh yeah post games HERE

11 / 8
11 / 9
11 / 10
11 / 11
11 / 12
11 / 13
11 / 14
11 / 15
11 / 16
11 / 17
Start: 4:00 pm
End: 6:00 pm

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!

11 / 18
Start: 12:00 pm
Start: 11/18/2012 - 12:00
End: 11/23/2012 - 12:00

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

11 / 19
(all day)
Start: 11/18/2012 - 12:00
End: 11/23/2012 - 12:00

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

11 / 20
(all day)
Start: 11/18/2012 - 12:00
End: 11/23/2012 - 12:00

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

11 / 21
(all day)
Start: 11/18/2012 - 12:00
End: 11/23/2012 - 12:00

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

11 / 22
(all day)
Start: 11/18/2012 - 12:00
End: 11/23/2012 - 12:00

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

11 / 23
End: 12:00 pm
Start: 11/18/2012 - 12:00
End: 11/23/2012 - 12:00

--------------------------------------------------------------------------------------------
THE GAME IDEA GENERATOR MAYHEM EVENT
--------------------------------------------------------------------------------------------

For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)

This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:

ISN'T IT WORDERFUL?

Here are some rules:

  1. Your game MUST follow the information that the software gives, BUT, you can freely disregard of one of the subjects (Protagonist, Antagonist, Weapon...);
  2. You MUST NOT disregard the Objective subject; EDIT: If you disregard the weapon subject, i'll be sad! ):
  3. If you really LOATHE the KNP's clipart/image library, feel free to disregard the protagonist and antagonist subjects (they're basically only KNP characters);
  4. Feel free to use ANY game-making software you want. Klik & Play, The Games Factory, Multimedia Fusion, Game Maker, Construct, Java, Delphi, Python, Lua, XWE, DOS, Paper, Rock, anything.
  5. If you feel like your game's concept's shitty, you may generate the concept again, and again, and again!
  6. Also, feel free to upload your game even before the timeline, if you need, or want. I just want you to do what i want.

When you're done making your game, upload it HERE!

GO THERE! ON YOUR FEET!

Start: 9:38 am
Start: 11/23/2012 - 09:38
End: 11/24/2012 - 00:00

EVERYONE IS CROWDING NEAR MALLS, SHOPS, ETC

THE TENSION IS RAISING...

SO WHY NOT MAKE GAMES I MEAN SERIOUSLY

Submit a game here.

11 / 24
End: 12:00 am
Start: 11/23/2012 - 09:38
End: 11/24/2012 - 00:00

EVERYONE IS CROWDING NEAR MALLS, SHOPS, ETC

THE TENSION IS RAISING...

SO WHY NOT MAKE GAMES I MEAN SERIOUSLY

Submit a game here.

11 / 25
11 / 26
11 / 27
11 / 28
11 / 29
11 / 30
12 / 1
Start: 12:00 am
Start: 12/01/2012 - 00:00
End: 01/01/2013 - 00:00

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

YO SO THE WORLD HAS OFFICIALLY ENDED, BUT THAT'S OK WE CAN ALL MAKE COOL GAMES IN HELL~

SAME STUFF APPLIES AS IT USED TO BUT NOW IT'S VIRTUALLY NEVER-ENDING SO P. MUCH ANYONE CAN COME IN AND FINISH UP ANYONE'S GAMES FOR WHATEVER REASON THEY WANT!

Head down to the comments and see what games take your fancy. They range from Klik and Play to Flash and all sorts of other engines/languages.

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

Start: 12:00 am
Start: 12/01/2012 - 00:00
End: 12/06/2012 - 23:59

Remember the Pirate Kart Knytt Stories Collaboration Level? I thought that was pretty awesome. In fact, best Knytt collaboration level ever, right?

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks Friendship and Drinking club (Drinking Optional) (TM). It might very well be the last collaboration level for Knytt Stories before Knytt Underground.

So, here's the guidelines, as copied from the last Knytt collab (Thanks EffBee/EffEminate!)

-Each participant takes turns making a section of the level
-Only one section per participant (although this is flexible. I want to see everyone who wants to participate go at least once before we start seeing duplicate participants though)
-Make your section between ten and twenty screens long (more of a guideline really)
-Please don't edit someone else's section (unless you have a really good idea)
-Add a sign message to your first screen stating that you made the section
-First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
-When you've finished your section, upload it as a packed file.
-Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. That way, we don't clutter up the site or the Twitter feed. We'll attach the final version as the real game so there's no confusion.

Since we have some time before the event begins, feel free to share your ideas in the comments and get excited! And send it to your friends!

12 / 2
(all day)
Start: 12/01/2012 - 00:00
End: 01/01/2013 - 00:00

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

YO SO THE WORLD HAS OFFICIALLY ENDED, BUT THAT'S OK WE CAN ALL MAKE COOL GAMES IN HELL~

SAME STUFF APPLIES AS IT USED TO BUT NOW IT'S VIRTUALLY NEVER-ENDING SO P. MUCH ANYONE CAN COME IN AND FINISH UP ANYONE'S GAMES FOR WHATEVER REASON THEY WANT!

Head down to the comments and see what games take your fancy. They range from Klik and Play to Flash and all sorts of other engines/languages.

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

(all day)
Start: 12/01/2012 - 00:00
End: 12/06/2012 - 23:59

Remember the Pirate Kart Knytt Stories Collaboration Level? I thought that was pretty awesome. In fact, best Knytt collaboration level ever, right?

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks Friendship and Drinking club (Drinking Optional) (TM). It might very well be the last collaboration level for Knytt Stories before Knytt Underground.

So, here's the guidelines, as copied from the last Knytt collab (Thanks EffBee/EffEminate!)

-Each participant takes turns making a section of the level
-Only one section per participant (although this is flexible. I want to see everyone who wants to participate go at least once before we start seeing duplicate participants though)
-Make your section between ten and twenty screens long (more of a guideline really)
-Please don't edit someone else's section (unless you have a really good idea)
-Add a sign message to your first screen stating that you made the section
-First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
-When you've finished your section, upload it as a packed file.
-Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. That way, we don't clutter up the site or the Twitter feed. We'll attach the final version as the real game so there's no confusion.

Since we have some time before the event begins, feel free to share your ideas in the comments and get excited! And send it to your friends!

12 / 3
(all day)
Start: 12/01/2012 - 00:00
End: 01/01/2013 - 00:00

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

YO SO THE WORLD HAS OFFICIALLY ENDED, BUT THAT'S OK WE CAN ALL MAKE COOL GAMES IN HELL~

SAME STUFF APPLIES AS IT USED TO BUT NOW IT'S VIRTUALLY NEVER-ENDING SO P. MUCH ANYONE CAN COME IN AND FINISH UP ANYONE'S GAMES FOR WHATEVER REASON THEY WANT!

Head down to the comments and see what games take your fancy. They range from Klik and Play to Flash and all sorts of other engines/languages.

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

(all day)
Start: 12/01/2012 - 00:00
End: 12/06/2012 - 23:59

Remember the Pirate Kart Knytt Stories Collaboration Level? I thought that was pretty awesome. In fact, best Knytt collaboration level ever, right?

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks Friendship and Drinking club (Drinking Optional) (TM). It might very well be the last collaboration level for Knytt Stories before Knytt Underground.

So, here's the guidelines, as copied from the last Knytt collab (Thanks EffBee/EffEminate!)

-Each participant takes turns making a section of the level
-Only one section per participant (although this is flexible. I want to see everyone who wants to participate go at least once before we start seeing duplicate participants though)
-Make your section between ten and twenty screens long (more of a guideline really)
-Please don't edit someone else's section (unless you have a really good idea)
-Add a sign message to your first screen stating that you made the section
-First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
-When you've finished your section, upload it as a packed file.
-Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. That way, we don't clutter up the site or the Twitter feed. We'll attach the final version as the real game so there's no confusion.

Since we have some time before the event begins, feel free to share your ideas in the comments and get excited! And send it to your friends!

12 / 4
(all day)
Start: 12/01/2012 - 00:00
End: 01/01/2013 - 00:00

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

YO SO THE WORLD HAS OFFICIALLY ENDED, BUT THAT'S OK WE CAN ALL MAKE COOL GAMES IN HELL~

SAME STUFF APPLIES AS IT USED TO BUT NOW IT'S VIRTUALLY NEVER-ENDING SO P. MUCH ANYONE CAN COME IN AND FINISH UP ANYONE'S GAMES FOR WHATEVER REASON THEY WANT!

Head down to the comments and see what games take your fancy. They range from Klik and Play to Flash and all sorts of other engines/languages.

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

(all day)
Start: 12/01/2012 - 00:00
End: 12/06/2012 - 23:59

Remember the Pirate Kart Knytt Stories Collaboration Level? I thought that was pretty awesome. In fact, best Knytt collaboration level ever, right?

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks Friendship and Drinking club (Drinking Optional) (TM). It might very well be the last collaboration level for Knytt Stories before Knytt Underground.

So, here's the guidelines, as copied from the last Knytt collab (Thanks EffBee/EffEminate!)

-Each participant takes turns making a section of the level
-Only one section per participant (although this is flexible. I want to see everyone who wants to participate go at least once before we start seeing duplicate participants though)
-Make your section between ten and twenty screens long (more of a guideline really)
-Please don't edit someone else's section (unless you have a really good idea)
-Add a sign message to your first screen stating that you made the section
-First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
-When you've finished your section, upload it as a packed file.
-Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. That way, we don't clutter up the site or the Twitter feed. We'll attach the final version as the real game so there's no confusion.

Since we have some time before the event begins, feel free to share your ideas in the comments and get excited! And send it to your friends!

12 / 5
(all day)
Start: 12/01/2012 - 00:00
End: 01/01/2013 - 00:00

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

YO SO THE WORLD HAS OFFICIALLY ENDED, BUT THAT'S OK WE CAN ALL MAKE COOL GAMES IN HELL~

SAME STUFF APPLIES AS IT USED TO BUT NOW IT'S VIRTUALLY NEVER-ENDING SO P. MUCH ANYONE CAN COME IN AND FINISH UP ANYONE'S GAMES FOR WHATEVER REASON THEY WANT!

Head down to the comments and see what games take your fancy. They range from Klik and Play to Flash and all sorts of other engines/languages.

PLEASE DON'T SUBMIT ANY NEW GAMES, THANK YOU!

(all day)
Start: 12/01/2012 - 00:00
End: 12/06/2012 - 23:59

Remember the Pirate Kart Knytt Stories Collaboration Level? I thought that was pretty awesome. In fact, best Knytt collaboration level ever, right?

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks Friendship and Drinking club (Drinking Optional) (TM). It might very well be the last collaboration level for Knytt Stories before Knytt Underground.

So, here's the guidelines, as copied from the last Knytt collab (Thanks EffBee/EffEminate!)

-Each participant takes turns making a section of the level
-Only one section per participant (although this is flexible. I want to see everyone who wants to participate go at least once before we start seeing duplicate participants though)
-Make your section between ten and twenty screens long (more of a guideline really)
-Please don't edit someone else's section (unless you have a really good idea)
-Add a sign message to your first screen stating that you made the section
-First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
-When you've finished your section, upload it as a packed file.
-Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. That way, we don't clutter up the site or the Twitter feed. We'll attach the final version as the real game so there's no confusion.

Since we have some time before the event begins, feel free to share your ideas in the comments and get excited! And send it to your friends!

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