Sat | ||
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Start: 1:33 pm
End: 1:33 pm
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol Start: 11:53 pm
End: 11:53 pm
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! |