clyde's picture

Made during the Glorious Trainwrecks Sekret Santa 2016 for fcastello!
clyde made this game for fcastello who requested:

Swords, dragons, princesses, medieval fantasy stuff in general
Hidden things
Bright vibrant colors and unexpected color combinations
Unlockable content
Blocky pixel graphics or any kind of hand drawn stuff




In Convent:



ambient church noises:


------------Almost used--------------

bulgarian women's choir

Princess Irene Eulogia

Irene's husband John


Anna of Savoy

Dialogue Between an Orthodoc and a Barlaamite

Euthymius of Thessalonia

Hesychast Controversy


Ecumenical Patriarch Photius II Declared Public Anathema on Woman for Entering Mount Athos (1932)
January 31, 2015 ~ scottnevins

Aliki Diplarakou

Mount Athos

For future revisions:

Event Created For: 
Made For: 
An event


fcastello's picture

Great work!

I've just finished the game! I loved the art style with all the hand drawn graphics and the fact that it's based on real life facts. I haven't read through all the backstory but it certainly adds to the experience, it's really nice that you took the time to include all the references. The flick-screen system reminds me of the early Legend of Zelda titles of which I am a fan. The music included fits the game very well. Also, this is a very Greek game indeed! Thank you so much!

clyde's picture

One of the advantages of

One of the advantages of listing all those references is that I won't have to find all those links again if I decide to return to this project later. I pretty much just dumped all the links here so I could close all my tabs.

let-off-studios's picture


The scenes when she was at sea were fantastic and tranquil. I especially enjoyed how you used the textures to create the sky and the roiling waters. Well done!

2sman's picture

gorgeous gameplay and

gorgeous gameplay and music.
lovely and fun to play

clyde's picture

Scrolling in browser fixed.

I switched the movement keys to wasd to avoid the browser scrolling problem.

clyde's picture

Just played this again. I

Just played this again.
I still want to do something with it to actually realize the potential of the story and the art. I keep wondering if the navigation in the world is necessary. Sometimes I think it would be good as a simple first-person Unity game with billboarding sprites and sometimes I think it would be best to pare down to a visual-novel. Either way, I'd probably add much more of my own fiction to the characters and scenarios. For instance, I'm thinking of having the player character travel with a party.
One day maybe.

clyde's picture

Played this again because I

Played this again because I played and it reminded me of this game. Gosh the collisions are frustrating, but I love the colors and the story stuff and the large-doll kinda scale. I'm far enough away from making the game that I can really start appreciating it.
Seems like it would take a lot of patience to play this if you don't know where you need to go. Oh well.