Diff for Work N Progress

Mon, 01/08/2018 - 18:45 by TrouvSun, 04/08/2018 - 09:31 by Trouv

Changed to new itch.io link

Changes to Game link
-url: https://www.dropbox.com/s/n0jdlg523y3vyep/Work%20N%20Progress.zip?dl=0+url: https://trouv.itch.io/work-n-progress
Changes to Body
Line 1 Line 1
This is my first post here, please let me know if I'm doing anything weird or frowned upon in this submission. I figured I'd introduce myself with a game. I made this game in 2016, <a href="http://trevorlovell.com/work-n-progress-prototype">uploaded it to my own website about 6 weeks ago</a>, and now I'm posting it here. Since the max file size here is 200MB, I'm linking the dropbox file that contains the game instead of uploading it. It's windows only (sorry.) The description below is copy/pasted from my website. This is my first post here, please let me know if I'm doing anything weird or frowned upon in this submission. I figured I'd introduce myself with a game. I made this game in 2016, <a href="http://trevorlovell.com/work-n-progress-prototype">uploaded it to my own website about 6 weeks ago</a>, and now I'm posting it here. Since the max file size here is 200MB, I'm linking the dropbox file that contains the game instead of uploading it. It's windows only (sorry.) The description below is copy/pasted from my website.
" "
-Work N Progress is a mini-game about success. It is one part in a collection of mini-games which is still in development. It was made in Unreal Engine 4. +Work N Progress is a mini-game about success. It was made in Unreal Engine 4.
-I started working on Work N Progress back in January of 2016. I thought that mazes were inherently a faulty format for puzzle design. The project started as a curiosity; I wondered whether or not I could exploit the faults of mazes in an artistic way. After 11 months of on/off development, it is now my most introspective and personal work to date. In November of 2016, Work N Progress became one of 4 finalists for the UNC Arts Innovation Award. +I started working on Work N Progress back in January of 2016. I thought that mazes were inherently a faulty format for puzzle design. The project started as a curiosity; I wondered whether or not I could exploit the faults of mazes in an artistic way. After 11 months of on/off development, it is now my most introspective and personal work to date. In November of 2016, Work N Progress became one of 4 finalists for the UNC Arts Innovation Award. In March and April of 2018, this game was featured in the Glorious Trainwrecks x Babycastles exhibit in New York.
 +
 +Work N Progress is an abstract art object, the experience of playing it is merely a consequence of its existence, not the art itself.
" "
Let me know what you think! Let me know what you think!

Current revision:
Trouv's picture

Work N Progress

WNPSnap2.PNG

This is my first post here, please let me know if I'm doing anything weird or frowned upon in this submission. I figured I'd introduce myself with a game. I made this game in 2016, uploaded it to my own website about 6 weeks ago, and now I'm posting it here. Since the max file size here is 200MB, I'm linking the dropbox file that contains the game instead of uploading it. It's windows only (sorry.) The description below is copy/pasted from my website.
"
Work N Progress is a mini-game about success. It was made in Unreal Engine 4.

I started working on Work N Progress back in January of 2016. I thought that mazes were inherently a faulty format for puzzle design. The project started as a curiosity; I wondered whether or not I could exploit the faults of mazes in an artistic way. After 11 months of on/off development, it is now my most introspective and personal work to date. In November of 2016, Work N Progress became one of 4 finalists for the UNC Arts Innovation Award. In March and April of 2018, this game was featured in the Glorious Trainwrecks x Babycastles exhibit in New York.

Work N Progress is an abstract art object, the experience of playing it is merely a consequence of its existence, not the art itself.
"
Let me know what you think!

Made For: 
An event