Aonuma Chiasa's Photobook Hunt

Macabre's picture
Game File: 

All the information is in the text file. Please read it!

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An event


It's good! It is very easy

It's good! It is very easy to avoid death, but once you die, you may get more and more annoying and that makes the game more challenging , which i think is a good thing.
Havent got a good ending yet though, but i will!

Macabre's picture

Thanks for playing and

Thanks for playing and commenting! Yes, the difficulty is very uncertain, I've made it quite forgiving, but sometimes you can die even if you are very careful, and especially if you get distracted by looking at the photobooks!

sergiocornaga's picture

Surprisingly compelling.

Surprisingly compelling. Made it to level 2 with 35 points, maybe I can do better tomorrow. There's probably a lot to read into here about the implied value of different types of imagery and the necessity of violence to progress through the game.

Macabre's picture

Thanks for playing! I myself

Thanks for playing! I myself find the game rather light-hearted, though most of the music turned out to be quite grim. It's just sort of a tribute to the good stuff Japan was full of during the 80s and 90s; the enemies can be seen as "cute abominations", they bear little meaning, so the whole hunt and the necessity of avoiding/destroying them can be seen as cartoonish violence or child's play.

clyde's picture

I didn't reach the ending,

I didn't reach the ending, but I find myself thinking about ownership of one's own image when you are a pop-star.

Macabre's picture

Yeah, that is a tough

Yeah, that is a tough question, since a person basically turns into a brand, project, company name etc. because other people are involved - photographers, producers etc. That's one of the obvious dark sides of show business, even if the end product is genuinely attractive and has some actual artistic/cultural value. I think the 80s and the 90s were the crazy times for Japan in that sense. Many of such stars use pseudonyms to protect their identity from capitalistic destruction, but it's still not enoguh to make a clear difference between a person and a product. Maybe that's why the game has some sad elements like music and lack of upbeat atmosphere in general...

clyde's picture

My original comment is

My original comment is largely in reference to the way I rhetoricize the actual mechanics and themeing of this particular game. It feels like I am Aonuma Chiasa herself, regathering her images in order to control their use.

Macabre's picture

I see, thanks for clarifying

I see, thanks for clarifying your perspective, I find it very interesting! I'm glad to know that the game turned out to be so immersive!

jumpycat's picture


The giant meatball at stage 2 is hella scary.

I'm gonna have nightmares.

I died on stage 3 (or 4),
cause the meatballs (enemies) are almost the same
color as the background! (very sneaky of you)

As a reward for dying, the game decided to
play a sound of you chewing on something.

Gonna try again later.

The intro sounds like
Sonic The Hedgehog 2 music.

Macabre's picture

Thanks for playing!

Hey, thanks for playing my game JumpyCat! I didn't actually intend for the Stage 2 big monster to resemble anything, though I see that the meatball is a very valid interpretation of it. When I was making it, I was, in fact, partly inspired by the crude gory artwork in Madoro-Mu (which is a Yume Nikki fangame).

Here's a secret: try waiting a little on the Bad End screen! It's not a screamer, but it is audio-related. I think many players have missed it as usually one doesn't want to stay on the game over screen for long!

EDIT: Oh, that's not me chewing! It's a standard TGF sample... Though I always dreamt of providing my own sound clips for my games. Next time I may do it!

jumpycat's picture

New enemy

I'm gonna get the Bad End, and wait!

The Sunfish space game has a screamer.
If you touch the blackhole, your ship (fish) screams in terror!

I just got an idea for an enemy:
(creepy dudes in gray trenchcoats, with dark sunglasses)

2 'bad' items:
• medical drugs (capsules, tablets... like pain killers)
• street drugs (needles, meth, coke)

If you collect 5 drugs throughout the whole game, you die.
The Game Over screen shows
• your grave,
• hospice room,
• ambulance vehicle,
• or a heart monitor which has flatlined.

1 'neutral' item:
• gossip article (or bad blog, or 'private' photo)
If you collect these, nothing happens.
... But if you DON'T collect these, your 'reputation' (star power) drops.

If you get 5, you are no longer a star.
You will get a neutral ending:
• screen shows you at the Unemployment office
• or, screen shows you quitting the business!

Macabre's picture

Nice information, didn't

Nice information, didn't know about the screamer! Hope to see the Sunfish space game on GT!