Events

Monday March 30, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Tuesday March 31, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Wednesday April 1, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Thursday April 2, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Friday April 3, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Saturday April 4, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Start: 12:00 pm

This is a discussion about the future of the Sekret Santa events, typically held every year round the Winter holidays. If you have an opinion on these events, and want to see them in the future, now's the time to speak up about it. Everyone is invited!

There are two phases to this event.

--Phase 1: Online Survey--
The survey has been closed. Thanks to all the respondents! Results can be seen here:
https://let-off.neocities.org/games/santa2019/2020mar_sss.pdf
If you have any additional thoughts, please add a comment below.

--Phase 2: Online Discussion--
Additional Town Hall Scheduled!
Date: 4 April 2020
Time: 18:00pm GMT (2:00pm Eastern)
I've requested time on the Alt-Games Discord Server to share these results and hear what the rest of the community has to say about the following:

  • Event structure
  • Event length
  • Event organizer
  • Structure of the "wish lists"
  • Anything else on peoples' mind regarding the Sekret Santa event

So here's your chance! You want to see more of the Sekret Santa stuff, now and into the future, you should make your voice heard.

If you need access to the Discord Server for this but don't have it, post your concerns here and those in charge of it will be able to reach out to you.

Please make time to answer the survey and to attend the discussion. Thanks!

Sunday April 5, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Monday April 6, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Tuesday April 7, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Wednesday April 8, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Thursday April 9, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Friday April 10, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Saturday April 11, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Sunday April 12, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Monday April 13, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Tuesday April 14, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Wednesday April 15, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Thursday April 16, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Friday April 17, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

Start: 12:00 am
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Saturday April 18, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Sunday April 19, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

End: 11:59 pm
Start: 03/22/2020 - 00:00
End: 04/19/2020 - 23:59

Hey there, GT fam! It's time for the 2020 Glorious Trainwrecks Family Reunion!!!

Now is a perfect time to comb through the submissions here at Glorious Trainwrecks, past and present, and show some comment love! There are still a few submissions here that haven't seen one measly little mention from visitors... And this is where you come in.

HOW DO I DO THIS?
It's pretty easy. Just look through the enormous list of games here at Glorious Trainwrecks for one that has 0 comments. Check it out, play it, and leave a comment. It's that simple!

Maybe there's a game you've checked out and enjoyed something about it, but you just never had the chance to post a comment. This is your golden opportunity (even if it already has a comment or two, or a few). It's all about showing appreciation for someone's effort, energy, and the willingness to put somethin' out there.

WHERE DO I FIND THEM?
Well, you can follow the "more" link below the list of Recent Games over there on the left, but I've taken the liberty of reposting it right here, just for you: https://www.glorioustrainwrecks.com/games

WHAT DO I GET OUT OF THIS?
Well, not only will you have that warm n' fuzzy feeling that consumes you when you've shown someone else you care... Not only will that person feel the gratification that comes from learning that someone else cared enough to make a mention about one of their games... But if you make at least five comments during the Family Reunion (and keep record of them below in the comments) I will also comb the depths of the let-off studios recipe book, and share with you what I've come up with! Think of this as photographic evidence of a prize or something.

Oh... And did I mention that you'll be sampling a fantastic game, tool, or toy developed by someone right here in the Glorious Trainwrecks community? Hell yeah! They made it for you to enjoy. Isn't that cool?

So hop to it! In the words of our founder, SpindleyQ, "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other." Let's come together as a virtual family and let the world know just how kickass the contributors and guests of Glorious Trainwrecks can be.

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Monday April 20, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Tuesday April 21, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Wednesday April 22, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Thursday April 23, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Friday April 24, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Saturday April 25, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Sunday April 26, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Monday April 27, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Tuesday April 28, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

Wednesday April 29, 2020
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

(all day)
Start: 04/17/2020 - 00:00
End: 05/15/2020 - 12:00

Santa in Spring?!

It's time for another Sekret Santa gift exchange.... in Spring?!

Yes, the last Sekret Santa in December 2019 didn't seem to generate as much enthusiasm as previous ones (with only around 50% of participants actually finishing their gift), so we got together as a community on the Altgamez Discord (https://discord.gg/vfZHZ2n) to discuss possible future changes to the event. This Springtime Santa Shindig is meant to be a "trial run" for new ideas!

Click here to jump down to the important dates and deadlines.

What?

Sekret Santa is an event where the Glorious Trainwrecks community gets together to make gifts for each other! The gifts are usually video games, but you can also make other types of game, or drawings, or music, or any other gift-like object you can imagine. Here's how it works:

  1. Participants sign up and post wishlists describing what they want from their gift.
  2. After the signup period ends, each participant is secretly and randomly assigned another person's wishlist! The gift-making begins...
  3. When the event is over, you get to find out who was assigned your list, and hopefully also get a gift from them!
Additionally, participants will be divided into two teams. Each team gets a private Discord channel where they can chat and share their progress. The wishlists are assigned so that each person gets a wishlist from someone on the other team, so nobody knows who got their wishlist. Participating in your team's Discord is completely optional, but it might be more fun than making your gift alone!

I'm not an active member of Glorious Trainwrecks - should I participate?

Yes! Plenty of people who are new to the site or who only post occasionally join these events, and you can too.

What's New?

If you've participated in previous Sekret Santa events, you're probably curious what's different about this one. Here's the rundown:

  • Some previous Sekret Santa events have only been about "games" - we’re explicitly encouraging other forms of gifts this time around.
  • Wishlists have a simpler and more restrictive format. This is to encourage keeping gifts small in scope, and keeping the wishlists manageable to work with.
  • The time to make your gift is now one month, but it's divided into a three week "Gift Making" period and a one week "Final Touches" period. The idea is that you should finish as much of your gift as you can in three weeks, and spend the last week just preparing whatever you have for release!
  • You can join as a "Backup Santa" if you aren't certain about participating, but might be willing to help fill a request if someone has to drop out.
  • You can join as one of "Santa's Faireys" if you don't want to participate, but want to be able to hang out in the secret team Discord channels and provide support.
  • After the wishlists and teams are assigned, people on the same team are allowed to trade wishlists if they mutually agree that they would prefer the other person's list. (This might have happened in past years but now it's an official rule!)

How To Sign Up

There are three roles you can sign up for: Springtime Santa, Backup Santa, and Santa's Fairey. To sign up, make a comment below with which role you want, and for the Springtime Santa role, include a wishlist (as described in the Wishlist section below).

Here's how each role works:

  • Springtime Santa: This role is for people who want to make a gift. You will be assigned another person's wishlist and you are making a commitment to make a gift for that person, barring extraordinary circumstances.
  • Backup Santa: This role is intended for people who are on the fence about participating. You will be allowed to view both team Discord channels. If a Springtime Santa is unable to finish their gift, you can step in and take over the wishlist. You aren't obligated to do this (for example, it’s fine if you end up being too busy) but choosing this role indicates that you are potentially willing and able to.
  • Santa's Fairey: This role is intended for people who do not want to participate, but want to support participants. You will be allowed to view both team Discord channels. You can take over abandoned wishlists just like a Backup Santa, but there is no expectation you do so.
No matter which role you choose, please don't leak information about who was assigned each wishlist! It is meant to be secret (sekret?)

Wishlists

We're trying out a limited wishlist format for this event. Each participant is limited to up to three phrases, each with up to five words. You can make multiple wishlists if you want to give your Santa more options, but the expectation is that your Santa will only choose one of the lists.

In your wishlists, avoid restrictions on format ("video game", "board game", "3D game", "music album"). Also, be careful about asking for specific game genres ("platformer", "first person shooter") or game mechanics closely tied to a genre ("double jump"). If your Santa doesn't know how to do a particular genre, or wants to make a non-game gift, they may just ignore that part of your request!

Here is an example of a wishlist:

  • Cute kittens
  • A big forest to explore
  • Inaccessible items
It's okay to steer your list towards things of a video-gamey nature, since likely most participants will be making a video game gift, but try to leave some room to interpret it in a different form of media. (I would love to hear a song about kittens trying to reach inaccessible items while exploring a big forest)

If you're assigned a wishlist you find too difficult, you are allowed to trade wishlists with someone else on your team! Ideally this should be done as soon as possible after wishlists are assigned, before people get too deep into their gifts.

If you are struggling with certain aspects of your wishlist, and you can't find anyone to trade with, it's okay to leave some parts of the wishlist out of your gift, but do your best to meet the request!

Making Your Gift

Once you're assigned a wishlist, you can start making your gift! You will have three weeks to do most of the making, and one extra week to wrap it up nicely. The three week period is called "Gift Making" and the one week period is called "Final Touches".

Ideally, by the end of the "Gift Making" period, your gift should be in a state where it would be ready to give to the recipient, if you had to. For example, if it's a game, it should be playable from start to finish, but maybe missing stuff like a title screen and ending. If it's a music album, maybe all the songs are recorded but you don't have album art.

The "Final Touches" period is where you prepare your gift for release. Take whatever you got done in the "Gift Making" period and wrap it up nicely - add that title screen, make that album art, whatever you need to do to be comfortable with giving it out.

A recommendation: just because you have 3+1 weeks doesn't mean you need to go all out and make a mega-gift. Small gifts will be appreciated too, and are more likely to be finished! Instead of planning to use the whole three weeks, try to find a shorter amount of time within the Gift Making period (say one week, or even a weekend) where you will make your gift.

Sharing Your Gift

After the Final Touches period is over, you should give your gift to its recipient! You can send them a private message on Glorious Trainwrecks, or ping them on the Altgamez Discord if they use it. You can also post it in this event if you want to make it public and let other people check it out!

If your gift ended up unfinished and you don't feel comfortable sharing it publicly, that's okay. Let your giftee know and send them whatever you can - unfinished work, development screenshots, future plans. They'll appreciate knowing!

Altgamez Discord

If you aren't already on the Altgamez Discord, come check it out!

https://discord.gg/vfZHZ2n

Lots of people from the Glorious Trainwrecks community hang out there, and there's a #sekret-santa channel to talk about the more public aspects of the event (anything about specific wishlists or gifts should go in the private team Discords until Gift Sharing Day has come).

Dates and Deadlines

Signup: Now until Thursday, April 16
Gift Making: Thursday, April 16 until Thursday, May 7 (Three weeks)
Final Touches: Thursday, May 7 until Thursday, May 14 (One week)
Gift Sharing Day: Friday, May 15
(Don't pay attention to the specific hours I set for the event, I'm not sure exactly what hour of the day Signup will end or Gift Sharing Day will start or whatever, but I'll try to be lenient about it!)


GIF from presentermedia.com

That's all I have.... go forth and Sant!

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