using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class PersistData : MonoBehaviour {
	private static PersistData instance;
	public static PersistData get
	{
		get{return instance;}
	}

	void Awake()
	{
		instance = this;
	}

	public int 		selectedPlayerIndex;
	public bool 	wasPlayerSelectedFromMenu;
}
