09 / 19
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 20
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 21
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 22
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 23
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 24
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 25
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 26
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 27
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 28
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 29
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
09 / 30
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. Start: 9:00 am
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 1
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 2
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 3
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 4
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 5
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 6
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 7
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 8
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 9
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 10
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 11
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 12
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 13
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 14
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. (all day)
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 15
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. End: 5:00 pm
Start: 09/30/2023 - 09:00
End: 10/15/2023 - 17:00
Let's make some tunewrecks.
Whats' a tunewreck? Take the spirit of making a trainwreck and channel it into making a song. So this event is for submitting music, not games! Make a quick and terrible song in whatever way works for you (make it on a computer, make it on a drum machine, make it on a saucepan...), turn it into an audio file, and submit it as you would a regular game (you can now upload mp3, off, wav, and flac files)
It'd like to combine everything submitted into a single mix tape/CD/playlist/whatever they're called now, and make that available as a single download on here too. If you submit more than one thing please nominate one to be the entry for the compilation, and if you would rather not be included in that please let me know somehow. I'll make some album art. NB: You're making a tunewreck, so please don't agonise over it for the full two weeks. Make something quick, and make a bunch of things if you feel inspired. Take less or more time if you need. Start early and/or finish late if you need. Don't pressure yourself please. I hate the pressure of game jams. There's no theme (maybe there will be in future events?), but if you want some starting points:
I don't know any really good resources for finding music easy to use making tools, but I'll put some links here as I think of them.
| ||
10 / 16
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. End: 11:15 pm
Start: 10/16/2022 - 23:15
End: 10/16/2023 - 23:15
4 years ago minus 1 month there were messages in altgamez... suddenly out of nowhere the sharecart jam became a REALITY..... how did this occur?? the only way to defeat the sharecart jam and send it back to the hypothetical realm is to make a sharecart game within a measly 365 days.. good luck... sharecart is a thing where games made with sharecart have a specific save file structure that is compatible with all other sharecart games, even though the data therein is not necessarily interpreted the same... which is part of the fun. play one game and have it save, then use that same save file on another game and see whatever effect it might have. this page explains it better than we can. sharecart module for lua and love2d: https://github.com/alts/sharecart.lua (also, mapX and mapY holding up to 1024 values is a lot if you interpret them to refer to individual rooms (e.g. a zelda-like or knytt-like game), especially if you want higher values of mapX/mapY from other sharecart games to do something in your game... will you procedurally generate 1024x1024 rooms? will you have rooms outside of the defined map boundaries be random noise? will you cause invalid room values to point to a random valid room value when loaded? perhaps mapX and mapY correspond to tiles? will invalid mapX/mapYs simply cause the game to say "invalid save data"? or is there a much more sensible possibility entirely that we missed???) for some pre-existing sharecart games see teacart 1k complete (a neat free bundle w/ a loader and "reset cart" functionality attached), the itch.io sharecart1000 tag (some overlap with teacart), and whatever games are still up on the official-i-think sharecart site (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
10 / 17
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
10 / 18
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. | ||
10 / 19
(all day)
Start: 02/28/2021 - 13:33
End: 02/28/2069 - 13:33
inspired by lost histories jam*, this is an alphabetical list of games where experiences of a game are more important than the game itself. click this link to view/edit https://docs.google.com/presentation/d/1sV1LM_lsAbNmOCBikjAOw3q5EHxtbFWkIvSXYywjUrQ/edit?usp=sharing to contribute: ♥ add a page guidelines ♥ choose a game because of how important it is to you, not to culture at large * https://itch.io/jam/lost-histories-jam gifs will be added later lol (all day)
Start: 03/11/2022 - 23:53
End: 10/31/2023 - 23:53
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses? FAQ: Q: is yume nikki an "open world game"? Q: what if I can't make a world that big? Q: is [game] an open world game? Q: may I submit an unfinished game? feel free to play fast and loose with the concept. now go! out! into the world! (all day)
Start: 08/04/2022 - 10:00
End: 12/04/2027 - 00:00
For this 5-year lifespan, an new console was made for use. But it didn't have any games. So you will decided to make some games for the fictional console. Screens for this console can handle 3. Normal, XL and XXL. It only handles 8-bit music and sound. It can be used for Windows, Mac OS and Linux And that is it for that little fictional console. (all day)
Start: 07/24/2023 - 21:45
End: 01/24/2024 - 21:45
Q How do I get started with the Knytt Stories SDK? Q What kind of game is Knytt Stories? Q Why is Knytt Stories the best game for me? Get started at KnyttStories.com and earn a free Detector today with this exlusive offer. |