using UnityEngine;
using System.Collections;

public class ConstantMotion : MonoBehaviour 
{
	public float rotationSpeed = 5;
	public Vector3 rotationVector;
	
	// Use this for initialization
	void Start () 
	{
		
	}
	
	// Update is called once per frame
	void Update () 
	{
		transform.Rotate(rotationVector, rotationSpeed * Time.deltaTime);
	}
}
