# 7 AM in Nowhere, CA

## The story

You’re hitchhiking down the CA-1, gearless and fearless, with three days left to get to San Diego before you miss the event. The shoulder is wide, but for some reason nobody’s coming this way. (Unbeknownst to you, a landslide blocked the road a few miles ahead.)

## Controls

WASD to move, Escape to quit.

## Credits

Car sound: https://freesound.org/people/ProjectsU012/sounds/340948/ Everything else is either from the Unity Standard Assets package or made in Blender.

## Notes (read after playing!)

This game is based off a true story.

This is my first work made with Unity and Blender, so it might be hard to tell what’s on purpose and what’s due to my inexperience with the engine and medium.

What’s on purpose

Missing invisible wall

  I placed an invisible wall on each side of the road and past the ridge, but I decided that, if you want to throw yourself into the ocean, who am I to judge?

The car not having wheels

  I could have done it, but I got kind of lazy and I thought it wouldn’t matter when it’s barreling past you at 40 mph.

The eye-searing scenery

  Although I could have textured the environment with Standard Assets, when I saw the option to paint with color swatches I realized that would be way, way more fun to make.

What’s a mistake

The eye-searing scenery

  For some reason, the lighting didn’t work, and I couldn’t figure out how to fix it, so everything is excessively bright, an issue I couldn’t manage to fix.

The ocean being tiny

  I wanted to create the illusion of a huge, expansive ocean that stretches beyond the horizon, but I couldn’t figure it out. The huge, weird ellipse is the best I could do.

The scenery cutting off

  I wanted to create some extra scenery beyond the bounds of what you’re allowed to explore, but I couldn’t figure out a layout that felt right and eventually left the extents blank.