Events

Sunday September 24, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

Start: 12:32 pm
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

Monday September 25, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

Start: 3:00 pm
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Tuesday September 26, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Wednesday September 27, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Thursday September 28, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Friday September 29, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Saturday September 30, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

End: 11:59 pm
Start: 09/19/2017 - 10:56
End: 09/30/2017 - 23:59

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?

(all day)
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Sunday October 1, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

End: 12:00 am
Start: 09/20/2017 - 04:58
End: 10/01/2017 - 00:00

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Monday October 2, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

Start: 3:45 pm
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Tuesday October 3, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Wednesday October 4, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Thursday October 5, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Friday October 6, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Saturday October 7, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Sunday October 8, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Monday October 9, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Tuesday October 10, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Wednesday October 11, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Thursday October 12, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Friday October 13, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Saturday October 14, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Sunday October 15, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

End: 12:32 pm
Start: 09/24/2017 - 12:32
End: 10/15/2017 - 12:32

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Monday October 16, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Tuesday October 17, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Wednesday October 18, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Thursday October 19, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Friday October 20, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Saturday October 21, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Sunday October 22, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Monday October 23, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

Tuesday October 24, 2017
(all day)
Start: 11/05/2015 - 12:33
End: 11/05/2017 - 12:33

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

(all day)
Start: 08/16/2017 - 01:00
End: 02/28/2018 - 23:00

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

(all day)
Start: 09/01/2017 - 13:42
End: 12/15/2017 - 13:42


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

(all day)
Start: 09/25/2017 - 15:00
End: 12/25/2017 - 15:00


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

(all day)
Start: 10/02/2017 - 15:45
End: 10/02/2018 - 15:45

I thought it’d be interesting to pick up where the Mystic Western game jam left off and make an event around Mysticism per se (actually lumpen suggested making an event, I just complained about the other jam on discord). There’s an understanding of the words mystic and mystical which implies an experience of wonder, the magical, and the occult. A mystic is someone who wields a strange power and works in unexplained ways. There’s a sense in this definition of there being unexplained mysteries that, possibly, can never be unraveled. Or of being transported to another world. But there’s another tradition of meaning for these words.

This other meaning of mysticism could be briefly but unhelpfully summarized as an immediate and direct experience of ultimate reality, a fundamental spiritual truth, or God. It refers to a type of internal experience in which one has the sense that something very important has been revealed. For William James, two elements define a mystical experience. The first is its ineffability: “the subject of it immediately says that it defies expression, that no adequate report of its contents can be given in words. It follows from this that tis quality must be directly experienced; it cannot be imparted or transferred to others. In this peculiarity mystical states are more like states of feeling than like states of intellect.” The other element is a noetic quality: “although so similar to states of feeling, mystical states seem to those who experience them to be also states of knowledge. They are states of insight into depths of truth unplumbed by the discursive intellect. They are illuminations, revelations, full of significance and importance, all inarticulate though they remain; and as a rule they carry with them a curious sense of authority for after-time.”

There’s a similarity between the two meanings, especially in terms of an underlying sense of wonder, but the noetic quality makes the latter very different from the former. If the knowledge of the former definition of mysticism is occult, the knowledge of the latter is exposed. The secrets of the former meaning have the potential to be revealed by initiation into their mysteries, but in the latter the secrets are already revealed, if ineffable. There is a sense that the truth has been in front of us the whole time, and that all we had to do was look at it the right way.

To make an event based on an ineffable and transcendent experience seems exclusive, but I hope that these experiences are not so uncommon as they seem like they should be. James claims that “personal religious experience has its root and center is mystical states of consciousness,” and William Harmless, in the introduction to his book on mystics, recounts a story about his students’ experience:

She said, “I don’t want to sound arrogant or anything. But you know- when I read these people, I think that I’ve experienced something like that. I am beginning to think that I’m a mystic--- maybe, not in the same way these people are, maybe not as intensely. But I know what they’re talking about.” There was a pause, then hand after hand began to rise. Each who spoke repeated something similar. These mystics were talking about things that they themselves had tasted, that they too had felt. I put aside the day’s lecture. We had something urgent to talk about. We talked about the culture we live in, the way our world ignores- even silences- the mystical, the way it has deprived us of words, stopped us from speaking about the mystery that runs under and through our lives. We talked about the way the mystics give us a language, a vocabulary, to begin to articulate what we all taste and feel. We talked a little about Karl Rahner, about the way he suggests that being a mystic is a constituent element of the human person, that most of are, in fact, repressed mystics.

I think also that a vast, overwhelming secular awe with the enormity of the universe and its unimaginable complexity is a feeling that approaches the mystical. After all, for an understanding that encompasses the whole universe and all of physics, it’s only a short trip over the threshold into metaphysics.

So, I see this event as an opportunity to explore games related to these ideas, or connected to them as broadly as you please. Have you had mystical experiences? Do you feel haunted by existential questions, and is your life lacking meaning? Do you have a personal religion, and is it perhaps at odds with your inherited religion?

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