Events

« March 26, 2016 - April 25, 2016 »
 
03 / 26
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

Start: 1:00 am
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

03 / 27
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

03 / 28
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

03 / 29
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

03 / 30
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

03 / 31
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

04 / 1
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

04 / 2
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

End: 11:00 pm
Start: 03/26/2016 - 01:00
End: 04/02/2016 - 23:00

I found out about this RPG Maker event and loved the concept. It reminded me of the Swap-a-thon we held, but more tightly structured, which might encourage more finished works. I thought it might be fun to try applying it to other game development tools. First up: Knytt Stories!

Basically: a bunch of people start Knytt Stories levels and work on them for a week. Then they get swapped around, and everyone finishes everyone else's levels over another week. Rough plan is as follows:

WEEK 1 IS OVER. LONG LIVE THE ETERNAL REIGN OF WEEK 2!

Week 1 - 2016/3/26-2016/4/2
Participants work on levels. They get half-completed, then uploaded to this event in the comments.

Week 2 - 2016/4/3-2016/4/10
Levels are randomly allocated to participants. They get finished off, and submitted to this event as games.

Tips

  1. All skill levels and aesthetics are welcome! Seeing little relaxation zones transition into sprawling wallswim-ridden glitchscapes will probably be part of the fun (but matching tone is just as appreciated).
  2. Try to use less than 12 characters for the author field when creating your level, as there should be room for two and Knytt Stories only displays the first 25 characters.
  3. In week 2, add your author credit by putting " & [yourname]" after the existing author. You'll need to edit the folder name and the Author field in World.ini, and you could put more detailed credits in Info.png if you want.

04 / 3
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 4
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 5
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 6
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 7
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 8
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 9
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 10
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 11
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 12
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 13
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 14
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 15
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 16
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 17
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 18
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 19
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 20
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 21
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

04 / 22
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

Start: 5:00 am
Start: 04/22/2016 - 05:00
End: 05/09/2016 - 22:22

reviiiive

Well, I was checking out this node http://www.glorioustrainwrecks.com/node/7174 and trying to figure out how I missed out on this gem along with figuring out the anniversary date as I kinda just wanted to make a laid back event when I was just having such a gr8 time with it, I figure we could reflect around this important holiday time, I'd ask what people were up to and stuff, encourage others to whatever, post a message on the bottom, say a hello and stuff, do some rewsearch, post a portfolio, the thing, yeah.

But yeah, thought I'd just post something up. Happy 8th by the way GT and those involved, uhh, thank you.

04 / 23
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 04/22/2016 - 05:00
End: 05/09/2016 - 22:22

reviiiive

Well, I was checking out this node http://www.glorioustrainwrecks.com/node/7174 and trying to figure out how I missed out on this gem along with figuring out the anniversary date as I kinda just wanted to make a laid back event when I was just having such a gr8 time with it, I figure we could reflect around this important holiday time, I'd ask what people were up to and stuff, encourage others to whatever, post a message on the bottom, say a hello and stuff, do some rewsearch, post a portfolio, the thing, yeah.

But yeah, thought I'd just post something up. Happy 8th by the way GT and those involved, uhh, thank you.

04 / 24
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 04/22/2016 - 05:00
End: 05/09/2016 - 22:22

reviiiive

Well, I was checking out this node http://www.glorioustrainwrecks.com/node/7174 and trying to figure out how I missed out on this gem along with figuring out the anniversary date as I kinda just wanted to make a laid back event when I was just having such a gr8 time with it, I figure we could reflect around this important holiday time, I'd ask what people were up to and stuff, encourage others to whatever, post a message on the bottom, say a hello and stuff, do some rewsearch, post a portfolio, the thing, yeah.

But yeah, thought I'd just post something up. Happy 8th by the way GT and those involved, uhh, thank you.

Start: 1:00 am
Start: 04/24/2016 - 01:00
End: 04/24/2017 - 23:00

So, today is the 9th anniversary of Glorious Trainwrecks! That's like... a bit more than twice as long as I've been here, wow?!? That's really amazing. I don't know who else has been here for 9 years in a row other than SpindleyQ, but even then like. Congratulations!! On such a successful enterprise. I haven't done anything for more than 9 years continuously, other than breathing.

Well, to celebrate this, I thought to myself: what if I made a year long event starting today, and ending on the 10th anniversary? "Perfect!" - my reaction. 9 years is very impressive, but the only thing more impressive (that isn't 11) is 10: its' the first double digit, and it's a nice round number, and also it's 10! For some reason numbers like that sound nice.

I don't want to throw out celebrating the 9th anniversary either, so this event will combine both. Want to celebrate the 9th anniversary now? You can do that! Want to plan ahead for the 10th anniversary? This will help you do that! Want to celebrate the 10th anniversary now? You can do that too, I guess? Want to celebrate the 9th anniversary in a year? I'm not even going to make a snarky comment because I don't believe in submissions being "late"!

So here we go. I will one day submit something to this event, but for now I am too busy. Also, I recognize that the greatest event postings include many amusing gifs and regular images, but I do not have the time to gather suitable ones up. I will gladly take suggestions in the comments. Also SpindleyQ, feel free to edit this post to put some in!!

Haaaappy birthday everybody!

04 / 25
(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 04/22/2016 - 05:00
End: 05/09/2016 - 22:22

reviiiive

Well, I was checking out this node http://www.glorioustrainwrecks.com/node/7174 and trying to figure out how I missed out on this gem along with figuring out the anniversary date as I kinda just wanted to make a laid back event when I was just having such a gr8 time with it, I figure we could reflect around this important holiday time, I'd ask what people were up to and stuff, encourage others to whatever, post a message on the bottom, say a hello and stuff, do some rewsearch, post a portfolio, the thing, yeah.

But yeah, thought I'd just post something up. Happy 8th by the way GT and those involved, uhh, thank you.

(all day)
Start: 04/24/2016 - 01:00
End: 04/24/2017 - 23:00

So, today is the 9th anniversary of Glorious Trainwrecks! That's like... a bit more than twice as long as I've been here, wow?!? That's really amazing. I don't know who else has been here for 9 years in a row other than SpindleyQ, but even then like. Congratulations!! On such a successful enterprise. I haven't done anything for more than 9 years continuously, other than breathing.

Well, to celebrate this, I thought to myself: what if I made a year long event starting today, and ending on the 10th anniversary? "Perfect!" - my reaction. 9 years is very impressive, but the only thing more impressive (that isn't 11) is 10: its' the first double digit, and it's a nice round number, and also it's 10! For some reason numbers like that sound nice.

I don't want to throw out celebrating the 9th anniversary either, so this event will combine both. Want to celebrate the 9th anniversary now? You can do that! Want to plan ahead for the 10th anniversary? This will help you do that! Want to celebrate the 10th anniversary now? You can do that too, I guess? Want to celebrate the 9th anniversary in a year? I'm not even going to make a snarky comment because I don't believe in submissions being "late"!

So here we go. I will one day submit something to this event, but for now I am too busy. Also, I recognize that the greatest event postings include many amusing gifs and regular images, but I do not have the time to gather suitable ones up. I will gladly take suggestions in the comments. Also SpindleyQ, feel free to edit this post to put some in!!

Haaaappy birthday everybody!

Syndicate content