« Saturday October 01, 2016 »
Start: 12:33 pm
End: 12:33 pm

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

Start: 1:00 am
End: 11:00 pm

So, today is the 9th anniversary of Glorious Trainwrecks! That's like... a bit more than twice as long as I've been here, wow?!? That's really amazing. I don't know who else has been here for 9 years in a row other than SpindleyQ, but even then like. Congratulations!! On such a successful enterprise. I haven't done anything for more than 9 years continuously, other than breathing.

Well, to celebrate this, I thought to myself: what if I made a year long event starting today, and ending on the 10th anniversary? "Perfect!" - my reaction. 9 years is very impressive, but the only thing more impressive (that isn't 11) is 10: its' the first double digit, and it's a nice round number, and also it's 10! For some reason numbers like that sound nice.

I don't want to throw out celebrating the 9th anniversary either, so this event will combine both. Want to celebrate the 9th anniversary now? You can do that! Want to plan ahead for the 10th anniversary? This will help you do that! Want to celebrate the 10th anniversary now? You can do that too, I guess? Want to celebrate the 9th anniversary in a year? I'm not even going to make a snarky comment because I don't believe in submissions being "late"!

So here we go. I will one day submit something to this event, but for now I am too busy. Also, I recognize that the greatest event postings include many amusing gifs and regular images, but I do not have the time to gather suitable ones up. I will gladly take suggestions in the comments. Also SpindleyQ, feel free to edit this post to put some in!!

Haaaappy birthday everybody!

Start: 1:20 am
End: 1:20 am

It's the 100th birthday of DADA today!! That's what some people are saying anyway. 100 years ago Hugo Ball read this manifesto at Cabaret Voltaire. Let's make some dada games likes we always do!
Here's a manifesto:

Dada is a new tendency in art. One can tell this from the fact that until now nobody knew anything about it, and tomorrow everyone in Zurich will be talking about it. Dada comes from the dictionary. It is terribly simple. In French it means "hobby horse". In German it means "good-bye", "Get off my back", "Be seeing you sometime". In Romanian: "Yes, indeed, you are right, that's it. But of course, yes, definitely, right". And so forth.

An International word. Just a word, and the word a movement. Very easy to understand. Quite terribly simple. To make of it an artistic tendency must mean that one is anticipating complications. Dada psychology, dada Germany cum indigestion and fog paroxysm, dada literature, dada bourgeoisie, and yourselves, honoured poets, who are always writing with words but never writing the word itself, who are always writing around the actual point. Dada world war without end, dada revolution without beginning, dada, you friends and also-poets, esteemed sirs, manufacturers, and evangelists. Dada Tzara, dada Huelsenbeck, dada m'dada, dada m'dada dada mhm, dada dera dada, dada Hue, dada Tza.

How does one achieve eternal bliss? By saying dada. How does one become famous? By saying dada. With a noble gesture and delicate propriety. Till one goes crazy. Till one loses consciousness. How can one get rid of everything that smacks of journalism, worms, everything nice and right, blinkered, moralistic, europeanised, enervated? By saying dada. Dada is the world soul, dada is the pawnshop. Dada is the world's best lily-milk soap. Dada Mr Rubiner, dada Mr Korrodi. Dada Mr Anastasius Lilienstein. In plain language: the hospitality of the Swiss is something to be profoundly appreciated. And in questions of aesthetics the key is quality.

I shall be reading poems that are meant to dispense with conventional language, no less, and to have done with it. Dada Johann Fuchsgang Goethe. Dada Stendhal. Dada Dalai Lama, Buddha, Bible, and Nietzsche. Dada m'dada. Dada mhm dada da. It's a question of connections, and of loosening them up a bit to start with. I don't want words that other people have invented. All the words are other people's inventions. I want my own stuff, my own rhythm, and vowels and consonants too, matching the rhythm and all my own. If this pulsation is seven yards long, I want words for it that are seven yards long. Mr Schulz's words are only two and a half centimetres long.

It will serve to show how articulated language comes into being. I let the vowels fool around. I let the vowels quite simply occur, as a cat meows . . . Words emerge, shoulders of words, legs, arms, hands of words. Au, oi, uh. One shouldn't let too many words out. A line of poetry is a chance to get rid of all the filth that clings to this accursed language, as if put there by stockbrokers' hands, hands worn smooth by coins. I want the word where it ends and begins. Dada is the heart of words.

Each thing has its word, but the word has become a thing by itself. Why shouldn't I find it? Why can't a tree be called Pluplusch, and Pluplubasch when it has been raining? The word, the word, the word outside your domain, your stuffiness, this laughable impotence, your stupendous smugness, outside all the parrotry of your self-evident limitedness. The word, gentlemen, is a public concern of the first importance.

And here are some piccos:

Start: 11:29 am
End: 11:29 am

I'm making a game which is basically just a ripoff of some elements of knytt with some other different elements added, but i like these sorts of things, so i'd love to see other people's takes on knytt, knytt stories and games with a similar spirit (nifflas's other games, seiklus, glum buster, an untitled story by matt thorson, 2 by hubol, phoenotopia, snailiad and most recently the game Lampshade by no man's wind studios, all come to mind)

So this is a sort of personal deadline for me, but i would really love to see other people's interpretations of what Knytt Stories and similar games mean to them, whether it's the feeling of openness in Nifflas's original levels, the continuous upgrades, the community spirit with the level editors, the secret areas, doors into houses, the long falling through the sky into different areas, and everything else.

I don't know if anyone else will want to do this, but in case anyone does, I'd like to put a list of guidelines.
The game can be as long or as short as you like, though bigger things are preferred. Also it's better if it's an original game, but a knytt stories custom level is also good. One important thing to me in the original knytt stories levels that i saw in very few of the custom levels was the feeling of falling through the sky and seeing big things that you can miss, so if you can get that feeling then that would be great.

The thing i've been making for a bit more than a month will probably be the final game in the series I started 2 years ago, the entirety of which can be found on my gamejolt page (terrytheplatypus). I'm not entirely satisfied with it, but it's important to me that i finish it, so i can get a sense of closure, both in terms of the game, but also in terms of what i've been trying to do for the last 2 years, which kinda started feeling like a dead end.

In case you haven't played some of the above games, I'll put links below for inspiration.
all of these are free (except knytt underground)

Nifflas's games:
Glum Buster:
An Untitled Story:

One extra, Glaring, which i first saw on sergio's site:

if you can spend 7 dollars and you haven't played it, fjords also fits very well in this sort of mood, while having its own unique spirit

I'll also put some of my favorite knytt stories custom levels, the ones that best exemplify what i like most about these sorts of games, and knytt stories itself:

Again, I'm not sure if anyone else wants to do this, but if you do, good luck!

( image by donparadon )

Start: 4:00 pm
End: 6:00 pm

Beep Boop, what up?

The Klik of the Month Klub meets right HERE on this very website on the third Saturday of "every month" at "around" 4pm Pacific Time (taking daylight savings into consideration and that I don't actually know how time zones work) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play, or whatever. Abusing the stock objects is encouraged. Two hours is a pretty tight time limit, though, so choose wisely! ;-)

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

In addition, there are tools like Multimedia Fusion 2, RPG Maker, Unity, Game Maker, Twine, ZZT, plingpling, flikgame, and tinychoice and many more!

add your game by clicking 'POST' <-----
hang out in the CHAT or IRL, have fun :-)


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