In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!
IT'S MY BIRTHDAY.
yeah.
here have a stupid video.
http://www.youtube.com/watch?v=XtMBvlvMh40