= The Pit
Grab your gravity gun and fight back against a relentless onslaught of rockets!

== The Story
You're Dame Johnson, the universe's greatest diplomat. Or so you thought. During a routine visit to royalty on Glabnar IX, you inadvertently angered the Crown Prince of Glork by saying his oral tentacle was unpolished in a bid to strengthen relationships with dignitaries from the nearby Offalal XXIV. In his rage, he sentenced you to the most dangerous inquisition known to man or alien: trial by rocket launcher. He thinks your death is sealed, but he underestimates you. Not only are you the 17 times Earth Dodgeball League World Champion, but you also slipped your trusty gravity gun into your sock as he took you away. If you can defeat his rocketeer squad, you'll not only gain your freedom, but also mad brownie points with a potential ally!

== Installing
This game requires an up-to-date Garry's Mod installation.
Depending on your OS and Steam install location, extract the contents of this archive to:
 - Windows: C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod\saves\
 - Linux: ~/.local/share/Steam/steamapps/common/GarrysMod/garrysmod/saves/
 - Mac OS X: You're on your own.
Boot up Garry's Mod and go to the Saves menu. It should show up.

== The Rules
=== Setup
Once you spawn, turn off AI and set your difficulty:
 - Easy. Give yourself 100 suit power.
 - Normal. Enter with 100 health.
 - Hard. Fire a rocket at your feet.
Enter the arena and turn the AI on.

=== Playing
 - *THE GRAVITY GUN IS THE ONLY WEAPON ALLOWED.* That includes the tool/physgun, rocket launchers that fall into the arena, and anything else that isn't a fragging gravity gun.
 - No noclipping. You have to stay in the arena until you've won or died.
 - You've won when you've taken out all twelve rocketeers. What you do after that is up to you.


== Read After Playing
The beauty of Garry's Mod is that it's not a video game, it's a collage machine. Garry's Mod takes the entire asset library of Half-Life 2 (and any source game you plug into it) and decontextualizes all of it, allowing the player to arrange any of it as they wish and giving them the glue with which to do so. Of course, as time went on, Garry's mod saw itself less as a collage machine and more as a general-purpose game engine, but those advanced features are really just a superset of a janky, silly, creative core. This game is a celebraton of spirit of collage as a play experience.

=== Inspiration
The building of this game started with me getting pwned. One thing you can do in gmod is flood the area with enemies and try to fight your way out. In this case, I placed a number of enemies on a vantage point and danced back and forth, trying to dodge their bullets. I tried this over and over, arming them with different weapons, until I tried rocket launchers. Rocket launchers are interesting for a few reasons. They're projectile weapons instead of hitscan, so you can dodge them; soldiers have to wait until their rockets explode before firing another, limiting the rate of fire; only 2 soldiers will be firing at once, plus another throwing a grenade, which means you'll never be overwhelmed with rockets.

These observations are what the game was built from. I packed the soldiers tightly in groups of three. Provided the player didn't do something bizarre with the grenades, that would ensure there was always at least three combine soldiers, which meant that there'd always be at least one soldier throwing grenades. Soldiers only fire when the player is at a certain distance, so I made this distance the radius of the arena. That ensured that, unless the player was dead center of the arena, they could face the center and always be able to see who's firing. That the soldiers go into a t-pose after firing helps with the visibility. All in all, there's only three active threats at any give time: two rockets and (maybe) one grenade.

Thanks for playing! The Pit is a very simple game, but so is Candyland; this game takes about as much effort to set up, but I think it's a little more fun than fucking Candyland.
