Events

« Sunday October 01, 2017 »
Sun
Start: 12:33 pm
End: 12:33 pm

Hello friends!!

It's the second Klik & Play marathon! Two years of bringing out your old computers (or DOSBoxes or VM's) to make some games in Klik & Play. This marathon's going to be compiled in an unofficial Pirate Kart and put up on my website!

Two rules.
One: Anything goes.
Two: don't use exports like Multimedia Fusion, keep the games in the native KnP format!

Reha Soft
http://geocities.ws/rehasoft

PS: I'm gonna try to make games on the Thanksgiving weekend. :D

Start: 1:00 am
End: 11:00 pm

August 27th was Knytt Stories' 10th birthday! To celebrate, let's make a collaborative level for this "epic" level competition hosted by Fubaka, which has a final due date of February 28th 2018. The main requirement for this competition is that levels have at least 300 unique screens, which we've already exceeded. Huzzah!

We'll be using The Cursed Gallery as a framing device. Basically, Juni encounters a gallery filled with paintings of different participants' sections, and can travel inside them. Each section can be self-contained in terms of powers, but it will be cool to link all the different sections more directly once the level starts coming together! Vegetal Gibber has already designed a beautiful main hub area that's just waiting to be populated with portals!

The level will require Knytt Stories +, so participants should feel free to go wild with KS+ stuff if they want. In particular, we are hiding KS+ artifact collectibles in hard-to-reach areas for a currently undetermined purpose. You can keep track of that using this handy spreadsheet (and leave little notes to other participants if you want)!

Some discussion is going down in the #hot-jamz channel of the altgamez Discord server, so drop by there if you want to stay totally in the loop! I get the impression the most pertinent stuff has appeared in the comments of this very page, but perhaps that could change.

So, comment or "sign up" if you're interested in participating, or even just make something, upload it, and hope for the best! Feel free to ask questions (but given the loose, last-minute nature of this event you could also feel free to provide your own answers).

Start: 1:42 pm
End: 1:42 pm


(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)

Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?

This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.

To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!

RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.

If you're new to unity or want some free stuff to help you out, you can find resources down below:

RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)

HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html

General:
https://www.assetstore.unity3d.com/en/

Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity

FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d

Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)

Start: 4:58 am
End: 12:00 am

A CONVENIENT ZIP FILE OF EVERYONE'S WORK PLUS INFORMATION CAN BE DOWNLOADED AT THIS DROPBOX LINK: https://www.dropbox.com/s/x1funxgsx33t8ff/REDPRISONSUBMISSIONS.zip?dl=1

WATCH PLAYTHROUGH:
https://www.youtube.com/watch?v=5A_2aCf9pV4

---

THE EVENT IS OFFICIALLY OVER
BUT
YOU ARE STILL WELCOME TO SUBMIT
GAMES, IMAGES, WORDS, TWEETS ETC.
IN EXCHANGE FOR REDPRISON.

READ BELOW IF YOU DON'T KNOW WHAT I'M TALKING ABOUT.

I bought the one existing copy of FUCKGAMEDEV's REDPRISON. I haven't played it, and don't know what it is.

I want to share it with everyone who creates something that imagines what "REDPRISON" could be, or just riff off the word "REDPRISON". Or you can do whatever you want, really.

I'm accepting everything: games, music, haikus/poems, drawings, photos, snail mail, emotions, wormholes, even all comments and messages*.

I'll package it all in a .zip folder. If the application of your work is unspecified, I'll use text in a Bitsy game and assets in a Unity first-person game.

On October 1st, I'll release REDPRISON to all participants through a Dropbox link. That will also be the day I publish the .zip file containing everyone's work.




NOTES
• Post here or send to oliverblueberry at gmail dotcom
Here is the game page, but I encourage you to not look at it!
• I'd really love to see something done with Vertex Meadow.




Easy browser-based game engines to use


Tile-based

Bitsy visual pixel-based walk-and-talk editor

KoolTool like Bitsy, but paint your tiles

PuzzleScript tile-based puzzle editor

First-person

DungeonScript 3D version of PuzzleScript

Vertex Meadow paint-based walking-sim creator

Text

tinychoice simple branching text

Twine choose-your-own-adventure, highly-customizable

Miscellaneous

pling pling paint pinball tables

flickgame paint a series of scenes

Bravitzlana make a mini-Magic Wand

*Unless you specify that you don't want to be involved.

@mailsprower1 please contact me for your copy!

Start: 12:32 pm
End: 12:32 pm

Knytt Swapsies, with Puzzlescript games. Each person starts the first half of one game, then finishes up the second half of another game!

When you create your game on Part 1:
* Keep it simple. If you can't, comment your code (in parentheses). It should be fairly easy for other people to make sense of how your game functions.
* In the title, mark it as INCOMPLETE.
* Put your name in the author field!
* Your game should primarily be a puzzle game. This event is much simpler when everyone's working with the same genre.
* Post the game link in the comments.

When you receive your game on Part 2:
* Add credit by putting "& [your name]" in the author field, after the first author.
* Try to make at least half as many levels as you were given. If you received it with 10 levels, make at least 5 more. This rule does not apply if your predecessor made an insane amount of levels (around 30).
* Putting in new mechanics/objects/rules is allowed and encouraged, but your half still needs to look and play like the first half.
* Try to delete as little of your predecessor's code (including levels, rules and objects) as possible, unless you need to restructure it to allow more objects/interactions.
* Submit the game marked as COMPLETE. You do not need to replace the INCOMPLETE version with your version.

All levels of skill are allowed!

From 9/24/2017 to 10/08/2017 is Part 1. You will be making the first half of your game.
From 10/09/2017 to 10/23/2017 is Part 2. Signups will be closed, and you will be finishing the last half of someone else's game.

PART 2 IS CURRENTLY UNDERWAY. SIGNUPS ARE CLOSED.

Start: 3:00 pm
End: 3:00 pm


Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.

NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.

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