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Created on: July 8, 1997

1. Active X object:
Object Description: Articles Section: Demos Section: Links Section: Controls Section:
The Active X object allows Multimedia Fusion applications to make use of Active X controls that are already present on the system. Active X controls are installed on the system by other Active X compliant applications and can provide functionality ranging from something as simple as a check box to something as complicated as a whole Web browser.
   
2. Analog Joystick object:
The Analog Joystick object reports back analog data from the joystick port. This analog data is specific information about how far to the left, right, up, or down the joystick is moved, and which button is depressed.
   
3. Array object:
The Array object allows Multimedia Fusion applications to store large amounts of data in the structured format of a three-dimensional array. An array is an ordered set of items of the same data type; the items can be referred to both as a unit and individually.
   
4. AVI object:
The AVI object plays Video for Windows movie files in your Multimedia Fusion applications.
   
5. Backdrop object:
The Backdrop object is used primarily for creating backgrounds for your applications from bitmap images, but it can also be used to create simple color backgrounds.
   
6. Button object:
The Button object can be used to create text push buttons, bitmap push buttons, check boxes, and radio buttons in your Multimedia Fusion applications.
   
7. CD-Audio object:
The CD-Audio object lets you play audio tracks from compact discs from within your Multimedia Fusion applications.
   
8. Combo Box object:
A combo box object is a combination text edit box and list box. The list box can be fixed or drop-down.
   
9. Counter object:
The Counter object stores the numbers in your application and is used for things like fuel gauges, speedometers, or the read-outs from dials in the cockpit of a spaceship. The Counter object can be displayed as an animation or a simple number. You can also display your counters as horizontal or vertical bars and use them as energy bars in games or basic bar charts in presentations.
   
10. Create New Objects object:
The Create New Objects object addresses issues related to sets of duplicate objects and allows your application to make a duplicate of an object appear anywhere in the frame.
   
11. Date & Time object:
The Date & Time object is used to create both Date and Clock objects. The clock can display the current time, record the passage of time, and act as a stopwatch or countdown device. Date objects indicate the current date.
   
12. Draw object:
Demos Section
The Draw object lets the user draw in a frame during runtime. This allows you to create shapes on screen dynamically while your application is running.
   
13. Edit object:
The Edit object allows users of your application to type data and have your Multimedia Fusion application use that data.
   
14. File object:
The File object allows Multimedia Fusion applications to perform basic file and disk operations such as renaming, copying and deleting files; creating sub-directories; and launching external applications.
   
15. File Transfer Protocol (FTP) object:
The FTP object provides online access through the Internet using FTP protocols. This object allows Multimedia Fusion applications to download new files via the Internet, allowing your application to update itself automatically if users have access to the Internet.
   
16. FLI object:
The FLI object is used to play FLI or FLC animation files at application runtime.
   
17. Formatted Text object:
The Formatted Text object allows you to import Rich Text Format (.RTF) files for display in your Multimedia Fusion applications. This object allows direct on-screen editing with all the formatting capabilities of Wordpad.
   
18. Hi-Score object:
The Hi-Score object records the top score of all players who have played the game.
   
19. INI object:
An INI object is a simple text-based file that can store any value or string. It provides a simple way of saving information for future use.
   
20. List object:
The List object lets you create customizable lists in your Multimedia Fusion applications. List objects can contain text or numbers.
   
21. Lives object:
The Lives object displays the number of lives that each player has left in a game.
   
22. MCI object:
The MCI (Media Control Interface) object is a Microsoft standard for controlling any multimedia device connected to your computer. MCI objects let you use this Media Control Interface directly from your Multimedia Fusion applications.
   
23. Mixer object:
The Mixer object gives you direct control over the volume of your sound samples and MIDI music files.
   
24. Motion Picture Expert Group (MPEG) object:
The MPEG object lets you play MPEG format movie segments on the computer. Motion Picture Expert Group (MPEG) movies can only be played with external hardware, or a software MPEG driver. This driver is normally supplied with your video card and is not included with Multimedia Fusion. If you do not already have MPEG installed, you will not be able to access these features.
   
25. Mouse & Keyboard object:
The Mouse & Keyboard object lets you create interactive applications that the user can participate in. Multimedia Fusion can be programmed to perform certain actions when a specific key is pressed on the keyboard or when a mouse button is clicked.
   
26. Netscape object:
The Netscape object allows your Multimedia Fusion applications to launch Netscape Navigator. You must have Netscape Navigator installed on your computer.
   
27. Network object:
The Network object allows two Multimedia Fusion applications to communicate through a local network by opening a channel for communication between two computers.
   
28. ODBC object:
The ODBC (Open Database Connectivity) object provides a direct way of accessing information from an external database.
   
29. Picture object:
The Picture object lets you load, resize, display, and hide external graphics files in your Multimedia Fusion applications.
   
30. Player object:
The Player object governs the use of the joystick and lets you set, add to, and subtract from a player's lives and score.
   
31. Print object:
The Print object allows you to print an entire screen or window, the client area of a window, or a specified zone of the window.
   
32. Question & Answer object:
The Question & Answer object displays a multiple-choice question on the screen and allows the user to select an answer.
   
33. Quick Backdrop object:
The Quick Backdrop object is primarily used for creating backgrounds for your applications from bitmapped images, but it can also create simple color backgrounds. Quick Backdrops can be solid colors, fountain fills, or tiled bitmaps.
   
34. QuickTime object:
The QuickTime object plays QuickTime for Windows movie files in your Multimedia Fusion applications.
   
35. QuickTime VR object:
QuickTime VR objects let you play QuickTime VR files. QuickTime VR files produce a simulated 3-dimensional environment that allows the user to view 3-dimensional objects from all sides or a single location looking in all directions.
   
36. Score object:
The Score object keeps track of a player's score during a game and displays it on the screen.
   
37. Search object:
The Search object searches your files for a specific word or phrase and reports back with the location of the search string.
   
38. Shared Data object:
The Shared Data object is used when two or more Multimedia Fusion applications are running on the same computer at the same time. This object allows the applications to communicate using common global data structures.
   
39. Sound object:
  The Sound object plays .WAV sound samples and MIDI music files in your Multimedia Fusion applications.
 
40. Special object:
Special objects let you control the timing of the actions in your applications, launch external executable files during application runtime, and activate specific groups of events.
   
41. Storyboard Controls object:
The Storyboard Controls object starts and ends your Multimedia Fusion applications, allows your applications to jump between frames, and controls scrolling.
   
42. String object:
The String object displays text that you can edit and format in a variety of ways.
   
43. Sub-Application object:
The Sub-Application object allows you to insert a Multimedia Fusion application (.CCA or.CCN) into a window in another Multimedia Fusion application.
   
44. Timer object:
The Timer object is a built-in clock that runs throughout your application and keeps track of the elapsed time since the start of your application.
   
45. Vitalize! Plugin object:
The Vitalize! Plugin object will upgrade a user's web browser so that it is able to view web sites that contain Vitalize! content. Vitalize! files have a CCN file extension and a MIME type application\x-cnc.
   
46. Window Control object:
The Window Control object is an object that controls the windows that are used to display your Multimedia Fusion applications.
   
47. 3D Sprite object:
The 3D Sprite object lets you display and manipulate 3D sprites in your applications.

 

 

 

 


This page and all of it contents are Copyright 1997-98 by Christopher Jay Craft.

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