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 <title>Games made for  by </title>
 <link>https://www.glorioustrainwrecks.com/games/feed/%2A/%2A/10522</link>
 <description>Games.</description>
 <language>en</language>
<item>
 <title>Skeletons in the Closet PLUS</title>
 <link>https://www.glorioustrainwrecks.com/node/10613</link>
 <description>&lt;p&gt;Find all bottles to move onto next stage. Avoid skeletons.&lt;/p&gt;

&lt;p&gt;Use arrows to move, X to jump.&lt;/p&gt;

&lt;p&gt;A tribute to CGA IBM compatible games and to jfroco&#039;s Skeletons in the Closet, a tribute to Sinclair ZX Spectrum games.&lt;br /&gt;
____________________&lt;br /&gt;
Here is my very late submission to this most excellent idea for a game jam! As Danni said about the original Skeletons in the Closet, &quot;This is neat but it needs way more levels.&quot; So I present to you, Skeletons in the Closet PLUS! Whereas the original game had only three levels, this enhanced port gives you TWELVE.&lt;/p&gt;

&lt;p&gt;jfroco&#039;s game is a tribute to the style of ZX-82 games, which they grew up on. I really liked the game when I played it in the GDC Pirate Kart. Personally, I don&#039;t have any particular nostalgia for the Spectrum, but my equivalent would be early Apogee-type shareware platformers . So my little headcanon is that this is the MS-DOS port from the late 1980s that alters the original Spectrum game, moves things around, and expands it a bit. All three original stages are adapted for this version!&lt;/p&gt;

&lt;p&gt;Link to original game: &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/3053&quot;&gt;https://www.glorioustrainwrecks.com/node/3053&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(If this game gets too hard, use the secret cheat code for more lives: Hold down L and press Space!)&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10613#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/4682">CGA</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9769">jfroco</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/345">platform</category>
 <pubDate>Wed, 03 May 2017 07:14:04 +0000</pubDate>
 <dc:creator>thesycophant</dc:creator>
 <guid isPermaLink="false">10613 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>100 Free Beetles</title>
 <link>https://www.glorioustrainwrecks.com/node/10585</link>
 <description>&lt;p&gt;WASD: move&lt;br /&gt;
mouse: look&lt;br /&gt;
scroll: zoom&lt;br /&gt;
Space: Jump&lt;br /&gt;
n: next scene&lt;br /&gt;
p: previous scene&lt;/p&gt;

&lt;p&gt;A mashup of 100 Free Assets by Blueberrysoft and Noisy Beetle by clyde.&lt;/p&gt;

&lt;p&gt;I really enjoyed reading about the process of Noisy Beetle, that of making a series of&lt;br /&gt;
very deliberate and thoughtful formal experiments to see how the different&lt;br /&gt;
elements of the game interact with each other to form a whole. I went to school&lt;br /&gt;
for digital media art, but where I felt like the classes for more traditional&lt;br /&gt;
forms of media had exercises that let you practice these formal interactions&lt;br /&gt;
really closely, the program I was in didn&#039;t really have that level of rigor and&lt;br /&gt;
experience when it came to game development. &lt;/p&gt;

&lt;p&gt;The unity asset store is a treasure trove, and I feel a particular&lt;br /&gt;
materialistic allure from the funny meeting of the val-u-store marketing and&lt;br /&gt;
toylike nature of individual assets on the asset store (Fantasy SFX Sample Pak&lt;br /&gt;
w/ 10 FREE WEAPONS). Importing and playing with free assets is fundamentally&lt;br /&gt;
satisfying, but if you arrange and select your assets in the way they want to&lt;br /&gt;
be arranged, you end up with a game that&#039;s, at best, as milquetoast as the&lt;br /&gt;
individual assets. 100 Free Assets felt like a very good experiment in&lt;br /&gt;
reappropriating and recontextualizing those assets in a way that resolved* them&lt;br /&gt;
somewhat. So I wanted to try doing that, but with more of a compartmental,&lt;br /&gt;
Noisy Beetle kind of way.&lt;/p&gt;

&lt;p&gt;The scenes are presented in the order they were made. I think there&#039;s a sense&lt;br /&gt;
of progression among them. The car and mushroom skeleton, particularly, feel&lt;br /&gt;
clean and purposeful and intentional, although with the skeleton particularly&lt;br /&gt;
it feels like I found a few asset packs that fit together tonally and&lt;br /&gt;
thematically and made a scene with them, rather than working towards a more complete&lt;br /&gt;
resolution to the problem of assets, in general. But the idea of climbing on a big skeleton overgrown with mushrooms&lt;br /&gt;
was too delightful, and when I found that wonderful space within his ribs,&lt;br /&gt;
well, I couldn&#039;t resist. I&#039;m not sorry, but I do think there&#039;s a lot more work to be done before I feel really comfortable using assets.&lt;/p&gt;

&lt;p&gt;* By resolved, I&#039;m referring to the process of removing the various tensions that one feels from these assets:&lt;br /&gt;
On a formal level, they have the quality of images cut out of a magazine: a skeleton with an attack animation&lt;br /&gt;
wants to have something to attack, a photorealistic rock wants to nestle alongside a HD river with bloom lighting.&lt;br /&gt;
There&#039;s a context that gets conspicuously cut when the assets live on their own.&lt;br /&gt;
And this also gives the assets a certain awkwardness, since they often&lt;br /&gt;
aren&#039;t created to live in any world in particular, or they&#039;re made with reference to some kind of amalgam of random artistic styles&lt;br /&gt;
the artist wanted to mimic, but they don&#039;t land in any in particular.&lt;/p&gt;

&lt;p&gt;There&#039;s also a political dimension to this tension, since the ostensible&lt;br /&gt;
purpose of the asset store is to serve up *professional* assets.  Assets that&lt;br /&gt;
look as if a professional made them, and they belong in a AAA game.  The deal being, if you&lt;br /&gt;
use these assets your game can look like it&#039;s a professional game too.  And&lt;br /&gt;
the games that are born out of this faustian bargain - you know the type, with&lt;br /&gt;
a 10,000 poly Dark Knight stomping around an empty field with cartoon goblins -&lt;br /&gt;
reveal, by turns, the optimistic dreams of some kid who Wants To Make Games&lt;br /&gt;
When He Grows Up, or the cynicism of someone taking a pre-built infinite runner&lt;br /&gt;
and hacking in a different player model, or the narcissism of a&lt;br /&gt;
3-idea-guy-and-one-programmer team&#039;s kickstarter ($10 pledged of $500,000)&lt;br /&gt;
who&#039;ve got the next big MMORPG in the making. So this particular aesthetic&lt;br /&gt;
becomes a synecdoche for the whole fucked up relationship between individual gamers and&lt;br /&gt;
the multi billion dollar video game industry, with all the implications that that conjures up.&lt;/p&gt;

&lt;p&gt;So, I know of two strategies to resolve this tension. The first is to simply&lt;br /&gt;
find the right assets that go together, polish up the gameplay, and make a&lt;br /&gt;
convincing fantasy that can hide the political dimensions of the relationship&lt;br /&gt;
between the game maker, the asset store, and the games industry.  The other is&lt;br /&gt;
the strategy of the collage artist: to combine the elements in such a way that&lt;br /&gt;
their original purpose is subverted or obliterated.  And there&#039;s a lot of ways&lt;br /&gt;
of achieving that: through punning recontextualization of the images, or&lt;br /&gt;
intentionally ruining the high quality assets, or using the objects such that&lt;br /&gt;
they&#039;re reduced to their formal qualities, or using the objects in such a way&lt;br /&gt;
that you create an aesthetic of ugliness, or whatever.  100 Free Assets makes&lt;br /&gt;
some good moves in that direction, THE ARCHICTECTURAL BODY AUTOMOBILISATION KIT&lt;br /&gt;
is another good one, and oikospiel looks promising, though I haven&#039;t played it&lt;br /&gt;
yet, but I think for the true masters you have to look back to Hannah Hoch or&lt;br /&gt;
Rauschenberg, and go from there.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10585#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9747">100 free assets</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9301">big</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/5548">experiment</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9748">noisy beetle</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9749">practice</category>
 <pubDate>Fri, 07 Apr 2017 05:23:52 +0000</pubDate>
 <dc:creator>mkapolk</dc:creator>
 <guid isPermaLink="false">10585 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>Mega Mountain 2100</title>
 <link>https://www.glorioustrainwrecks.com/node/10579</link>
 <description>&lt;p&gt;Mega Mountain 2100 is a &quot;climbing platformer metroidvania&quot; without an ability to jump that&#039;s an unofficial sequel to the Glorious Trainwrecks classic Mega Mountain.&lt;/p&gt;

&lt;p&gt;It&#039;s heavily inspired by indie classics like Cave Story, Undertale and Mega Mountain.&lt;/p&gt;

&lt;p&gt;The game isn&#039;t finished yet. The game *.exe and the itch.io page are placeholders and everything can change at any time.&lt;/p&gt;

&lt;p&gt;Features:&lt;br /&gt;
- not too much, it&#039;s a demo.&lt;/p&gt;

&lt;p&gt;(C) 2017 Adrian Makes Games. Original Mega Mountain by sylvie. Made with love.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10579#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/2256">climbing</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9743">female protagonist</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/6403">GameMaker</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/5268">Metroidvania</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/963">mountain</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9744">nicejam</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/3222">pixel art</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/4446">Puzzle Platformer</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1204">Sequel</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9745">singleplayer</category>
 <pubDate>Thu, 30 Mar 2017 19:03:58 +0000</pubDate>
 <dc:creator>adrian09_01</dc:creator>
 <guid isPermaLink="false">10579 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>Washy&#039;s Watery Wonderland</title>
 <link>https://www.glorioustrainwrecks.com/node/10578</link>
 <description>&lt;p&gt;A marker game inspired by &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/8553&quot; class=&quot;bb-url&quot;&gt;Yoshi&#039;s Whaley World&lt;/a&gt;.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10578#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1936">exploration</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9738">marker game</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1562">no ending</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/3890">ocean</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7767">octopuses</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/300">sea</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/3935">submarine</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9742">washy</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/298">water</category>
 <pubDate>Thu, 30 Mar 2017 16:38:36 +0000</pubDate>
 <dc:creator>sergiocornaga</dc:creator>
 <guid isPermaLink="false">10578 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>Whimsical Snack Planet</title>
 <link>https://www.glorioustrainwrecks.com/node/10577</link>
 <description>&lt;p&gt;A marker game originally drawn in 2013 for &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/6245#comment-19573&quot; class=&quot;bb-url&quot;&gt;Klik of the Month Klub #75&lt;/a&gt;, inspired by &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/5973&quot; class=&quot;bb-url&quot;&gt;Whimsical Snack Hound&lt;/a&gt;, &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/6184&quot; class=&quot;bb-url&quot;&gt;Magnificent Planet&lt;/a&gt;, and &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/3708&quot; class=&quot;bb-url&quot;&gt;Putt-Putt Saves The Stew&lt;/a&gt;.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10577#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1091">Cheese</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7731">exploring</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/4572">Food Snatching</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9738">marker game</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/5506">morbid</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/2639">planets</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1119">sacrifice</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7904">surreal</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1738">weenies</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7920">whimsical</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9741">whimsical snack hound</category>
 <pubDate>Wed, 29 Mar 2017 10:35:57 +0000</pubDate>
 <dc:creator>sergiocornaga</dc:creator>
 <guid isPermaLink="false">10577 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>Cave Sporey 2</title>
 <link>https://www.glorioustrainwrecks.com/node/10576</link>
 <description>&lt;p&gt;A marker game sequel to &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/538&quot; class=&quot;bb-url&quot;&gt;Cave Sporey&lt;/a&gt;.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10576#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1249">fangame</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9738">marker game</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1204">Sequel</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/4765">sequels</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/335">shooter</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/340">spaceship</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/339">spores</category>
 <pubDate>Tue, 28 Mar 2017 10:40:49 +0000</pubDate>
 <dc:creator>sergiocornaga</dc:creator>
 <guid isPermaLink="false">10576 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>Chaos Butterfly 9000</title>
 <link>https://www.glorioustrainwrecks.com/node/10574</link>
 <description>&lt;p&gt;A marker game inspired by &lt;a href=&quot;https://www.glorioustrainwrecks.com/node/6569&quot; class=&quot;bb-url&quot;&gt;Pamela&#039;s Adventures in DreamLand&lt;/a&gt;.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10574#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/3632">9000</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9737">butterfly</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1439">chaos</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9738">marker game</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7913">pamela</category>
 <pubDate>Mon, 27 Mar 2017 11:50:53 +0000</pubDate>
 <dc:creator>sergiocornaga</dc:creator>
 <guid isPermaLink="false">10574 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>The Zang Zurfers Restoration Project</title>
 <link>https://www.glorioustrainwrecks.com/node/10573</link>
 <description>&lt;p&gt;Not much is known about the ancient art of Zang Zurfing. The only remnants are scattered screenshots, a few minutes of blurry let&#039;s play footage and, for the few lucky enough to have played the original when it existed, the vague memory of the feeling of zour powder between your toes...&lt;/p&gt;

&lt;p&gt;From these, the Zang Zurfing Restoration Committee has created the definitive facsimile edition of Zang Zurfers. Enjoy!&lt;/p&gt;

&lt;p&gt;WASD, Mouse, Click to Zurf Zang.&lt;/p&gt;

&lt;p&gt;Music stolen from our dear nuuup because I couldn&#039;t track down the original: &lt;a href=&quot;https://nuuupin.bandcamp.com/album/horrorscope&quot;&gt;https://nuuupin.bandcamp.com/album/horrorscope&lt;/a&gt;&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10573#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9735">better than the original</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9733">butt rock</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9734">good graphics</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/3126">history</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9731">restoration</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9736">some might say the best game ever made just got better</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9730">zang zurfers</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9094">zangy tangy</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9732">zurfing</category>
 <pubDate>Mon, 27 Mar 2017 01:13:55 +0000</pubDate>
 <dc:creator>mkapolk</dc:creator>
 <guid isPermaLink="false">10573 at https://www.glorioustrainwrecks.com</guid>
</item>
<item>
 <title>Destroy Your Home (a clone by clyde)</title>
 <link>https://www.glorioustrainwrecks.com/node/10555</link>
 <description>&lt;p&gt;This game was made for the The No Pressure Appreciation Nicejam on Glorious Trainwrecks in March of 2017 by clyde.&lt;br /&gt;
&lt;a href=&quot;http://www.glorioustrainwrecks.com/node/10522&quot;&gt;http://www.glorioustrainwrecks.com/node/10522&lt;/a&gt;&lt;br /&gt;
I&#039;ve wanted to make a clone of Destroy Your Home by juliette for a long time. &lt;br /&gt;
Here is the link to the original game.&lt;br /&gt;
&lt;a href=&quot;https://www.glorioustrainwrecks.com/node/5279&quot;&gt;https://www.glorioustrainwrecks.com/node/5279&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Also of note is Earth Defence Force Your Home by Blueberry Soft&lt;br /&gt;
&lt;a href=&quot;http://www.glorioustrainwrecks.com/node/10305&quot;&gt;http://www.glorioustrainwrecks.com/node/10305&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You can contact me on Twitter @cafefiction&lt;/p&gt;

&lt;p&gt;Credits:&lt;br /&gt;
I used Unity.&lt;/p&gt;

&lt;p&gt;Some meshes were made with ProCore Bundle&lt;br /&gt;
Editor Extensions/Utilities&lt;br /&gt;
by ProCore&lt;br /&gt;
I especially used ProBuilder and ProGrids.&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/15447&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/15447&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;TangyTextures Material Pack by LemonSpawn&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/19225&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/19225&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Low Poly Destructible 2 Cars no.8 by 1Poly&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/45368&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/45368&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Billboarding solution by JustinReinhart&lt;br /&gt;
&lt;a href=&quot;http://answers.unity3d.com/questions/52656/how-i-can-create-an-sprite-that-always-look-at-the.html&quot;&gt;http://answers.unity3d.com/questions/52656/how-i-can-create-an-sprite-that-always-look-at-the.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Emahoy Tsegue-Maryam Guebrou - The Song of the Sea &lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=u92RDby71_I&amp;amp;index=1&amp;amp;list=PLZaIs2byC5wKa-jGup4q3KkKbt8AEwiYj&quot;&gt;https://www.youtube.com/watch?v=u92RDby71_I&amp;amp;index=1&amp;amp;list=PLZaIs2byC5wKa-jGup4q3KkKbt8AEwiYj&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Susato - Crumhorn Trio - Ronde Wo Bistu &lt;br /&gt;
by Early Music in a different way ;)&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/watch?v=F14Ilh0p550&quot;&gt;https://www.youtube.com/watch?v=F14Ilh0p550&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Lamps Pack 3D Models by Nova Shade&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/55018&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/55018&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Chalet Style Furniture&lt;br /&gt;
3D Models/Props/Furniture&lt;br /&gt;
by Rendwork Studio&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/31966&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/31966&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Free HDR Sky&lt;br /&gt;
Textures &amp;amp; Materials/Skies&lt;br /&gt;
by ProAssets&lt;br /&gt;
&lt;a href=&quot;https://www.assetstore.unity3d.com/en/#!/content/61217&quot;&gt;https://www.assetstore.unity3d.com/en/#!/content/61217&lt;/a&gt;&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10555#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/760">clone</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9535">destroy your home</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9726">juliette</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1940">unity</category>
 <pubDate>Mon, 13 Mar 2017 04:03:01 +0000</pubDate>
 <dc:creator>clyde</dc:creator>
 <guid isPermaLink="false">10555 at https://www.glorioustrainwrecks.com</guid>
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 <title>Beautiful Underwater Experience 2017</title>
 <link>https://www.glorioustrainwrecks.com/node/10554</link>
 <description>&lt;p&gt;A sort of &quot;HD remake&quot; of Zecks&#039; &lt;a href=&quot;http://www.glorioustrainwrecks.com/node/1707&quot; class=&quot;bb-url&quot;&gt;beautiful underwater experience&lt;/a&gt;.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10554#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/6817">barrels</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/2584">beautiful experience</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/9141">Construct classic</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/298">water</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/6770">zecks</category>
 <pubDate>Sun, 12 Mar 2017 22:49:36 +0000</pubDate>
 <dc:creator>FirecatFG</dc:creator>
 <guid isPermaLink="false">10554 at https://www.glorioustrainwrecks.com</guid>
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 <title>Phat Jung&#039;s Auto Sequencer</title>
 <link>https://www.glorioustrainwrecks.com/node/10551</link>
 <description>&lt;p&gt;Q:&lt;br /&gt;
Who is Phat Jung, and why should I care?&lt;/p&gt;

&lt;p&gt;A:&lt;br /&gt;
Phat Jung is the most incredible BEATZ™ maker in the world! You fool! You horrible fool you!&lt;br /&gt;
Shut your mouth and witness the tragedy of Phat Jung&#039;s Auto Sequencer.&lt;/p&gt;

&lt;p&gt;Font: &lt;a href=&quot;http://www.1001fonts.com/urban-slick-font.html&quot;&gt;http://www.1001fonts.com/urban-slick-font.html&lt;/a&gt;&lt;br /&gt;
Inspired by Clyde&#039;s &quot;Musical Stacks&quot;: &lt;a href=&quot;https://clyde.itch.io/musical-stacks&quot;&gt;https://clyde.itch.io/musical-stacks&lt;/a&gt;&lt;br /&gt;
Made for the appreciation jam.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/10551#comments</comments>
 <pubDate>Wed, 08 Mar 2017 03:40:43 +0000</pubDate>
 <dc:creator>Protohm Johnny</dc:creator>
 <guid isPermaLink="false">10551 at https://www.glorioustrainwrecks.com</guid>
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 <title>Escape from the Crazy Place</title>
 <link>https://www.glorioustrainwrecks.com/node/6547</link>
 <description>&lt;p&gt;You&#039;ve been locked in a padded cell for no obvious reason with only a deranged hamburger-eating clown for company. The cell doesn&#039;t even have a door. So begins an adventure that will take you to many places including custard-filled caverns, the world&#039;s worst Indian restaurant, the planet Venus, and the inside of a cereal packet. You&#039;ll meet such strange characters as the peculiar Plugalug, the mysterious Cow of Honour, Rampateuay of the Hills (a prophet who predicts things he&#039;s about to do) and the sinister Boss. &lt;/p&gt;

&lt;p&gt;Can YOU make it alive through the forest of the Ostrich People? Fathom the mysteries of the marmalade satnav? Survive the mutiny on the &#039;Milky Way&#039;? Discover why you have ham on the brain, ham on the brain, ham on the ham on the ham on the brain? Can YOU escape from the Crazy Place? &lt;/p&gt;

&lt;p&gt;Written over 33 years, Escape from the Crazy Place is a sprawling TWINE game with over 90,000 words of text. It is also an example of exquisite corpse writing, combining the talents of around twenty different authors. Some wrote just a passage or two, others wrote dozens.&lt;/p&gt;

&lt;p&gt;This new TWINE version was originally intended to be a trimmed-down, more polished version of the 2006 TADS 2 version, but myself and my friends Loz Etheridge and Mark Bailey got a bit carried away, and somehow or other the 2017 version ended up being two-and-a-half times the size of the original. The game will continue to expand as I intend never to stop adding to it.&lt;/p&gt;

&lt;p&gt;&quot;Like the twisted literary lovechild of Bobobo-bo Bo-bobo and Homsar, Escape From the Crazy Place is quite possibly one of the funniest things I&#039;ve ever touched!&quot; Ryusui - rec.arts.int.fiction.&lt;/p&gt;

&lt;p&gt;&quot;I&#039;ve been playing your online Escape from the Crazy Place for the last half hour and I have to say it&#039;s... well, the best damn thing I&#039;ve ever seen ever.&quot; Sprite - The Adrift Forum.&lt;/p&gt;

&lt;p&gt;&quot;This is a surrealist gem. I&#039;ve never beaten it, despite spending some time on it, but the remarkably surreal world kind of sucks you and drags you along.&quot; Bad Dog Studios - IFDB.&lt;/p&gt;</description>
 <comments>https://www.glorioustrainwrecks.com/node/6547#comments</comments>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/835">absurd</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/1288">choose your own adventure</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/292">clowns</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/509">cyoa</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7905">fighting fantasy</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/761">funny</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/650">parody</category>
 <category domain="https://www.glorioustrainwrecks.com/taxonomy/term/7904">surreal</category>
 <pubDate>Tue, 19 Nov 2013 12:16:11 +0000</pubDate>
 <dc:creator>J. J. Guest</dc:creator>
 <guid isPermaLink="false">6547 at https://www.glorioustrainwrecks.com</guid>
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