Trouv's picture
Birch Photo.PNG

Made in 2015. I was debating whether or not I should upload this to GT when I first came here, since it was so amateur, unpolished, and doesn't exactly represent me as a designer anymore. Now that I've been here a little while, I realized that this is exactly where it belongs.

Description from my website:

"Birch is a small puzzle-platformer about codependency, made in GameMaker Studio.

This is technically the first video-game I made seriously. I was heavily inspired by Jonathan Blow’s Braid, and I wanted to be able to use puzzles in an artistic and meaningful way. I’m writing this a couple of years after the game’s creation. There are plenty of things that I would have done differently if I were to make the game again, but I’m genuinely proud of my work on this project, and I can think of a couple of levels that are especially good."

Made For: 
An event


wibi's picture

So the brown cube only

So the brown cube only begins to collide with the white cube's ladder after it gets a ladder of its own, right? Or can brown cube just not climb white cube's ladders?

Trouv's picture

They can't climb each

They can't climb each other's ladders but they can stand on eachother's ladders. Brown cube can stand on White cube but not the other way around. I think this would have been more clear if I went as far with this game as I was planning to.

spiral's picture

I got to the level where the

I got to the level where the brown cube gets their second ladder upgrade, at which point the puzzles seemed to require too much forethought for me to want to continue. Restarting and repeating the first few steps over and over is just too harsh for me...

I really enjoyed it though, it was fun experimenting with the asymmetrical mechanics! I'm glad you felt comfortable sharing here :) Co-dependence is a good theme here.

EDIT: *Right* after I made this comment I found the level select feature so I'm going to check out the rest of the game now!!

spiral's picture

Okay, the later levels

Okay, the later levels really mess with my head just looking at them lol. This seems like a really tight game, though! I'm very curious about the ladder upgrade in 2-0 which seems to be mechanically impossible to get to?