THPG is a mish-mash of code from former projects, some rips from Youtube, and a bit of manual touchup in Audacity and Blender.

The game uses a "gamescene" loading scheme that additively loads core components and game components separately in different scenes. This was originally devised as some sort of gamestate management system that could be applied to Unity, but it's a little flaky.

If you want to test out the game, you'll need to load up the Core scene. It's located under:
	Scenes\Core\Core.unity
	
If you want to make changes to the actual gameplay, you'll need to load up the Game scene. It's located under:
	Scenes\Mode\Game.unity

Likewise, the main menu is located under:
	Scenes\Mode\Main Menu.unity
	
A testing scene is included. It's basically a clone of the Game.unity scene, but put aside so that you can mess with things without dirtying up the actual Gameplay scene. It's located under:
	Scenes\Test\GameTest.unity
When using the GameTest scene, you'll need to manually drop one of the player object prefabs into the scene, or else the Gameplay Manager won't have anything to keep an eye on.

Player prefabs are located in:
	Prefab Assets\Player Prefabs\..
There are also a selection of 'player prefabs' for the main menu, but these are not "player" objects.



There's a ton of other finicky things that I had to do to make stuff work, but I'm not going to bother with documenting them.